News - 5 Tips To Instantly Improve Your Aim Warzone 3. 0 Best Aim Settings
Tracking
So another tip is tracking. Now tracking is if a player is moving from left to right, so if there's a player here and he's moving from there to there, then you obviously want to be able to follow them as you're shooting right. That's kind of the whole point, so you can make sure you get that kill OB.
You keep firing here and they're moving, and obviously you're not going to get the kill right, and so you want to make sure you can track them now, which does help in general tracking targets, but you also want to make sure you're making the most of that and also moving your aim along with it. Now you want to get used to your right analog stick and how fast and slow you need to move it to actually follow that target, and if they're moving up and down and jumping up and down, all that kind of stuff as well along the way.
Cuz not everyone's going to be running a straight line but on top of that you want to also make sure you're getting the maximum out of the a assist as well now not only will you get standard aim assist when you're tracking your target, but what also you want to do is get some rotational a assist in there as well so what you can do instead of tracking your target with the right analog stick if you move the left analog stick instead of move with them you actually get rotational a assist and you'll be able to track them and it's a little bit easier to do than it is with the right stick to be fair so as you can do you can make tiny movements like that, and that is making tiny movements now we're trying to do this with the right stick, it's kind of a bit harder to get it to do a really fine movement so I'll do it with the right stick.
And show you what it looks like. Like so as you can see, the aim does jump around a lot, obviously depending on what gun you use, but. As you can see, it's kind of hard to get it to do it with the right stick, whereas with the left stick, you could make really fine movements with that, and it's actually really weird how it works, and you also get better aim assist as well, so you might as well use your left stick to aim.
It doesn't sound really weird, but if you are tracking a target, move with them, and that way you will actually be able to attack them a lot easier. You get the rotational aim assist, and then you will be able to kill the target a lot easier. Not only that, you're strafing and moving yourself so some TR can shoot you in the back, but you're also moving as well, so you're not just a stationary target, just moving your aim about.
Centering
So the next step's pretty straightforward, and it's something that anyone can pretty much do straight away, more or less; it doesn't really involve much practice or anything at all.
And basically what you want to do is always keep your crosshairs kind of above that horizon line there, and what this allows you to do is basically most people running around this game like aiming at the ground for some reason I don't really know why; it's kind of difficult to see anyway that way, especially in most of the things that you want to look at are like up here, for example, like the zip line, so if you're aiming at the horizon, you will see someone going up that zip line if you've got the correct fov settings and stuff like that, but.
Obviously if you're aiming down here then you're obviously you're missing out all that information as you can see now whereas if you're aiming up here you can see a lot more now obviously I'm not saying aim up at the sky 90% of the time either but you kind of want to keep it like a happy medium somewhere here where you can easily snap on our Target if they're there, if they're there or if they're there you can kind of get that snap where if you're here you can adjust up then left then shoot and then that's when you're going to die essentially right so on top of that this is basically called centering for the most part now centering also works in a slightly different way so when you are running around the map for the most part you kind of want to do what I said which is keep it on the horizon line, and if you don't really know much about what's going on in that specific area then obviously you want to.
Kind of keep it in between so you know that you can snap to a specific location if you need to, but if you do have an idea of an enemy being in, let's say, for example, this building here in this window, then what you want to do is you want to make sure as you're running towards this building, so let's say you're starting here.
You want to make sure your aim is already there, right? So my crosshair is already on that window the whole time when I'm running, so you want to make sure it's already there. Now, what this allows you to do, or roughly in that area anyway, is that it allows you to snap so much quicker, and all you need to do is ADS adjust slightly, and you're already there, especially if that guy's going to poke at the window or whatever it is.
You could pretty much be there for the most part now; it doesn't need to be exact all the time. I mean it would help if you're like perfectly accurate with your centering all the time but as long as you only need to make a minor adjustment, then it's not too bad you're still going to win that gunfight most of the time so if you're already there then you can shoot now that is obviously comparing it to for example you're running in a straight line there's a guy in that window you already knew there was someone in there you see them on the UAV but you're running this direction, then you need aim all the way to then start shooting so again we're need to cut down the time find margins here we need to try and cut that time as quick as possible so you're getting the shots off first .
Recoil
Stick, and you pretty much go from this to this, and you can pretty much hit your shots. With a bit of practice, you can pretty much get it to not move at all, which is exactly that now, so that is a pinpoint-accurate gun. So the MCW, obviously, as we know, is a low-recoil weapon in general now.
Recoil control
When it comes to actually controlling the recoil, you don't need to pull down all the way on your analog stick; that is not going to get you recoil control because all that's going to do is move your aim all the way down. What you want to do is move it slightly. Within this negative, 20 on the Y AIS is where you want to pull down, and even if you have a gun that moves upwards to the left, then you need to move it to the right, and then again, you still want to be around this zone here, and then again, with a gun that's moving up into the right, you want to pull down up into the left down to the left.