News - Warzone 2 Zombies - Top 10 Best Pro Tips That You Need To Know. Best Strategy To Survive
After unlocking every single sematic in the game, beating the Red Room over 100 times, including the no-perk solo hardcore Zero to Hero, completing Elders over 100 times, and killing nearly 500 megga Abominations. I'll be sharing with you guys my top 10 best pro tips that will help you improve massively as a player.
These tips are not going to be in any specific order; they are all equally important, and I promise you that this will be worth hearing me out, so let's get right into it. I'm sure a lot of players already know about this trick, but the moment you spawn, you want to hover over at Tier 3 and see if you spot a cargo contract.
If you do, I would recommend trying to complete it because it's one of the easiest contracts in Tier 3, and it's going to reward you and your team with $5,000 each, which is a large amount of money. Since you started off the game, having a scorcher is going to help you a ton when it comes to reaching destinations.
However, if you happen to not have one, you can simply drive over there once you complete the cargo. Assuming you don't have a legendary tool, you can actually purchase a wall weapon for $5,000, and you will notice that some are actually legendary rarities already. If you want to make sure you are buying a legendary weapon and not getting mixed up with an epic rarity, you can simply look at the color of the weapon and also make sure it's actually a decent weapon and not a sniper, pistol, or battle rifle.
Number two This next trick is going to help you a ton when it comes to mobility and being able to outsprint zombies. I have to say I am quite surprised to not see a lot of players actually utilize this basic function, which is sprinting and sliding. This is going to be super useful when it comes to dodging the zombies hit boox or when trying to squeeze between two zombies.
Now, to make this even more effective, you want to combine it with Sprint slide and jump, just like the OG Bo3. This isn't going to work as well as B3 because your character isn't actually going to jump, but it cancels the slide so that you can slide once again. But wait, we can move even faster if you happen to have jug art that kills you in hand.
simply sprint with it for some reason. Running with jug art makes you feel like you have enhanced stamina now. Combine this tactic with sprinting, sliding, and jumping, and you'll be easily outriding any zombies in Tier 3 and even an elder sigil. Finally, the best way to increase mobility would be to use the Scorch, your wonder weapon.
You only need to pack this thing once because upgrading to level two or three isn't going to increase the charge rate of this weapon. Having this weapon is literally the perfect way to get from place to place number three. This next tip is going to involve prioritization. When you're farming for contracts, you should really only be doing specific ones in order to maximize points and save time.
With a total of eight different contracts, you really only need to focus on five of them for elimination. Cargo, outlasts, spores, and ether extract The reason I chose these five is because they are easier to complete and don't take that much time. You can argue that ether extracts should not be included on this list, but if you're running with the squad, it's actually pretty quick to complete.
Now, the remaining three contracts that you should try to avoid are escort, defend ground station, and weapon raid stash. These three contracts by far take the longest to complete, and it just feels like so much work for little reward. If you want to get the most out of your contracts within a 1-hour game, you should focus mainly on the first five that I have mentioned.
Number four, this next one is going to educate you in regards to which are essential perks and that they do have more than one ability that you may not have realized or even known about for Speed Cola. Not only do you reload faster, but you also put on armor plates much faster for PhD. Not only are you immune to explosive damage, but you can actually stay underwater indefinitely.
Drown: For Quick Revive, not only do you revive other players faster, but you also replenish your health bar a lot quicker. For Deadshot, not only do you lock onto zombie heads, but it also increases critical damage. And lastly, this one. I'm a little uncertain, but I think having either a PhD or stem actually prevents fall damage only when parachuting, out of the Red War's mouth, because when I did my no-perks game, it would be guaranteed down if I had no armor, but whenever I had perks and no armor.
I didn't notice the landing damage. Overall, in order to effectively survive in the higher threat zone, the essential perks to have would be speeds like jug-stam and quick, and it is important for you to know about their hidden abilities. Number five, this one may actually come in pretty handy, especially for those players who are downing very often, but basically, when you're in glass stand mode And if you have a self-res, you can actually postpone the bleedout by simply self-resizing yourself to 80%.
Then stop for a little while and repeat, so basically, when you're self-resing, it actually pauses the bleedout, so that way you have twice the amount of duration for your teammates to come back to you, and you'll also be able to save your last self. This can come in as a huge clutch when you're going up against the worm bosses.
Number six I have seen a lot of players fail to make it to their final XV due to running out of gas masks and having no self-rest. Well, this next tip is going to be extremely useful for end games when The Ether Storm has already expanded. What you want to do is, when you're running inside The Ether Storm, you can actually stow your gas mask into your rut sack and just sprint without it.
You' be taking damage; however, it really isn't that much, but you'll be able to get a good amount of distance before putting it back on your gas mask, waiting for it to replenish your operator, and then repeating the same step. By doing this, your gas mask will only break 10 to 15%, and you'll be able to maximize its use.
Sometimes, when you're in a hurry to the final XFI, you really don't have the time to look around for an ammo crate to repair your gas MASH, which is why this method can be a life-or-death situation. On top of that, if you were running AA and had spare armor plates, you could also use those to help you get even further.
Now, for whatever reason, you absolutely cannot make it through the final XFI. You can actually still take the bad signal portal even after the storm has already recovered it and just force quit. I know a lot of players are doing the tombstone portal glitch, but I just wanted to clarify with you guys that this can be your plan B, and it works just like a regular xfill.