News - A Surprise Warzone 2 Update Just Released. New Patch Notes, Operators & Free Gift Packs
Increase the maximum damage. increase near-medium damage decrease minimum damage increase the maximum damage range. Decrease in the medium damage range and a decrease near the medium damage range, so there are a lot of interesting changes there. The recoil pattern of the striker 9 has been significantly adjusted, resulting in increased control while firing for lmgs.
Here the tech evolves, Ray, Increase movement speed by a little bit and decrease the rate of fire you have; increase maximum damage by 18%; increase maximum damage range. increase the medium damage range. increase head damage multiplier, increase neck upper torso, upper arm, and lower arm damage multipliers, and increase Target Flinch by a lot as well for 5.56 belts here in magazines.
Increase movement speed by 16%, which is a 40% hit-fire spread reduction benefit. Increase aim-down sight time benefit by 15% increase aim-down sight movement speed by 177%. Added rate of fire benefit at 857. RPM decrease maximum damage from 34 to 30 by 12%. Decrease medium damage from 30 to 24 down 20% and increase head neck upper torso damage multipliers from 1.1 to 1.2.
And they say our primary goal for these changes is to better differentiate between the two types of ammunition. Evolver, 762, is a slow yet accurate long-range competitor; conversely, 5.56 favors aggression and is built for run-and-gun play styles that make sense; 762 rewards accuracy and sees an increase to Target Flinch, allowing it to better compete with sniper rifles at range; and 556 sports a significantly faster rate of fire that is both easier to handle and consistent with locational damage multipliers for snipers here.
The longbow underwent some changes. The Jack Tyrant 762 kit decreases aim-down sight. Time by a little bit here, increase aim-down sight movement speed by a little as well, and add a 30% hitfire spread reduction benefit for hand guns here. The WSP Stinger got some changes. Increased recoil gun kick by a lot decrease horizontal recoil by a lot as well increase vertical recoil by a little bit increase maximum damage increase near medium damage increase medium damage overall and increase minimum damage as well, and with these changes, the WSP Stinger has reduced recoil, which is also easier to control, pairing well with this increased damage to attachments here.
No stock was removed. Hitfire crosshair sway perks are here. The assassin vest resolved an issue preventing lethal equipment from being equipped and killing streaks. For the wheelson, zombies can now be run over and killed in the high-point mode for ranked play. Here are some interesting changes: Subbase was actually removed from the rank play map pool because of a certain issue with one of the hardpoint hills that should be added back eventually, and for contact restriction, snipers have been completely banned in the ranked Play for Zombies updates are here.
gameplay changes with PhD Flopper address an issue that prevented phc Flopper from protecting players against various damage sources, Kill streaks here. Sentry turn adjusted the amount of active Sentry turns players can place at a single time to three to improve server stability, which is crazy because Sentry turns are super OP, and when you're fighting the red worm and bosses like that, having a million Century turns on the map is so overpowered.
So now that three per player is the max, that's still good but kind of unfortunate, honestly, and stability here has added various crash and stability fixes, but overall, that's here for this article. Be sure to subscribe for more Cod. Peace out, guys