News - New" Best Settings For Warzone 2 Ranked Play. Pro Player Settings
Intro
Well, I got the secret stuff, and these are all very important, as you can see: I'm currently 35th in the world; I'm in the top 50, and these settings make a big difference.
Settings
Let's get into it, so we're going to try to cruise through these as quickly as possible, but I'll explain when I need to.
For display mode, make sure it's full screen exclusive; this is very important, and your screen refresh rate is at whatever your hertz is minus 240, so 239, And make sure your V6 gameplay is off. This is going to hurt your frames if you have it on for equality. Now, you do lose a little FPS with this, but to me, it's worth it article memory scale on 90.
This is going to help reduce crashes, and it's very recommended. You can kind of copy these settings if you like normal, high, high-low, very low bullet impacts off damage, and there is off-shooter quality. Low off Max Off-streaming quality low, off, and a lot of these settings are off or low because I want the most FPS possible, but also some of them are like a normal medium to also have the quality and not be so bad low.
Off low ultra, low off low off, and now for NVIDIA Reflex, it's a lame scene now that people like it on plus boost, but it's usually recommended just to have it on like boosts. It's not necessary if you want to put it on if you feel like it helps with depth of field off or the weapon motion blur off weapon motion blur off now these two things are pretty big because your game looks blurry when you have these things on; it will affect your aim; it'll affect your vision; and you definitely want to have these things on and Phil Graham on zero; you do not want to have your screen grainy now in multiplayer.
I definitely recommend a Laura FOV usually between. I would say, 95 and 90; 95; 95 to, like, 110, which is currently what I play on; there's this theory that playing on 103 or lower gives you more aim assists if you are on controller shout out to my controller players so I understand it but to me.
I like 110. I like being zoomed out a little bit more. Feeling too close gets me. I don't know why this feels weird, but my field of view is affected. This is going to basically lower your visual recoil. Now, this matters more when you're in a higher FOV, and this basically zooms out your iron sight, zooms out your aim, and gives you less visual recoil, which is really nice.
I have my weapon field of view set to default, but I like wide or default; they both have pros and cons. When it's wide, it kind of shrinks your screen so you can see more of it, but also when it's smaller, it kind of blocks the center of your screen, if that makes sense, so you can kind of mess around with it.
I recommend default or wide. I have it on page 30. This actually doesn't matter at all. This next setting is very important. First-person camera movement You want this all the way down to 50. Is going to lower the visual recoil as well, because when you have this at 100, which is the default, it's going to shake your screen, and you do not want that next for the controller.
Controller
Now I play on Flip, so I'll have this on, and the big thing is sensitivity. I recommend a lower sensitivity, especially in multiplayer, especially ranked, and this is going to help one have their shot more consistent until their centering is going to be better, which is extremely important when it comes to aiming, so I play on 77.85.
If I was competing, if I was in a pro league and playing, I would probably be on 6.6. I think that is like the most common sensitivity you've seen in a pro league, and it's very, very good. You're also not too fast, but you're also not too fast where your centering is good and your shot is good. So 661, I play on seven zero point eight five, which basically means when I move around, it's a little bit faster, but my AdSense is close to six, so my shot is still very pristine.
Like I said, I would recommend between six and eight; I wouldn't go higher than eight, honestly, because it's going to affect your aim, and you should be good. I do run automatic tactical sprints, but I will warn you that in this game, tactical sprinting can be bad sometimes because the ttk is fast and the sprint out time is slower with your gun when you're on your tactical sprint versus regular sprinting or walking.
That is the con to it now. Automatic tactical sprint does make your movement more fluid, and it also allows you to communicate with people a little bit easier, so that is the good thing about it, but be careful when using that setting for aim assist type I.
Aim assist
I do run by default. Black Ops was recommended at the start of the game, but it received a small nerf, and now it just feels weird using it.
I personally just find that it throws me off whenever I use it; it feels like this very sticky slow aim on players, and I just can't stand it. I feel like it affects my aim in a negative way, and he has said that sometimes it helps you get some crazy beams or shots, but I feel like I can do the same with default and it doesn't throw me off, which I really like for an aim response curve type that's hugely dynamic, and most Pro players are running dynamic; most people have been running dynamic ever since it's come out words on people run dynamic dynamic.
It's just such a good setting; it basically slows it down, starts from slow to fast, and then slows down at the end. This helps you snap on people when you're moving your aim and trying to snap on them. This helps a lot, so you definitely want dynamics on the next input in that zone, and this is something I want to briefly talk about.
I have my left stick minimum on 0.02, and my ride stick minimum on 0.04, which is going to make my sticks more responsive. As soon as I move them, they start responding. My left stick is at 0.9, which is my movement stick, so it's going to respond slightly quicker at the end, so basically, whenever I sprint, it's like, think of it like the max is all the way when you move your stick to whatever end you want to move it to, it cuts it down a little bit, so it gets to the max quicker, if that makes sense.
The left stick, Max, you can mess around with a little bit; you don't necessarily need to have it this high, like in a war zone. I definitely had it lower, like in a war zone, where I would have had like 0.75. You know you can mess around with it; I could put it at 0.85 right now if I'd like, and it definitely helps.
On my right stick. Max, you don't want to touch this; you want to leave it default because this will mess with your aim a little bit and not in a good way. Can, but it's just too inconsistent.