News - Using The New Movement Smg Solo Queue Against Crimsons (warzone 2 Ranked Play) 8

We're making one shot. We're able to get the three pieces essentially with the teammates help, so now we're going to go through, and I'm actually in a great position. I don't know where they're going to spawn, but I think they're going to spawn in the gate area, to be honest, in P1, so we're going to go through, we're going to check it out, and we spot one guy there, and we spot the second on top.

We're going to back off. The reason I backed off there was in case this guy started shooting me, To back off it again. I mean i said that, but it didn't quite work out how I wanted it to. This guy got a good shot as I was jumping away, but when spawning by the gate, we're up by 50 points here. I'm actually happy with the way we're playing.

If I can keep up his momentum and, more importantly, keep up this pace, we should be good to go. We're going to go through and spot the guy in the distance, take him out, and the first guy and the second guy are going to be there, so again, using this as cover now, although this weapon isn't optimal in this situation.

I think you can get away with it as long as you're kind of in the preamble; you're the one with the advantage, so we end up jumping off there. I think if I was going to jump off, I should have gone directly into cover. We actually got fried in the middle of the map there, so going through—and again, this is what I mean—this weapon is pretty good in scenarios.

Like this, when you spot an opponent in the distance or you have a clear shot, it's pretty good because of the high fire rate, but overall, yeah. Up to the top, and you can see just that we actually get bloodthirsty, we spot the guy in the distance. I'm going to let him grow through; we take him out on great shots; the second guy's there; we're basically going to bait for our teammate now.

Not only do we get precision, but we also baited for the other guy, and I think that was just such a good play. Able to see in a power position and basically take over 180. To 99, we run out of ammo, so we're going to get the basin about, and we're going to try picking up the veil 46 just to get a bit more movement and a bit more momentum.

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On our side, we're going through, we get another kill, we center onto the left hand, and we don't know where he is. I think he's going to be at the back here, so I'm going to go through again, jump around the corner, and try to camera our opponent. 33 seconds left just through the back. I'm actually glad I died there.

The reason I'm glad is because if I got the kill there, we would have probably lost a spawn. That was not a good play, even this right here, me going through the back of the hill. So I'm going to go through, and I'm trying to get out of this situation as quickly as possible. In hindsight, although it worked out, we definitely shouldn't have pushed back because we ended up losing spawns.

We're going to go for two people there now, and I think one thing about that is what I just said in the conversation: we just spoke about losing spawns. How quickly you adapt so once I realized we were spawning out I quickly adapted and I straightaway rotated, towards P3 and you can see we kind of catch them off guard gonna go through spot the guy in the distance again, just spraying those bullets this gun look so many um you know so much such quick fire rate so we're gonna go through practice for as many bullets as possible we spot this guy in the dish so it's going to try to finesse, and if I can get a kill here it'll be really beneficial we go through a minute let's go one shot and I just started tweaking I probably should have just committed to that gun fight and, probably got that kill and then died instead I was trying to stay alive and get the kill and just didn't work out we're going through we side across we're absolutely once you're here we're gonna go through we take out one and.

Now there's still plenty of time left on the hill, but I'm just a bit worried right now because I'm one shot and I don't want to get on the hill. Good centering, we take out another player, and I'm essentially going to wait for my teammates, and you see, you know why that was such a good play because not only did we get three kills, we were able to get on the hill as well.

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Now, I feel like most of the time, what people do is jump right in. You can see right there that it worked out really well. My fan actually got executed perfectly with 10 seconds left. We're just going to constantly snake. shoulder for information, and, just like that, we're able to get about 20 seconds from a hill that I don't think we should have gotten anything from.

Yeah, the lags are kind of kicking our asses right now. Look at this light. This lag was not fun to deal with. We spot this guy. It's going to go around the corner even with lag. We're going to absolutely camera him. I don't know how that worked out, but I went into the pool and I kind of baited him in, so it's kind of funny because we were lagging that we still camera him.

He's going to go through the back here. I noticed nobody was there, so we go through, block the spawns, push through the right-hand side, and I know they're going to be spotting to the right. We block the right, and we spot the guy in the distance. I didn't need to jump off to be honest; I didn't expect them on the left, but yeah, just one of those plays where I was a bit too crapped for my own good, absolutely, frying and moving around the map, but yeah, overall.

I think we're doing pretty well with this weapon; it wasn't a weapon to kind of show up about in terms of the class setup; I didn't put the class at the front; you can't try it out, but to be honest. I didn't enjoy it. I thought it was okay; we kind of made it work, but compared to the Vans or the Vel, this gun is just not meta, but we go through it.

It's definitely got a place in certain scenarios, but yeah. I wouldn't recommend running it; I mean, as a challenge, give it a go, but on your regular day-to-day. Climb with a ladder. This probably isn't going to get you there, so you go through. We can take out another player. Go down five seconds left on the hill Now we only need 10 seconds left right here after this hill's done, so that's perfect.

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We're going to sit through it and see if we can get some scrap time. We spot the guy in the distance. You're making one shot. You're going to throw a grenade. And then again, just that instant kind of use of your equipment Straight away, as soon as we make him a one-shot track grenade, don't hesitate.

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In this video I am playing some more Fortress Hardpoint using the Bas-P Build and going over how to improve when playing Solo Queue in MW2 Ranked Play. I will be going over how I play situations and going through plays live with live commentary to see what I think in the moment.
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