News - Top 5 "new" Most Overpowered Guns Warzone 2. Best Class Setup Cod Warzone 2 Gameplay
Because this class seems to be everybody's favorite at the moment, let's get into class number three, the BP50. Now for the BP50, man, this is a class that I kind of didn't want to use for the longest time, but I kind of got into it afterwards, and it's actually really good for up close, all right.
It's not good for long range; it's okay for long range, but this is a class that you want to use as a rusher, and the first one we're going to throw on is the shadow strike suppressor. This is so you can get around the map and shoot your gun without being visible. There's no cons to it, as you guys can see right here, but there's also no pros except for the fact that you're undetectable.
On the radar, it's kind of worth running if you want to actually not be seen whatsoever. It's the complete opposite of the Jack BFB, so it's really good to run right there. The next attachment is going to be the laser, and this is the FJX Ultra Beam XR. This is going to give you a flashlight, which is a con, but it's also a pro.
At the same time, it's going to give you aim walking settin, sprint to fire, and sprint to fire speed. I don't know what happened there; I kind of messed up my wording, but anyway, we got sprint to fire at 8%. And the good thing about this is that when that flashlight goes into people's eyes, it could bother some people, and it works out in your favor, so we're going to do that.
For sure, some people opt for an optic on this one, and if you were to use this one, I would kind of recommend going for something like the Moors Dot site or something like that. There it is: the Mors Dot site. It's pretty nice; it's pretty clean, but you don't really need an optic on the BP50. Okay, you really just don't need it.
In my opinion, we're going to go to the conversion kit and throw on a Jack Revenger. Kit Okay, this one's going to give you the magazine ammo capacity, which is nice; it's going to give you vertical recoil aim downside speed and movement speed, and if we look at that right there, our rate of fire goes up 15% to almost 1, 000.
rounds per minute, which is crazy, but it takes away so much range to make it really good at close range. All right, we're losing 20 effective and minimum, and we're losing 25 bullet velocity, but we're getting there. Look at all that movement stuff: 10 movements, 13 crouch movements, nine sprint speeds, 10 tactical sprints, 10 ads, and sprint to fire.
It's really worth it in my opinion; it's actually kind of nice, so definitely go ahead and throw that on, and when you do throw that on, make sure to go to the ammunition. And throw on the high-grain rounds. Okay, this is going to give you a lot of velocity, some of it that you just lost back at 15% rather than 20, but kind of worth it, but you're also going to be getting damage range with it as well, so your minimum diamond range and your effective diamond range also go up 15%.
Really worth running on. You have to make sure that if you throw this on, you have this on. You don't want to play without it. Your gun's just going to be horrible, and only for up close right now; at least it's good at mid-end up close, and then finally we're going to go to the rear grip and we're going to throw on the first.
Because the MTZ is actually a really good gun, even though it caught a Nerf and the MCW caught a buff, I still love the MTZ more than the MCW at the moment. Let's get into it now. For the MTZ, the first thing we're going to go into is the barrel, and that's going to be the MTZ, clinch Pro barrel.
All right, you're getting bullet velocity, damage range, aiming idle sway, and firing aim stability. We're losing only for smint to fire at 7 a.m. movement speed; that's nothing. All right, guys, we're getting 21, effective and minimum damage range, and bullet velocity up to 26. Really good attachment to throw on definitely do that then for the muzzle we're going to put on the RF Crown 50 I like this one for the recoil control and the gun kick control we're losing 18 ads which is pretty heavy I'll be honest with you guys but 16 recoil gun kick 19 horizontal and 16 vertical, you can't get better than that all right it's really nice to throw on so definitely do that and I want to have even better recoil control so instead of throwing on the dr6 hand stop because we don't care about ads and Sprint of fire on this class too much we're going to go a little further out here and you're going to find once you go a little further out you'll see the brew and heavy support grip and it's going to give you that gun kick control, but it's also going to give you that horizontal recoil firing aim stability and aiming idle s we're going to lose a little more ads with this one I think it's at 10 yeah it's at 10 right there it kind of sucks but we're getting 11 recoil gun kick horizontal.
At eight and then vertical, we're losing four, so you might think, Why do you want to lose four? Vertical is very easy to control on this gun, guys, so even if we lose four, it's as if we're losing nothing whatsoever. Now for the magazine, I recommend running the 50-round drum in this class. Just because the MTZ does shoot, as you guys can see, let's just go into the barrel a second so I can show you guys 810 rounds per minute; that's pretty fast for an AR, so definitely put on 50 rounds for this one so you don't run out of bullets so much, and then for the optic.
I'm actually going to opt for the Mors dot site on this one right here so you guys can see how clean it is. We're going to go into the firing range, and you guys are going to see that the recoil control on this gun is so easy to control. You guys are going to see that right there. Look at that. Look at every single distance.
I'm barely touching that right stick. Let me touch the right stick, actually, for long range, just so I can show you guys, because I was barely touching it there. You saw it go left and right there, but let me touch the right stick here just to show you guys how much easier it is to control, as you guys can see right there.
I was trying to show you guys. Without really controlling The Recoil, but it's so good this class, and the Mors Do site is one of the nicest sites in the game, but anyways, we're going to move on to the last class in the game here, that's going to be the MCW, but first, if you need to get the MTZ class, you guys can see it right here, but let's get into that MCW class because this one's nice.
Let's go into it now. Obviously, for the MCW, we're going to throw on the Jack Raven kit. This is going to give that rate of fire mobility and handling, damage at close range, which is crazily nice, and hip fire and tax sand spread. We're going to lose 26. Effective damage range: 32 bullet velocities.
Crazy right there, but we're going to get 32, an increase for headshot damage, so it goes up to 49. I wish it went up to 50. I really wish it did, and then six lower torso damage, which is really nice, but your rate of fire goes up to 800, which makes it really close to that MTZ. Not bad whatsoever, 28.