News - Warzone's New Map Is The Best Yet

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I wanted to show you these buildings, which are all staggered and have different heights to them in different verticals. And again, the entire focus and emphasis on how this point of interest has been designed was to offer these buildings, which were very claustrophobic. But have lots of jump ups and flanking routes they're all staggered at different heights to allow you to challenge opponents, and use the buildings to almost glad your way up through the position, to challenge different enemies, and for those of you who played ground war in the Modern Warfare 3 beta I'm sure you would agree that those ground war maps had so many opportunities for you to drop in on opponents and try something a little bit different so this intelligently designed spaces the ones that give you the fun Dynamic gameplay you expect from war zone is a huge bonus and one of the biggest improvements I've noticed personally, from Al mazra to arik starm and I think they've built on that as well in another Dynamic which I think is my third Pro of the öz St map and that is micro cover.

I've really spoken a lot about how much they focused on the points of interest being fun and detailed and how dense the map is, but you can forget just how easy it is to be caught on an open road in a war zone that has nothing to do with a point of interest. And microcover is a huge way of dealing with that, whether it's bushes, barricades, a brick wall, or a little object here or there—just something to give you options, even when things are a little bit messy.

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And I think this example on screen right now of these open green spaces and some of these rail track positions is a great example of how they've managed to change even this because even though these are open spaces or spaces where you're definitely at risk If you move from A to B, there are lots of different layers of verticality, different layers for you to get some cover, and some head glitches and ways for you to create a distance gap or a cover gap between you and another opponent.

Just something as simple as having a bit of variation in the height around you or having a bit of hard cover can be huge for fun gameplay, allowing you to push opponents from A to B, and I think micro cover has been exponentially improved on in Call of Duty: War Zone's new map. zstan I think this is the best example we've seen so far of a map specifically focusing on providing as much cover as humanly possible to cater towards faster movement and gameplay, and speaking of improving gameplay, it leads me very nicely to the next major improvement in Zakhan, which is.

New fixes in the new warzone

New fixes in the new warzone

Fixing water on this map just works.

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There is a deep amount of water for you to use, but it's no longer visually obscured. The number of times I've been in marshlands in Almazar and somebody's just vanished into what can only be described as dirt and you just can't see them again is crazy, and the visibility improvements are not only to the lighting of the general map in Zakhan but also to how they've carried that over to probably the most frustrating element of the game, which is water, which is a major step forward.

modern warfare 3 warzone

The waterways on this map feel like a nice addition rather than something that is a source of frustration. And whilst water isn't super frustrating in the current iteration of War Zone, those of you who play VOR and some of the other smaller maps as well will definitely appreciate it. That it doesn't work as well as it could, and again, you now get a third weapon at all times, a sidearm, for you to use in these water systems whenever you want leveling the playing field for players, making water a good traversal option but not something that's frustrating.

And it's just a huge tick boox; it's little changes that make a substantial difference to the flow and feeling of war zone, and the final thing I'll say is that with the horizontal zip lines and seemingly a few more vertical zip lines on the map. I felt as though I was moving from A to B in zakhan, faster than I have in some of the previous iterations of war zone.

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That could just be a sort of recency bias on my end, or it could just be Just something that I haven't fully appreciated over 5 hours of game play, but I will say that from an early perception, it seemed like I got from point A to point B from one POI to another POI, a lot quicker than I have in previous games.

It could just be nothing, but I felt it was worth mentioning. That's about it for this war zone article, folks, covering the new map.

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Call of Duty Warzone, the Modern Warfare 3 update features without a doubt, the best map I think we have seen in Urzikstan. Urzikstan, the new map, in my view is better than Al Mazrah, Verdansk and Caldera by quite a stretch. Today I show off all of the new Warzone map in all its glory.
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