News - The 3 Shot "bas-p" Setup Is Now Meta Warzone 2. Best Bas-p Class Setup" Warzone 2
Intro
Today, we are going to be going over a very underrated and very fun weapon to use in Modern Warfare 2: the new bass P SMG that was added in the season one update. When I was first using this weapon, I didn't really like it, but then I threw on these attachments, and all my days, boys, you gotta try this setup.
Best bas-p class setup
Okay, for the bass piece, setup for the first attachment: I think this is a great attachment for the weapon when they do add the honey badger; I would imagine that the honey badger is going to have this attachment too, and that's on the barrel. You want to add the Bruin Typhoon; this is going to put a suppressor into your barrel so you have a built-in suppressor.
Making it a little bit harder for the enemies to find you, and then this is also going to increase the damage range and the bull velocity, an increase in the overall damage output of the weapon, we are going to be losing some d-SMAP, or attack speed, but a lot of the attachments. That we add is going to increase the ads' reading, so we get a lot of range, and then we still have a lot of Mobility were, they tuning on the barrel This one is a little bit iffy, on which I kind of go back and forth mostly on that left bar.
For that left bar, you have the recoil steadiness, which is the horizontal recoil control that left to right bounces, or you can up the straight speed, and if you're strafing your gunfights, this does help a lot. You're going to get that rotational aim assist, and then you're a harder target to hit, or you can increase your straight speed, and so I really like this strafe, and it makes the weapon feel a lot better, but then there's a decent horizon.
On the weapon, so if I'm playing on like a bigger map, then I'll increase the recoil and steadiness, but if I'm on shoe house like in the gameplay. I'm just going to increase the straight speed for the bottom bar. You got the attack speed and the damage range; I just want to increase the damage range, so we just max that out, and even though this isn't based on a linear scale, you'll get the most damage range when you do that for the next attachment.
To bring back all that mobility that we are losing with the barrel, you want to go over to the stock and add the Bruin flash V4 to the stock. Try out the stockless one, but it just gives the weapon so much horizontal recoil that it's literally unusable. I can control it a little bit, but it just shakes so much that we are going to go over to the optic, and then I'm going to add the corona.
We're just going to increase the flinch resistance, and you get a lot of flinch resistance right around there, and then you want to increase the farness, just so we can get less visual recoil, but the targets are going to be harder to hit, and so you might want to keep that at zero. I really hope that, in the future, they make it so we can add things like iron sights to the Vanguard.
I did that, and I thought that was a great feature. I don't know why we don't have that in this game for the next attachment, though. So. I don't really like to run a magazine on the weapon just because it hurts the mobility a lot, but for some reason with this weapon in particular. I don't know if it's because it has a quicker fire, but I just blow.
Through ammo, there were so many times where I noticed myself running out of ammo, like midway through a gunfight, and then I would die, so I went ahead and added the 50-round mag, and it actually made me survive so many more gunfights. I can get so many more kills, even though it's bringing down my mobility.
The laser I'm going to be adding is the VOC, Lzr7mw. Control making the weapon a little bit more balanced; this weapon in general is pretty bouncing, so you're not going to have as much aiming or stability, which is the reason I like to run the laser, but if you do want to run this and you want to tune it, here's the tune: bring up the Sprint fire speed by -0.35.
You'll get the most monster into fire speed without losing too much aim stability, and then for the left bar, keep that around zero, just because there is a lot of horizontal, recoil settings help minimize, but then the ads speed isn't the best, so I just kept that at zero.
Mgb w/ best bas-p setup
I couldn't really go back to my old setup, and I needed to hire someone to fix my mic, and it took about two days to actually hire the guy, get in contact, and for him to fix my computer. With that said, the microphone should sound a little bit better, and now we are just going to be rotating around the edges of the map.
I don't really want to be in the line inside the enemies, and this weapon makes sure you hit the head on the enemy. This weapon really isn't that good unless you hit it with shots. I think you gotta mix in like one headshot and then the rest body shots for you to get like a pretty quick ttk overall.
I don't really think this weapon is good, but with this setup and if you hit the head, it does make it a pretty good gun. So right here, we get the advanced UAV, and we are streaking. I'm trying to keep my momentum up because sometimes, when you're doing well, people will start to slow down, but no, you just want to keep playing aggressively, keep that momentum going, and keep trying to, you know, just destroy the enemies up here.
I thought the enemy was dead. I shot him with something like four bullets. I thought he was dead. I thought he was dead. I thought he was dead. I thought he was dead. I shot him with that, because it's nice to be able to know how many bullets it takes to build up the enemy, and then you can move on to the next target, but sometimes you miscount, or you think one bullet hit but then it actually didn't.
You just gotta watch out when you do stuff like that, and over here again, we're just rotating around the edges of the map, and as you guys can tell. I really run. I always run the Helo now right here. I can't find anybody on Treehouse, so if you can't find anyone there, go upstairs, and I guarantee you will find someone.
So, like I was saying before with the Hilo, the Hilo is like a veto, but it doesn't drop a bomb when you call it in, so you're not going to accidentally bomb yourself, and it doesn't typically kill you, like it's not going to crash and blow you up like the veto does, and then it actually pings where the enemies are, making it a lot easier to find the enemies who don't have a UAV or an Advanced or if you're up right.
Here we actually had our streaks from the previous streak, making this streak a lot easier to continue. For example, we had an advanced UAV. This next Advance would be super easy to get, which is one benefit of dying on your first streak; then we had a Helo, and now we have another Helo. If you ever die, just keep on going and try to get the nuke again.