News - Change Your Settings "immediately" After Update Warzone 2 (best Settings) Warzone 2 Season 6
Into the settings because every time a new season comes out. Check out my settings for season six; you gotta update yours as well. Let's get into it. First off, I want to start off with controller settings because there are a lot of things I switched today. Okay, so this one right here doesn't matter, but we're going to get into some sensitivity multipliers.
In a minute, then I'm going to show you guys that I changed a lot, so these ones right here don't focus on them. Okay, the third-person sensitivity multiplier ignores these ones. We're going to go to the sensitivity multipliers afterwards, and I'll show you guys exactly what I mean. So right here, we have the ad behavior to hold.
Obviously, you want to hold while you're aiming down sights, and then the second you let go of L1 or r or L2, whichever one you're using, the second you let go of it, you stop aiming. That's pretty much what it is: change. Zoom shared inputs. I have Sprint tactical Sprint Focus, whatever you guys do, or you can put it to melee, I just said it's that right there automatic.
Sprint off because I don't like when I push forward on this; I don't want to start sprinting. I don't like that sometimes I want to just walk around a corner rather than sprint around the corner, so definitely not equipment. Behavior holds a weapon. Mount activation ads and melee an interact reload Behavior: tap to reload.
I don't want to have to do anything else. I don't want to tap Interact. I want to reload first, so reload is my top priority, and that's why I have it set to tap to reload and then armor apply. Let's get into the advanced settings because this is where it's cool, so Target Aim will definitely assist.
Going to keep that on Amos is the type that still seems to be Black Ops, so if you're running default or if you're running Precision, set it to Black Ops, and it still seems to be the best abs. Or aim to assist in general. I don't think hipfire aim assistance does well in the game, so definitely go ahead and throw that on, and then we got aim response curve type at linear.
AdSense multiplayer, at 100 ad-sensitivity transitioning. Timing to instant you want to go like straight into it you don't want to gradually turn into it and stuff so go straight into it and then the custom sensitivity, per Zoom This is what I switched out a lot of, okay? So the ad sensitivity multiplier is for, for example, when you're using low zoom, anything like the red dot sight, anything like the iron sight.
I set mine to 0.85, and the reason you want to lower this below one is because you're aiming for sites. 0.99, for the Max, and then the triggers I put to zero because the second I hit those triggers. I wanted to activate in game, and then this right here, just in case I do have a little bit of sick drift.
I do have it set to 0.02, rather than 0.05, where it comes with 0.05, you got to move a little sticks a little bit more in order to activate the movement in game, but it is what it is, and then gyro Behavior. And you don't really need it, man. I feel like I'm playing with the controller connected to a PC and stuff like that.
I don't think it's going to work out that well for me, so I don't have anything set for gyro right there, but I want to go into, actually, let's just talk here quickly, so Sprint tactical sport behavior toggles auto move forward off, and we already spoke about this. I think they had this in the controller settings anyway, not just in the events, but let's go into graphics because graphics are important, and then we're going to get into audio quickly because audio as well is pretty important, so display this.
This is all about my display. In the quality preset, we got to 100. My render resolution is either set to 1.20, which I recently had, or 1.05. I put it down to 1.05. Your game is going to look a little worse, but you're going to get more FPS. It's just going to play a lot nicer in those regards; it's just going to look a little worse all right than I do.
I use a Fidelity FX Cass, a filmmaker. I always call it filmatic filmmatic filmic, Sma2tx. The anti-aliasing I put to high and then the article memory scale at 85, so that is what it is now all of these right here you could put it to high you can put it to low you could do it to whatever I want. Try to put whatever I can on low if it takes away too many fps.
So text resolution: this takes a lot of fps to run. I don't recommend doing it because you're going to your game's going to like every couple of frames you might lose a frame you might skip frames and stuff so I put mine to low don't put it to very low there's no real difference not too much at least so I put mine to low normal is all right it plays okay that's why I played out last season but low is just going to be better for the FPS and stuff the texture filter and isotropic.
Normal I'm going to be quite honest with you guys. I know it improves sexual quality, but I'm not sure what else it does, so I just said it's normal. Let me set it to a height nearby. Level of detail: I want that to be high just because I'm making articles and stuff. I want it to look better. If you guys want, you can set it to low.
There's not much of a difference whether you say it's high or low, but for me personally, because I'm making articles and stuff, I want it to look better, so it is what it is. I set this to high as well as clutter, draw distance to long, and then particle quality. As you guys can see from the bullet impact, obviously I want to see the bullets at the persistent damage layers.
I have this on as well, and then for shader quality. I have to use high tessellation, near and then on demand texture streaming have set to on with. I think allocated, texture cache size 64, and then download the daily limit. Yeah, there you go. One gig, and that's it. We don't need more than that one gig, all right?
You guys could go ahead and copy what I have right here. This is all shadow and lighting. The reason I put shadows lower and stuff or on medium is because the higher the shadows are, the less FPS you're going to get, and the more your game's just going to start messing up and stuff, so definitely do that.
Now, finally, we have these ones here. depth of field on world motion blur are off 100 weapon, motion blur off 100 and, film grain zero, you don't want any of those on; they just make the game look a lot worse, and it just makes gunfights even more annoying, so you don't want to put any of those on except for depth of field now.
View it right here. I set my field of view to 110. I used to play at 120, but I feel like you don't need to play at 120 per se. It is nice to play there, but you're giving up a lot of graphics and stuff and a lot of FPS just to play from a higher field of view. 110 is fine. I still see a lot. I don't have to worry about it too much, but I might go back to 120.