News - Warzone 2: The Season 6 Update Changed These 62 Things. Warzone 2 Update 1. 25 Patch Notes
Here we saw the Carrick 300 saw an increase to the close to mid damage the four damage the lower torso damage multipliers and the limb damage multipliers while the signal 50 saw decreases to the neck damage multiplier and upper torso damage multiply which. Might, be nice here but again the problem with that was the fire rate that you could end up having and with the headshot multiplier not being adjusted that's one thing that a lot of players may still not find too much difference in but anyways the SPX 80 saw increases to the close damage Range close to Mid damage range mid damage range and the upper torso damage multipliers the submachine guns rounding us out here at this we end up seeing the bass p with increases to the neck damage multiplier torso damage multiplier and limb damage multipliers the fennec 45 saw increases, and decreases with increases, being close damage increases close to Mid damage increases and the head damage multiplier increase while the neck damage multiplier was decreased along with the upper torso damage multiplier the lochman Shroud saw a semi-auto damage decrease while also seeing though increases the burst fire head damage multiplier neck damage multiplier and upper torso damage multiplier the, mini block was increased in the mid damage only and the mx-9 saw increases to the neck damage multiplier torso damage multiplier and limb damage multipliers so.
Warzone gameplay changes in modern warfare 2 season 6
A lot of weapons tuning here with this and on paper there's some stuff that is definitely notable but we'll see on all affects the meta here in the coming days but anyways, that's the weapon tuning we saw a handful of different bug fixes that a lot of the stuff it might be things that you don't quite notice too much and again beyond the seasonal content here that we can talk about and see right up front with like the battle pass weapons maps and all that kind of stuff beyond, that we also see some additional gameplay changes for Warzone almazarus Champion Quest reward was changed out now for the flow through blueprint, seemingly no longer offering that radioactivity.
Camo, I would love for that to stay around, but it seems like that may have been swapped out, which means that, ah, I love it. I missed out on it. I tried for days to end up getting the Champion Quest done on Almazara and choked every single time. Under Pressure here apparently but anyways we see the signals intelligence contract being re-enabled the supply box Loop Behavior we saw improvements, to the behavior and visibility of additional loot that drops on the ground via Supply boxes which on paper sounds really good the buy station limited Row the pr day has been replaced with the medic plate carrier for 4000 which is actually pretty cool and very useful I think and especially in ranked that'll be a very big benefit here to see in place of a PRD the reinforcement flare price has been increased to 7 000 now up from five thousand which is again, on paper not a lot in terms of cash but that will seriously put a big damper on how many flares there are used which may be good or bad I've come into contact where my squad was quite literally out of four of us holding eight flares so sometimes they are pretty easy to come by but also I mean it's that fine line if you probably saw too many in some game and not enough and others but anyways that's about it for Modern Warfare 2 multiplayer.
And Warzone at the moment, again. Warzone being, kind of by the wayside, for this update we're going to see a lot more introduced on October 17th and The Haunting update at mid-season, but, beyond that, we also saw that DMZ saw some changes, and I say that very.
Dmz changes in modern warfare 2 season 6
Maybe a rainy day or something like that and then start a new operator, so to be able to do that now and actually get something tangible for that instead of just having your operator sit there.
I think this is actually a decent change. We also saw that there are now changes to assimilation that only allow a maximum of four players per team, which is big. That stops some of those massive platoons, perhaps, from roaming al-Masra and other maps. We saw a handful of different buy station adjustments in terms of pricing for things like gas mask medium and large backpacks, three plate carriers, advanced UAVs, and regular UAV stuff like that, so that is the DMZ changes, which I can't help but think, and again.
I hate to bring it up because I know it's always met with such negativity where you're like. You can't really be serious; they're not going to do this right. But I mean, as a seasonal update, a limited amount of DMZ changes. To me, that is an absolute, clear sign that they are facing DMZ out and stopping support here relatively soon. Just keep in mind that could very well be the case, but that's your DMZ changes, war zone changes, and multiplayer changes with this update as of today.
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Here, my team, we ended up just launching our new POG juice flavor, which is again, I think an awesome flavor, pomegranate. Take care and have