News - New" Dlc Gun Is Like Cheating After Update Warzone 2. Best Bas P Class Setup - Warzone 2
Intro
In this article, we're going to be running it back with the best P1 of the season one DLC, weapons now with the right attachments, and tuning this weapon to become unstoppable. Let's go ahead and break down this class setup.
Best bas p class setup mw2
All right Let's go ahead and create the absolute best and fastest killing bass P-class setup with the right attachments.
Now that this SMG is viable, we are going to skip over the rear grip because none of these attachments are going to help us out. There are better attachment choices available now, so we are actually going to jump right to the stock, and, believe it or not, we're going to take it off with the submachine gun.
We're running the BR stockless mod to benefit from increased aim-down sight speed, sprint-to-fire speed movement speed, as well as hip recoil control. When those gunfights occur, unfortunately, you cannot use this attachment. Now, we are going to run an optic, and we're going to rock the Cronin Mini Pro, AKA The Blue Dot site typically deals with submachine guns.
I stay away from optics, but the bass P has very irritating iron sights that get in the way at those medium to longer ranges, so cleaning it up with the blue dot type is going to be the way to go with this weapon. The tuning is going to allow us to have increased aim-down sight speed, and we're going to bump this up to a negative 1.45.
And we're leaving the eye position at default. Now we are not going to run a laser on this class setup because none of these attachments are going to help us out. I don't find any of these viable now for the barrel. We are going to rock the 10.5-inch Bruin Typhoon. We're going to have increased sound suppression, hip fire accuracy, bullet velocity, and damage range so we can run around an enemy spawn and tear them up, but at the same time we're going to have an increase in those medium- to long-range engagements, but it's going to be mandatory to strengthen up on the Vash P Now for the tune, we are going to be increasing the damage range a little bit more (point 19), and we're also going to be going ahead and increasing that aim walking speed to negative 0.35.
We're going to get the best of both worlds. Here, at close range as well as long range, and having the ability to walk around and aim down sight to win each and every gunfight, we cannot run a muzzle because it's going to be automatically integrated now for the underbarrel. We are going to rock the lock grip Precision 40 so we can go ahead and bump up our aim accuracy and overall win more gunfights.
With this weapon, we're going to have more hits. Thanks to our accuracy, recoil, tightness, and aim walking steadiness, now the con here is going to be completely irrelevant because we are going to be tuning it so we can increase that aim down sight speed. We're bumping that up to negative point 23, and we're also going to be increasing the hip recoil control to 0.57, so we have a little bit better hit accuracy and we can dominate at close ranges.
Overall, this is a great attachment, and this tuning is going to essentially be zero. Cons of the Precision 40 grip Now we're going to be jumping over to the magazine, where we're going to have the 50-round drum, which is going to be mandatory because this weapon has a ridiculously fast fire rate like the Finnick 45, and that's it.
This is the best V-class setup, and the Bills can be the combat knife stun grenade proximity mine custom perk package. This time. I'm running double-time scavenger fast, and this gun has a painfully slow reload, so fast hands are going to be mandatory, as well as quick fix, and my field upgrades are set to Pro with the magician's box, as well as Dead Silence.
This class should have been tried earlier. Let's get riding some new MGB gameplay.
Fast mgb nuke streak w/ bas p mw2
I'm not going to say I don't like this map, but I definitely don't really like the way the spawns work on it. I feel like this place is just too big, and I like the way the hills are spread out. I think that's what really makes this irritating—you have to literally run across the whole map.
You gotta run across the whole map again; this is the thing about this map that I don't normally like: you have to make an entire Rush This is kind of why the combat knife is there—so you can move around a little bit quicker, but holy shit.
Mgb nuke gameplay w/ bas p mw2
All are right, so we can do this with the bass. P this guy reminds me a lot of the fennec The only thing that kind of irritates me with the submachine gun is that the reload speed is on the slower side. I mean, I kind of understand why they did it because the Finnick has 45 as opposed to this team's 50, but at the same time, why?
I know there's somebody sitting back there, but at the same time, I think they really need to speed up the reload speed on this gun just so it could be a little bit more aggressive. Don't get me wrong. It is an aggressive SMG that you can run a gun with, but it'd be a lot better if the reload speed was a little bit faster than we can do here.
Y'all are playing, some dominating. I don't really like nominations just for the fact that I feel like it's too slow-paced. Yep, he's up there. You can enjoy that. I'm not going to push that. I swear, dominance, I don't like it because I feel like people don't move around on here and that legitimately this is what's happening.
Like, I literally feel like domination is too like domination is just too slow on this game; people really don't move around enough on here. I'm literally just running, and this is actually kind of insane. I guess this is how you can have fun on Dom because I typically do not touch him on this cod like.
And, in my first opinion, dominance is too slow, but this is probably the fastest dominance game that I've played so far in this game, like No Liar, which is kind of