News - Warzone 2: Huge Meta Update. Best Weapons After Update. Full Meta Explained
If I'm using close range, I'm going for a more aggressive rifle or, obviously, an SMG. Now the FTAc Recon did see an ad for buffing a lower torso multiplier, buff, and then also a full auto multiplier, buff, so overall it becomes a little bit more effective. Just in general, it is still super limited on Ammo and not the easiest to use, so I don't think it's absolute meta by any means, but definitely one of the better-known semi-autos.
Options in the game and so4 got those similar changes to earlier a Max damage buff and then a lower body multiplier buff but just for full auto so a tad bit better there once more those ease of use factored in and skill Gap factored in competitive for sure but not something that anyone can pick up and do well with like absolute meta now for SMGs, the Swarm actually got even better for the close to mid-range they buffed that so it's going to be a little bit more versatile now and certainly something that I would say is probably borderline.
Absolute meta just with how versatile rifles are, I don't know if any SMG truly can be considered the meta because so many of these can be SMG replacements. Right, but in terms of SMGs, it's definitely one that stands out a ton. The Rival 9's horizontal recoil is also even easier now, so you love to see that in the even better SMG Choice also up there towards the absolute meta category.
And the striker 9, which previously didn't feel like it was all that crazy multiplayer, ended up getting a Max damage buff, so its close range is going to be even more lethal and effective now, right up there with some of those other better SMGs in the game. I love to see that it definitely diversifies that specific category a bit more.
Hey, everyone really wanted to give a shout out to my friends over at Gfuel. Start your day off right, feeling energized and focused. You already know when I need that quick and easy boost, I'm going right for a fresh cup of g-fuel. Right now, my go-to flavors are hype sauce, watermelon limeade, and starfruit; they're all bangers.
Ends up getting some Nerfs here; they nerfed its max range, but it ended up getting a lower body multiplier. Buff, so it's going to be a tad bit better if you're hitting some leg shots in the mix there, but its range is not going to be as effective as it was before; it's close to mid-range, though for an SMG, it's still very impressive compared to a lot of other choices the basic MP5 the general lockman sub also ended up getting near damage, and then also a torso multiplier buff, so it's going to be better in the close range, obviously going to be able to hang even better now with some of these MW3.
Subs mx9 is a bit of a tricky one just because it's so limited in ammo, even for multiplayer. It's pushing it, but it did get a leg multiplier buff and then also better ads and Sprint of Fire with General Mobility, so it's going to be more aggressive now, but just with the ammo capacity, it's just not really all that worthwhile.
Like the way I tear these out a lot, would I ever choose an M13 C over this? And if the answer is yes and it's always, then whatever this is going to be lower than it? You know, if it's a back and forth. I could use this, or that they're obviously going to be in the same category. I wouldn't choose the mx9 over really any SMG here, so while it's getting better, just not going to be as good as it needs to be to be competitive or meta now quite a few shotguns ended up getting updated in this update, in specific the Lockwood 680 actually got a Sprint to fire Nerf and a no stock Mobility Nerf, that said it's still one of the more reliable shotguns in the game.
It's just not going to be as aggressive now; you have to pre-aim maybe a little bit more, but it's still my go-to choice for shotties in multiplayer. Now the Lockwood 300, which actually nerfed the dual trigger range, so to me, that's going to bring this down into the more than average area, just because it's not going to be able to compete.
As a shotgun against other shotguns even like yeah you could maybe make an argument for it being close to a Haymaker, or an expedite or something in terms of just base damage but where it's going to be the best class setup with the Dual trigger and everything on it and only two shots I don't feel like it's that competitive against those options so I'm knocking that one down a decent amount Expo I 12 did get a tad bit better with its range buff and then also a spread buff as well so it'll be a tad bit more accurate, still not on the level of the broad side of the lock in my opinion and then the Bryson's ended up getting some different changes each usually it's always the same changes but the Bryson 800, had a Mobility buff so it's a tad bit more aggressive.
And the 890 got a fire buff; both are still pretty underwhelming for shots, though definitely not on the level of the Haymaker, the guardian, the Lockwood, etc. Various different LMGs got some changes here. The Hoger 26 got a max damage buff, so its close damage range is now better, but being an LMG, that's not where it's going to thrive the most.
That's not a meta update that really takes this thing to the next level by any means. It's an all-right lmg, but it's obviously meant for mid- to long-range dg58. LSW also got some mobility buffs, so if you were trying to use something like the conversion kit or something, maybe that's more effective now, but overall.
I wouldn't be taking it over these other LMGs—not the new one, not any of the existing ones either. Now the zck actually got a tad bit better, which really makes it compete even more with the brew and the peum yacht, so on and so forth. It got a lower torso multiplier buff but also an ad buff as well, so it's a little bit faster, which is nice to see because a lot of these MW3 lmgs are very versatile.
The HR 56 also got a similar mobility buff as well, so again, just helping out with that versatility. Now the DM 56, which I did buff up earlier or bump up earlier, ended up getting a sprint of fire Nerf, so its aggressiveness is a little bit worse, but overall its damage is enough to hang with some of the other Marksman-style weapons in the game, but it's definitely not as crazy as something like maybe an Interceptor.
You know, now that it's coming up, it's actually got some changes. That's the next one. Here are some of the other options there: the Interceptor, though speaking of its changes, has a head and neck multiplier, Nerf, so those upper body shots will be a tad bit less rewarding. Luckily, the Interceptor is not anything crazy in multiplayer.