News - Warzone: New Top 5 Best Meta Smg Loadouts After Update. Warzone Best Setups

I do have the shadow strike suppressor here yet again; it's still relatively easy to use, so you can get by with using this and not, you know, suffer too much with your aim with a lack of control, 7-meter laser snappier your ads, and sprint to fire. Of course, the 50-round drum is definitely necessary here; it's also the only large option you have.

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The fire rate's pretty crazy, so you want as much ammo as you can get. I don't love the irons here, unfortunately, so I do have to waste an attachment on the optics. I go for a slate if you wanted an ELO site that'd be a good choice as well as totally preference-based, there though, and lastly, I go for the sheer rear grip better ads and sprinted fire.

It hurts your control a little bit, but it's not too unusable. By any means, it's really nice to see that we do have some competition, with some MW2 guns in the mix here. I mean, this thing, like I said, is pretty straightforward and easy to use. Admittedly, the firing range kind of amplifies the screen. Shake It's not nearly that bad in game with the weird spazzing there, but this thing is really, really good for close-range gunfights, and then lastly here, even though it's like half behind the face cam, we've got the WASP swarm.

Warzone best wsp swarm loadout

Warzone best wsp swarm loadout

This thing just dominates the close range; it's first damage range is only 6 M, but it's so far ahead of everything in those 6 MERS.

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It's kind of crazy, but then it actually extends pretty well and doesn't drop off too severely into the 10 15 20 25 M range, so it's got a bit of versatility to it. It's by far the most difficult SMG to use, but it also has the most upsides at the same time, so because of that ease of use factor, not being crazy.

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I don't go for a suppressor here; I go for the lerta compensator, which helps out a ton with horizontal control. There is a decent bit of side-to-side bounce here, so this helps out a lot and makes it a lot more manageable there. The Dr6 hand stop is all mobility-based because I do want to gain some mobility back with some of the attachments that we're using that are more control-based and more control-oriented, like the Reckless 90-long barrel, which has better range velocity and control, but it's going to slow you down some, so you need a nice little mix in match there if you will.

The 50-round exent mag is definitely necessary here with this fire rate of 100's overk, but I'm not saying it's impossible to use. So, you know, if you're wanting to mess around a little bit, you could, but 50 is what I'd recommend. Then, lastly, I go for the Fortress Heavy Stock. This is control-based; you get 20% control again for only 1.6% of your ad speed and about 6% of your Sprint to fire.

That's not a huge drawback for really good control there, but overall, I've sort of gotten used to the iron sight and forced myself to use those. If you really need an optic, I'd probably recommend dropping the compensator so you'll still be nice and accurate there, but overall, this thing is solid.

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We head on into the firing range one last time, you'll see. Fire rate's kind of crazy, but man, it does end up melting, and it's really not too difficult to use in game when you're away from all the crazy screen shake and screen smoke that the firing range offers, so, like I said, very competitive category.

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