News - Warzone 2: Huge Meta Update. Best Weapons After Update. Full Meta Explained
New modern warfare 3 multiplayer meta explained!
Ladies and gentlemen.
New modern warfare 3 weapons ranked in the overall meta
With between the 5.56 rounds which are super low recoil and really easy to use or the 762 ammo you really can't go wrong either way you're going to have a really reliable lmg that's built for a bunch of different types of scenarios, there were times where I was getting you know five six seven kills without even having to reload without even thinking about it thing was just melting and ripping through enemies alike that said obviously with multiplayer, being that it's so much more aggressive than war zone and a lot more gunfights are based in the close to mid-range rifles are going to inherently be a tad it better than lmgs, just across the board despite the fact that so many of these are really good but new weapons out of the way I have got a lengthy.
All new mw3 weapon updates detailed ␓ new meta for season 1.5
With the lengthy list of multiplayer changes and all the updates that happened to go through as we readjusted, the overall meta breakdown here is initially the SVA 545. I got a Max damage buff that close range is now going to be even better than before, and quite frankly, I already felt like the SVA was one of the better rifles in the game.
I feel like this bumps this up into the absolute meta category if you're using the hyper burst feature or just full auto. This thing feels super reliable, and it's super aggressive as well. Now the hogre 556 got a slight sprint of fire. Nerf, that's not drastic. Update by any means but it is something that's going to make it a little bit less aggressive its damage is still really good and it's one of the lowest recoil options in the game so to me it stays in that absolute meta area now the DG 56, actually got a range Nerf a decent one at that that's going to make it a little bit less effective than some of these other rifles and for that reason I feel like almost just because it is a burst weapon not nearly as straightforward as some other rifles it does drop down a tier into the more average area still a really good option you can get by and do well with it if you are a skilled player but it's going to be a tad bit less effective than it was before burst rifles in general in multiplayer can be a bit tricky, if you're fighting over range you know close to mid-range it should be okay but overall it's going to be a tad bit worse than before on the flip side though the fr556.
I got a mid-damage buff, so it's going to be feeling a tad bit better again, though that burst factor in effect doesn't feel like that makes it absolute meta still a competitive choice though now the MCW. It's a tricky one here because several different meta attachments ended up getting some Nerfs, some barrels, and some stocks ended up getting some changes there, but there's a lot of different builds that work well with the MCW, and also in general, its Sprint of Fire got nerfed, so its Mobility again will be a tad bit worse, but overall, it's still one of the go-to choices for multiplayer, obviously a choice of the pros with the CDL, so for the most part, this is still going to be an absolute meta option.
You just might need to adjust some of your builds accordingly. We'll be breaking down some setups in a future article, so just stay tuned for that. Now this is a fun one, the STB 556. Actually got some range buffs, and to me, this being a lower recoil rifle and relatively easy to use in general bumps this up into the more competitive option with a lot of the other MW2, rifles, and MW3, rifles as well, which certainly makes it a lot more worthwhile and gives more value to actually using this, so that's a nice update there, but on the inverse of an MW2 gun getting bumped up, the Cav 762.
Actually got multiple different lower body multiplier Nerfs so that damage is going to be a little bit worse now it's also not nearly as easy to use as some other MW2, rifles so I feel like that probably actually drops it down a tad bit into the more average category ease of use factored in and worse damage now just combined do make it a little bit less desirable than some other choices here now the Chimera already one of the best options for multiplayer ended up getting even better it's near to Mid damage got buffed so this thing's going to be frying even more you love to see that the Razer back also got some Buffs here some damage Buffs and some general range Buffs and that to me also makes it extremely desirable, the advancer of the Chimera and the Razer back are all so similar as is and really the advancer in the Chimera just being a Tabit better in terms of damage in the close to mid-range where they're super aggressive.
Is what separated them before but the razor back now being more effective in general to me brings it more on their level so it's extremely versatile, pretty easy to use love the feel of it speaking of the advancer also it got a Max damage buff so its close range is even more aggressive and deadly now but it did see a max range Nerf so the damage range in which it's so effective is a tad bit worse but it's better in that damage range it's a nice trade-off there I feel like still makes it super good but it's going to feel a bit different now this is a weird one that quite frankly I don't really, understand I have to find it in the list of average or below average guns here the M16 there it is in average for whatever reason they nerfed it the multipliers.
On the M16, we are now doing less damage; it was already not good before. I did actually get a recoil and buff, so it's going to be a tad bit easier to use. I still hate the feel of this thing; it's so awkward and multiplayer with the fast TTK. It's so unforgiving if you miss one or two shots, so I feel like for that reason it's still going to stay in garbage, but I will say it's closer to jumping up into below average also the DM556.
I'm not sure why this is below average, but it's definitely not. I had to bump that one up, for sure. Now, a lot of the different battle rifles ended up getting similar buffs and changes here, so for the Lockman 762, they buffed its max damage. However, they also did various different changes for full auto capabilities; they buff some things and nerf some things, so overall, it's going to be better for close range.
However, that's only for semi-auto; in general, its full auto properties are going to be a little bit wonky, but I feel like overall, compared to other options here, it's going to stay in that average category. The Cronin Squall also got a close damage buff, but that's not really where this thing is going to thrive, as it's like a slightly slower battle rifle, so that's not a wildly important buff, at least in my opinion.