News - A Look At The 3 New Schematics (season 3) Warzone 2 Zombies
Season 3 of Modern Warfare Zombies has been announced, along with three new schematics that we'll be getting. Just like season 2, we're getting a new story mission, a new dark ether Rift, a new warlord, and three new schematics. Here's the post, and if you scroll down, they go into detail about all the new things that are coming.
The first thing they talk about is the continuation of the story, saying the dark ether story continues. Saving Dr jansen, I'll read what it says for you guys just in case you missed it, and then I have a question for you guys. Ava Jansen the doctor has been lured into a new region of the dark ether under this malignant influence.
Strike teams from Operation Deadbolt have converged to assist Sergey Renov as he attempts to locate and rescue Dr. Jansen from the unknown. Your expertise in surviving and escaping the dark ether is required. The time has come to explore the new part of the dark ether and rescue Dr. Jansen, and you are gearing up for another dark ether gate hunt.
So my question to you guys is, how many of you care about the storyline? Do you pay attention to it or even know what's going on? Are you curious about it? Are you following it? Or do you ignore it? You really have no idea what's going on because it's not interesting. This story line, in my opinion, has a lot to live up to, and it's kind of a snoozefest.
But maybe some of you are enjoying it. The next part talks about an additional unlock quest, a third Rift, and more. It reads that the third dark ether Rift is just as ornery as the past two. Expect a series of unlock objectives, focusing on finding and attuning several relics, allowing access through the gate, and accomplishing these tasks to step into the ethereal voids, scape, and face the terrifying horrors lurking within, claiming valuable rewards.
You survive the Squad app and help Operation Deadbolt continue to contain the onslaught of the undead, so this quest is basically a copy and paste from seasons 1 and 2; they're not really changing anything up. How do you guys feel about that? It's a little repetitive, and it doesn't get me super excited.
But the future could be good for this mode. There is a lot of potential. The information that's out there is that Treyarch is no longer supporting this mode; they're moving on to the next Zombies installment. But they're going to support this mode in their next Call of Duty. The next thing they talk about is the new schematics.
We're getting three of them just like the other seasons; the first one is called Dead Wire Detonators. Here's what it says about this new schematic: Are you still shocked at the impressive electrical damage the dead wire ammo mod inflicts? The answer is that dead wire is the worst ammo mod, in my opinion, and if I see it on the ground or, like, in a loot box, I avoid picking it up.
It goes on to say that you might want to employ the dead wire detonator and attach it to all your explosive weapons, including lethals and launchers, and that might actually make dead wire a viable option. It could turn it into a very cool ammo mod; it might mix really well with one of these lethals, but right now dead wire sucks, and it can get you killed.
If you shoot a zombie that's in close proximity and you're in a small area, it will electrify the zombie, and then they will freeze and block you from being able to move past them. Next is the golden mask filter, a prize schematic with a shiny hue and an impressive long-lasting effect gain, and a self-regenerating gas mask for the rest of the mat.
This comes in extremely handy for surviving zombie strongholds and any surprises in the Rifts. This is one where it seems like you wouldn't want it every single game if it's going to take up valuable real estate in your backpack. Trying to bring it in, it seems like it's only going to be good for those special occasions, like if you're going to go fight the red worm.
The next is the sergeant spet. Your outcomes no longer need to be terminal when dealing with Zov's hired guns. Simply wear Dawn the Sergeant's beret to disguise yourself among the Ms. and summon a trusty Merk bodyguard who shadows you to the end. That actually sounds kind of cool. I'm curious about this one, and my questions are: can it kill stuff?
Can it revive you? The last part talks about the new Ward Lord. It says additional caution is advised when operating in the southeastern part of the year extan exclusion zone as warlord Rainmaker has commandeered and heavily upgraded the defenses of his fortress on Raa Island across the water from Sha and manner.
As his code name suggests, this warlord is an artillery and demolition expert, and though his island compound is relatively easy to reach, stepping foot on the island with your limbs still attached may be more of a challenge. Expect mortar rounds and RPG fire to descend on your squad with assault.
Maneuvers were made even more difficult due to the water surrounding the rainmaker. Lair fast transport is recommended, and once you disembark, try to ignore the chaos and focus on the fortress. Rain Maker's forces are expendable, and he almost enjoys sacrificing his own men to take out intruders.
With the fortress breached and slower progress as the compound is brooming with trick wires and traps, stepping on a mine at this point would be unfortunate, and if this thing is still going on, then prepare to change your game plan. Once you finally corner the rainmaker, he's capable of some nasty surprises you won't be expecting.
That is a whole lot of description for something that is incredibly boring, like, for real, me and my team don't go in trying to fight these warlords like we do them; it's a one-on-one and then we ignore them, but I am looking forward to seeing what the sergeant Beret does and the dead wire. Detonator May redeem itself from an ammo mod and actually be good, we'll see.