News - Call Of Duty Warzone 2 / Dmz Gameplay Review

With Warzone 2, particularly with the buy stations, for example, you don't really buy loadout drops anymore; you buy your primary weapon, which comes with your loadout that you begin before the game begins. It's a little bit stranger than actually just getting it from a care package like you were used to originally.

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Also, buy stations can be out of stock of things; I believe you can purchase one UAV for a buy station, and then it's just like gone until they somehow restock it; it makes the cash economy of the game feel really weird sometimes; you have like a lot of money but you don't know where to spend it, and I'm not the biggest fan of that; however, the gulag system, and I'm going to be honest.

I like it a lot more than I thought I was going to. It's literally just the original Gulag, but it's 2v2, and there's also a juggernaut called the Jailer, who, if you take too long, will come in and, you know, speed things along for you, either kill you or, if all of the players kill him, then they all subsequently get released.

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It's pretty cool, but it just adds a new dynamic to the gulag that we haven't seen before, and it's like a genuinely innovative take on the original concept of this, so I like this a lot better than what it was originally. Well, it's not crazy. I think it's a step in the right direction. It certainly makes Warzone 2 feel distinct, and also the layout of this Gulag is much bigger, meaning that there's a lot more room for creative play instead of just like in the original Gulag, which was just like literally flipping a coin: if you pick the right lane, you win; if you don't, sorry, you lose.

It's like I wasn't the biggest fan of that, but this one's a lot better now. As much as I like to review games based on their intended gameplay concepts and the way that they're supposed to function, I also like to base my opinions on that. My experience with Warzone 2 the glitches, broken mechanics, and things like that, just like even just blatant server lag cannot be ignored.

mw2 warzone 2

Like, just look at this: I felt like I was back in Black Ops 1 and playing on the laggiest server possible, with the worst possible connection generally. That goes without saying, but now a lot of these technical things are going to get smoothed out over the next couple months so that we can literally play into how the game is supposed to play as an overall experience, and when the game is working properly, here's what I'm going to say about War Zone 2.

It's literally more of the original war zone with a few variations to the pace of gameplay, and look, that's fine if it were totally different; some people would be off put; people want the same thing they got last time and they like the familiarity; but if you were expecting Warzone 2 to be this massive overhaul from the foundations and from the groundwork overhaul of the game, and you're expecting something completely different to what we played, then you're going to be a little disappointed because it's not so much of what you're used to from the original warzone experience, but the differences.

warzone 2 gameplay

With Czar being a bit more of a blend with slower-paced BRS like a pub G or men or even in blackout, you still have that staple Call of Duty core class customization and the loadout of weapons, which I really think separates Warzone as a whole, and that is still intact with Warzone 2, but the rest of the game plays a little bit more loot-heavy than you would expect from a Call of Duty Battle Royale game.

And do I absolutely like Warzone 2? I had a lot of fun with it. Am I going to play it every single day, probably? No. I think it's something I'll check in on here and there occasionally, or play with my buddies when they're wanting to play it, but it didn't do anything spectacularly. Different compared to the original war zone that I felt like I hadn't experienced, in some sense, and once again, that's not even me criticizing it.

warzone 2 review

I don't think I'd want something vastly different. The biggest thing we have to a dramatic change is there is a third-person variant of this BR so you can play Call of Duty in third-person perspective, which you know we really haven't been able to do in any kind of Battle Royale format, so that's insanely different, but other than that the entire formula, a lot of the just basic core mechanics are going to be the same as the original war zone, with a few things innovated on and some just minorly changed, but yeah, it's a war zone.

Warzone I had a good time with it, and I thought it was a lot of fun, so yeah. I would definitely recommend this experience to anybody who's curious, and especially if you like the original war zone, at least give it a try. I think that there are some minor differences that may turn you off or make you want to keep playing it, depending on what you enjoyed about the original War Zone 4, but now let's talk about the other big mode that isn't Battle Royale: DMZ.

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So, I give Warzone 2 an overall pretty good rating, but DMZ, I gotta be honest, I don't really like it that much. This is literally the textbook definition of it: "overly complex for no apparent reason at all." If you just look through the menus of DMZ, what you're going to notice is that there are a bunch of different tabs to interact with.

warzone 2.0

There are all these, like, faction missions you can do. You can ensure weapons so that you can bring them in right away and spawn with them on your next adventure or infiltration. I don't know, water bottles and mirrors, and like little syringes, and stuff like that. All of these materials you gather can't be used to craft anything, so you either exchange them for cash in game to buy stuff like more weapons or sell them.

You exchange files with them, and they literally just turn into XP. The problem is, for most of the game, you're just killing AI bots with the occasional real player here and there, and there's no real, ultimate purpose to gathering things; there isn't a marketplace of exclusive items that you expel if you do so.

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Obviously, you keep the weapon that you expel with if you do so, but that's literally it. And even if you lose your insured weapon, let's say you can get it back not too much later. Like there isn't a whole lot of risk going on with this, which is supposed to be a high-risk, high-reward game type; it just feels like the entire concept is a little bit underdeveloped and half baked.

To be fair, they do claim it is in beta, and I think there are going to be some more additions to this. The only thing resembling a real reward is the m13b assault rifle that is typically locked but can be unlocked if you X-fill it if you grab the chemist's weapon and successfully extract with it, but other than that, there's no ultimate point to this mode other than getting insane amounts of XP.

If that's what you're going for, then you're going to love it, and it's absolutely fine, but not only are the bots themselves ridiculously overpowered. Some players sometimes even shoot better than real players, but there's no real tension in this mode, not to mention the map is Almazar. It's the same map as Warzone 2, so it's not like you have this brand new area to explore.

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