News - Sledgehammer Games Is Doing An Amazing Job With Warzone 2 Multiplayer
There's the most mastery camos we've ever had in COD history. I haven't earned all of them yet, so I'm kind of going for them just very casually. I'm not like jumping into it too fast, like I said, and I don't really have the time for that, but eventually I'm sure I will get them because they're not too hard to get, and there's a bunch of other things to unlock, like, for example, in the armory, and they're consistently adding new items in the armory, like every week there's these new aftermarket parks, for example.
So many aftermarket parts are being added there, and these really cool unique attachments that completely change how guns function to the point where like the gun is a new gun essentially, so those are really cool, and they even add a bunch of new perks; they're adding new equipment frequently; and a lot of DLC, items they keep throwing into the game that are free to earn, which just makes the game so much more exciting.
There's all these weekly challenges you can work towards too, which add to the armory system. That's how you actually unlock the different items in the armory. There are all these weekly events. They keep giving you these unique camos; yeah, they're not allowing you to get as many cool cosmetics from, for example, the battle pass or the bundle shop for free; unfortunately, you can't get those for free. I wish you could, but regardless, there's still a bunch of things to work towards at the end of the day, and it definitely makes the game more replayable.
What is still wrong with the mode
But of course the game is not perfect; there are still things that are plaguing it, the main one being, of course, skill-based matchmaking.
I feel like skill-based matchmaking is such an old topic at this point, like we've been talking about this since 2019. And I'm honestly sick of it at this point, but it is still a problem. It is still something that negatively affects this game, and it does make it so it's kind of hard to play for too many hours at a time.
You kind of get tired of the game after, like, an hour. You're just going to get into those really annoying lobbies. When you know all you have to do is just get a couple of really good games in, and then you know that the next game is going to be you're going to be playing against the best players of all time, it's just not fun to know that your skill is essentially being manipulated, just based on the fact that you're getting put into harder lobbies as you do better and then you get put into easier lobbies as you do worse.
I don't like it. I think most people don't like it. I hope they make a big change to it, and obviously, the whole disbanding lobbies thing is also really frustrating, so all of that huge problem aside. I've also felt like Modern Warfare 3 has had a big problem with packet bursts and overall just a bad connection.
I have really good Wi-Fi; it works just fine on every other game I play, but for some reason, Modern Warfare 3 recently has been very buggy, like way more buggy than I feel like it should be. There's a lot of lag and a lot of bad connections, and it's definitely a problem. I felt the same way with Modern Warfare 2 last year.
I honestly think these past two Call of Duty have been the worst optimized Call of Duty of all time, which really worries me for the future of Call of Duty because all the future Call of Duty are going to get put on this exact same application, and I honestly think it's a problem with the Call of Duty HQ application itself.
I think that's where the bugginess is coming from because if I go back to Vanguard, Modern Warfare 2019, or Cold War, there's really no problems anymore, so I don't know. I don't know what's going on here, but those packets with the bad connection and all that really need to stop, and lastly, the UI is terrible.
This is one that, like, I just can't get over how bad it is. I really can't. It is such a bad UI, and it makes so many systems in the game a lot worse than they actually are by default, for example, the gunsmith. I don't think the gunsmith in this game is terrible. I don't think it's nearly as bad as it was last year.
There's definitely a lot better balance to the attachments, and there's definitely more unique, you know, variety of attachments you can go with, but the problem is that the UUI is so terrible that making gunsmith weapons is just miserable. It is a miserable experience to the point where I don't even bother half the time most of the time.
I just put on five random attachments and call to day and just hope for the best, or I just use the blueprint attachments. If I have a blueprint on the gun. I just use whatever attachments the blueprint comes with, because I just don't feel like sitting there scrolling through an endless list of attachments in a really shitty UI that's really hard to navigate.
Even for me, who has played a lot of this game, yeah, it's still really hard to navigate. They've made some changes, like these different filters that let you filter the attachments and stuff, but honestly, those don't really help in the way that they should, and they're honestly not even a very obvious feature.
A lot of people aren't even going to know that it exists. But I think there's a much better way to fix this: just make the UI vertical. I don't know what their obsession is with making everything horizontal; a horizontal UI is not good in gaming; it is just known to be bad. You want to fit as much stuff on the screen at once, and unfortunately, the way this UI works is that you just can't do that.
All the attachments on the screen when you look for an attachment it should appear, vertically and down, in a big list, and you can probably fit all the attachments on one page that way, and you can just easily look at them from there, but the system that they have now. I have to go through this. Scrolling, processing—it's just so hard to find what you need, and when your game's all buggy and laggy, it just makes it 10 times worse.
It's a terrible UI; it's really awful, and it definitely does make making classes a miserable experience. I really hope they fix this for next year's Call of Duty game overall. I'm really proud of Sledgehammer Games this year. I think they're doing a fantastic job, and I cannot wait till they get to make their own Call of Duty that is not held back whatsoever by any other studio, a Call of Duty they can just focus on for a full three years.
Hopefully, that'll be their next game. I really hope it's like an advanced warfare-type game with, you know, advanced movement and everything like that. That would be really exciting to see, but clearly they have a lot of passion. I want to see the make-a-zombies mode too. I know they've apparently been put on Mon Warfare Zombies as Trck has left, but I don't really necessarily think they're going to have enough time to do anything too crazy with that mode, so I don't know if they'll listen to the fans completely and give us an onslaught mode that would be awesome, but we'll see.
We'll see what they do. I just want to see them make their own game from scratch that has a full development cycle, because we really haven't gotten that from Sledgehammer. Since Cod World War II really. I mean. Vanguard definitely was rushed; it wasn't made in a full 3 years, so that wasn't the full extent of what Sludgehammer could do, and even then.