News - Warzone 2 Top 5 Best Meta Class Setups (warzone 2 Best Class Setups)

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We're going to start out with the fan favorite MCW, the 16.5, MCW Cyclone long barrel for bull of velocity and range aiming out of way and firing aim stability. 5.56, NATO High-grain rounds for the bull of Velosi and damage range do cost some recoil control. 60-round drum, unless you're comfortable with the 40.

Either way, it's completely fine. You do get a little bit more cons with the 60, but I don't think it's that noticeable. RB claw PSL grip for firing aim stability, gun kick control, recoil control, and recoil control, and last but not least, the marker reflector. This thing literally takes no effort to use.

It's still the easiest weapon to use in Modern Warfare 3, and if you don't have this in your arsenal, even just as a Justin Case-type weapon, then you're doing it wrong. So this is the best class setup right here. Make sure you guys screenshot it. This is the best class for the MCW. Striker don't on the Sonic suppressors for being undetectable by the radar bullet velocity and damage range at the cost of aim walking steadiness, sprint to fire speed, and recoil control.

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Now, if you don't like this, we can actually choose the alternative of the Shadow Strike suppressors. If you don't want any cons, you'll still be undetectable by the radar, but the only thing is, I mean, you won't get the bullet velocity and damage range. I don't really recommend the monolithic suppressor or anything like this just because it already has low recoil, and you don't want to compromise your damage range with any of these other ones, so the Sonic compressor is just the overall best choice.

On the striker, recon the long barrel for bullet velocity and range, and aim out of sway at the cost of hip fire. An intact stance spreads sprint-to-fire speed and aim-walking speed. Now the beautiful thing about this is that with this entire load out, I am going to be taking care of these cons, so it doesn't really matter that these cons are here for now.

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I see some people using the Striker Elite long barrel. The only downside to that is that it doesn't give much bullet velocity and range the way this does, and this does give aiming out sway, plus the addition of recoil control and gun kit control just isn't necessary because it already has low recoil.

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These things are also unnecessary because of the other things we're going to be adding to the attachments, and it's just decreasing bullet velocity and range, which will make this basically a peashooter. When this is very optimal, they're on the 45 Auto High-Grain rounds for no enemy's bullet velocity and damage range at the cost of recoil control.

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Now I don't really recommend any other alternative, just because one I don't really see one, and two I just think that this the best possible choice you do get a reduction of recoil control but it's something you won't notice because like I said this thing has very low recoil as it is 60 round drum now this one's kind of personal preference, you can use 48 and honestly the cons will actually be better and this is probably more of The Meta option, but I like using 60 round drum just as many bullets as possible and I don't really see to much of a difference with this class setup so if you want to use 48 or if you want to use 60 completely fine whichever one you choose and last but not least is no stock this helps to aim down sight speed Sprint to fire speed, aim walking speed, and hit fire attack stance spread.

Now the difference between this loadout and, say, a class set up in a war zone is that in a war zone. I use the RB Cris assault stock, which helps with gun kick control, aim-down sight speed, and sprint-to-fire speed. With this gun already having low recoil, you don't really need the addition of gun kit control, but it is something I like having overall for War Zone now with multiplayer.

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I don't think it's as essential because it already does have low recoil as it is and it doesn't really take as many bullets to kill, so you're going to have the low recoil in the initial amount of bullets, and then it may start jumping after maybe the 10th or 11th shot, but I don't really think it's necessary, so I'm going to show you both with no stock and the ARB Calis, so I put them on one plate just because that's the general idea of what the health is going to be like, so you guys see it doesn't have much recoil.

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Even at long range, it is not that bad. I mean. I think that you'll have enough time to actually get the job done, and the like ads are actually pretty quick, so it's completely up to you whether you choose to use no stock or not, but I will show you what the catalis actually looks like. With the catalis, it actually, as you guys see, has significantly less recoil; it's actually a whole lot easier to control the recoil.

So some people may opt towards the RB calus, but you do get a little bit less of the perks that you would get with the no stock, so it's something that you have to weigh your options on. With all these said and done, if you guys want to screenshot this class up, feel free, but if you don't want to use the ARB calus assault stock, then the not stock is, in my opinion, just as good, and this is the first class for The Meta Loadout second class is Rival 9, and there're not going to be many modifications for this just because this is honestly the best setup I can possibly make.

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They're on the LR flasher for muzzle flash concealment, recoil control, and gun kick control, at the cost of aim-down sight speed. I don't really recommend any other ones just because one I like having a flash hider I don't really like my flash showing up when you're actually shooting, plus I mean these ones are also pretty good, but when you're shooting in this flash in the way it's like might as well just keep the L4R flash hider, that's just my opinion.

9mm, high-grain rounds kind of make this the gun that it is. I mean, it increases bullet velocity and damage range at the cost of recoil control, but you're not even going to notice the recoil control because of the other attachments we're going to have on there. I don't really recommend any other attachments just because they're not really optimal.

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I mean, maybe bullet velocity, but this increases bullet velocity more than the bullet velocity perk. So I mean, you honestly might as well just keep the high-grain rounds and sacrifice a little bit more recoil control that we're going to compensate later on the 40-round mag now for multiplayer. I don't recommend 50 just because the cons are way too high; it's something I actually noticed more than anything else.

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