News - Best Smgs For Rebirth Island Warzone Season 3 Reloaded
Again like most of my builds I run that xrk edge for the better handling and Mobility definitely want to go with a 50 round drum on this one now for, this attachment there's a lot of different options you could go high grain for more range you could go the sck rear grip for better recoil control but I really like this priority tactical stock because it's going to help our recoil control hurts our gun kick which doesn't really do much this gun doesn't really have any kick to say but a nice boost to our Mobility, overall so this has been my favorite attachment personally, and then I like to run an optic on this SMG the iron tights are not bad but I feel like I'm just way more consistent with it if you don't mind the iron tight probably go with something like high grain or go with something like that sock in rear grip for even better recoil control now one thing I want to mention cuz people always say this is they're always like where the heck did you get this quarters classic reflex.
There was a bug where this was not showing up. I think they fixed it in this update, and the only reason I was able to use it is because I had it saved as a blueprint. But this is unlocked from the SOA subverter; you don't have to use it; it's not anything special; it kind of looks like a Black Ops Cold War optic, so I like it; if not, I'd say like the MK3.
Tacticals, lethals, perks
Or like a nidar would be perfectly fine , and then before I wrap up, I'll really quick cover what tactical leel and perks I've been running. I always run smoke grenades. I know a lot of people ask me, Why don't you run stems? I think smoke is just generally much more useful since stim grenades don't really give you that much of a movement speed boost anymore.
I pretty much only play Rebirth Island, so throwing knives is very important, but other grenades like sex's, frag grenades, or even the thermobar grenades are very good as well. For my perk package, I always go with double time, and Mountaineer in my first two highlers is usually always what I run in perk four, especially since they kind of fix the audio on Rebirth.
I don't think Flex is as important now as perk slot 3. I am running tempered, and I get ass this every time TCAP. Why don't you run Quick Fix? Iceman Isaac made a article and said it's way better. Yes. Quick Fix is phenomenal as well, but here's why I like Tempered: Quick Fix is only valuable if your health gets really, really low, so let's say you get knocked down to only like all your plates are off and you only have like 10 HP left.
Quick Fix will then, you know, get your health regen to go back up faster, and compared to tempered, it is a better overall health regen. However, if you're only getting one or two of your plates knocked off and your health isn't getting down to absolutely 1 HP, then tempered is the better system or the faster thing to regen, so it just depends on the situation. For me personally, it's usually only if I'm playing well and playing efficiently that I'm only taking one to two plates off, and I'm not getting absolutely one HP in every gunfight, so temper ends up being the fastest health regen.
Outro
Instead, all right, guys, that is going to wrap things up. I will probably have the top AR long-range meta article up tomorrow or the day after, depending on how things go again.
I really encourage you guys to check out our website, GS. For yourself, there's lots of cool information on there. Enjoy the rest.