News - Warzone 2i Story And Ending Explained. Mw3 Storyline & Ending Explained
He plans to lace the water with poison, killing everyone in the city and pining on Far and her team. This was taken care of by Price and the team, and Far and Alex found a Coney base where Makov kept all of his poison gas supplies, which they secured. It was here that Marov was said to be at the base.
He arrived in a Hilo, firing at the team, and at the base, the Braves, however, were in an ac130, and shot down Choo, who was said to have Marro within; however, when they checked, they couldn't confirm a kill. Shephard was adamant that trying to convince Price that he was dead was a little too much for my liking at the time, but this was not going down well, and Price needed that confirmation.
It happened take us to hell with you. Captain, never better your enemies. Captain, we both will. This job is about making sacrifices for the greater good. Agreed, you got a body count of your own, John; it'll come back to haunt. I am not going to beg for my life from you or anybody else; Captain wouldn't do you any.
So that was the story of Modern Warfare 3. I didn't do the usual walkthrough of the story as I typically would because, to be honest. I was so unimpressed by this uninspiring campaign that I thought this style would probably suit it a little bit more and probably be a little bit more interesting to people.
This game took me 4 hours to complete, 4 hours to complete with loads of open combat missions that I could complete in probably less than 3 minutes. It was just so uninspiring. Usually I'd do a separate article explaining the story and then also the ending, but I'm just going to pile it into one in this article because, again, there's just not a lot to talk about towards the end.
Maybe there's a bit that implies what's coming next, but there just isn't a whole lot. Anyway, Marov is of course still out there; he killed soap, and now he's buggered off somewhere in the world of Call of Duty, probably for DLC in War Zone or May Ops. We'll have to wait and see, but I'm sure that in War Zone and for Modern Warfare 3, we're going to see him a lot, and the Cony Group may even, at some point, return Dans as well, which I'm sure will happen.
Spec Op should also continue on with the story slightly, although I'm not holding my breath. I bet that'll be as good as the game was, and I was not impressed by that. The final cut scene, however, is the main one to talk about here. I was actually a little bit disappointed, but with how they did this.
I thought that there was so much more room for opportunity and just a bit more of a factor, but they just didn't really provide it. The final cut scene shows Price sitting in the corner of Shephard's office when he was essentially locked down. There shouldn't have been anyone allowed in or out of the massive security measures to get into Shepherd's office, and obviously Price made his way in with Laswell's help, of course.
This was Price's opportunity. He was able to talk to Shephard, basically just tell him what he thought of him, and he shot him in the head. The thing that pissed me off about this, though, was that in the original Modern Warfare 2, the player killed Shepher himself or herself, like you are able to kill Shepher yourself.
You got revenge on him for killing ghosts and burning him. Also, you got revenge for killing—was it a roach? I believe his name was and all of the other people within the campaign, but in here you just watch Price do it and then it's kind of over. Like, why can't I get my own betrayal back? Like, it would have been cool to allow the player to press the trigger or do something like that, but they just didn't bother; did they so much want revenge from the Modern Warfare 2 story?
He finally got it, but at what cost to the player? That is my biggest concern. The biggest thing for this is that the story inevitably will carry on, probably until Modern Warfare 4, which we know's going to happen, and that'll probably be the big Blockbuster campaign where all the bad feedback came with this one, and this one will probably go all out with a bang and just be the best one we've ever had, so I'm hoping that the next game they learn from this and think that.
This wasn't a proper game. Don't do these open combat missions because they're just not it; they're absolutely boring crap. Nobody liked them, from what I've seen on Twitter. For one, I'm extremely unimpressed with this game. I'm going to be doing a review that's out tomorrow talking about this really unimpressive $70 game.
Just bear that in mind. Speak soon and