News - Warzone: Top 5 Most Overpowered Loadouts After Update. Most Broken Weapons To Use. Warzone Meta

So whether you're gaming, doing work school, or just looking at screens for long periods of time, gamer Advantage should be a part of your day-to-day loadout too, and if you want to pick up a pair for yourself, throw in code Immortal at checkout, and it'll get you a nice little discount. There's actually a close-range meta right now that's ridiculous as well, in the form of the haymaker.

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By shoty, it's toxic; trust me. This thing is in the close range; you know the first 5–10 meters when you're pushing buildings or those late game scenarios. It's tough to beat this, truly. You got ammo to spam; it's a fire shotgun, it's annoying, it's going to cause some great death coms, and you know you might end up going down to the next person because you're laughing from the first death comm, but it could be worth it.

The trade-off could be worth it. There Initially, here we're going for the crown-breaker choke. This is going to help out the spread and make it a bit more accurate. You could go hip-fire, or with this build, it's going to be good either way. The main focus really is having the dragon's breath ammo type on there, which, like I said, yes, it's toxic.

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It stinks to go against, but objectively. It's crazy good, and then either the 12-round mag or the 20-round drum I say, Why not the more the marrier here with the 20-round drum? It is significantly slower than the 12-rounder, though, so just keep that in mind if you want to be a little bit more aggressive; 12 is totally sufficient as well.

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Now the laser just depends on what you want to do with it. The Grim Line is what I've been using here, and it's really helping out with the hip-fire sort of portion of this, but if you wanted to use an ad build, you know you could change over to the Olay laser; that'd be my recommended choice for that for sure, but just you know, change this based on how you want to approach gunfights, and then lastly, the no stock mod; it'll give us some mobility back that we lose obviously, and with that 20-round mag on there, it kills your control.

But that doesn't matter for where we're using it; it's a shotgun. The Recoil is not really a huge deal; you can spray and pray with this thing in close range, and you can take on multiple players at the same time. You don't have to worry about it being a two-on-two fight or a three-on-three fight.

You could go in two on three, two on four, and just fry with this thing. You know, partner up with a teammate that's got this as well. No one's beating you up close.

Warzone best wsp swarm loadout

Warzone best wsp swarm loadout

And then lastly, we have what is just definitively, The best SMG It's by far the most powerful SMG, especially for the prime SMG range of like 0 to 10 m. If you're running and gunning the swarm, it's going to melt you. There's definitely an imbalance here with the rest of the SMG category, almost the shotgun category, because it outguns those too outside of the Haymaker.

This thing, up close, is just going to erase you. It's got the ammo to do so, and it's got the control. Especially with this build to stay accurate and still fry and its fire rate, it's going to rip through everyone here. It's insane up close, so initially, I'm still comfortable with the 50-round mag.

overpowered loadout

I see a ton of people running 100 as well, so if you're okay with the slower speeds that the 100-round drum brings, go for it. Why not it's a ton of fun to just never have to worry about ammo, for sure, but 50 is totally sufficient if you're looking for some decent mobility. At the same time, the heavy stock here is going to help out a ton with recoil control, which this gun definitely needs, and it doesn't really hurt your mobility all that much.

2% to your ad speed and 6% to the Sprint of Fire is not a huge deal there. I also go for the Dr6 hand stop, which is even more mobility, just to gain some back obviously, so we get better movement. Speed ads, speed ads, strafe speed, and sprint to fire speed—that's all clutch for an SMG build. I go for the Serta compens; this helps out mainly with horizontal.

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It really makes this recoil pattern super predictable. You don't have to worry about that side-to-side bounce or anything there; it does slow you down a little bit, but luckily we got some other mobility-based attachments on there, like the stock and the barrel again, just because this extends the range, which is obviously clutch, so you have that fast ttk up through 8 m now and helps out the recoil a little bit too, so even though we do slow it down somewhat, like the stock and the barrel, it's still a snappy and aggressive SMG that just erases close range.

Very few things, especially in the SMG category in particular, are going to have a chance to outgun this, so all of these weapons. I would say, are probably on the radar for potential Nerfs, so if you're looking to use the Great Guns, now definitely jump into some games with them, but maybe these weapons got put on your radar with this article.

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You may know some of them, like the LMS or the KBD. Not really super popular but ridiculously strong, objectively, so things to keep an eye out on for sure. That's going to wrap things up. And of course, if you're new here, you want to guarantee that every single day you are always up to date with all things going on in COD.

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I'll catch you later.Peace.

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