News - Warzone 2: Top 10 Meta Loadouts (br/dmz/resurgence)

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Today we got the top 10 loadouts currently within war zones. This is something a lot of people have been asking for, even though there's been little to no change with the meta other than the broadside getting nerfed. We can go ahead and see the first one we're going to start off with, the suppressed hemlock.

And this one's one of the ones that's been tried and true. It's kind of like the kilo with the 45-round mag from Warzone One. You can kind of see the build out there where we're going with this build, where we're going to have the tuning set to whatever speed it is. You can kind of see we're kind of solving for recoil, but we also want a little bit of aim-down sight speed because you'll notice that when you put it on it is a little bit slower, so if you want to speed it up, you would drop the Felder t50 and then put on the ammunition, which doesn't have that aim-down sight penalty.

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This one has, so you can kind of swap that out, use the aim up with, the sucking, and we can kind of see how the tuning looks on those again; the close too far is always preference, and then we put on this recoil, one just because it doesn't really have any downsides, in terms of the main downside right, and we get a good amount of recoil control from it, and you'll see it right here with the firing range; you can see where it is a little bit slower, but this thing doesn't miss.

Pretty much able to shoot straight, and if you need to shoot in the same spot, you almost don't even need to adjust your aim at all, and that's the first one, and that's kind of what we would combine. You don't really care about the secondary. You're buying this loadout with the assumption that you've already gotten your other close-range gun from the buy station or something along those lines, and then that's kind of how a lot of these will be built out with the smoke grenade semtex, and this is the particular perk package.

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The best hands are kind of the main ones. You can go ahead and swap out high alert for ghost if you want overkill because you want bold weapons. We're going to get to those loadouts. We're running double time and tracking. There aren't a lot of good options here. You could run like the EOD or Battle Hardened, or something like that, but for the most part, this will give you a little bit more utility in terms of moving, and since the game is mainly about crouch walking, you're going to be a little bit faster while doing that.

Then, we have the Lochman sub, which has been kind of tried and true for a while. This one comes in two versions. Attachments to do so: We got that there; we got the L-38 Falcon; you can kind of see the tuning there; and then we used a laser. There are a couple different lasers you can go with, but this one's the one with all that visibility stuff.

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I would probably go with this one and then tune it for Sprint to fire speed since you're going to be a little bit closer, and then kind of balance that out so you kind of stop there, and that's kind of how I would balance that out, and then we've got the last attachment here that kind of goes like that.

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You can kind of see how this one goes. It will be a little bit faster. It's kind of just one of those things that you're going to control, and even the furthest ones are a little bit hard, but keep in mind that's a 50-meter target reality; you should be able to hit the second target with ease, and that's the main one you're really looking to focus on because that is the 25-meter range.

If you're planning on playing Ashika Island, you're going to want a throwing knife, especially for thirsty people. With the 40-round mag, if you go with the 50, it might be worth it to go ahead and go to the semtex or something similar if you're trying to counter a riot shield or because that is a very dominant play style within this version of Warzone, where a lot of players are rocking the right shield because there's not a lot of mobility to outplay them, so they know that and they rock with it.

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We got the sock in this one because it's a little slower, and it doesn't really shine without fast hands because it does have a slower reload, but you could take on a lot of people with this thing as it has little recoil, but with being an LMG, some people will steer away from that because it will have maximum bullet velocity and very limited recoil because of the build we're running.

If we wanted to go ahead and try and change some sliders, we could kind of min-max that, but you can kind of see how this one already has that aim-down-sight one, so we're not going to be adjusting that one, then the high velocity. Bass Hands is primarily the only mandatory perk I would recommend on this particular build, and again, like I said, you could swap out those other perks to match.

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Then we got Vasnab, which is another close-range option. I feel like the MP5 or the Lochman Sub is a little bit more versatile in terms of being able to put more players down, but the mobility on this is better, so I kind of lean towards the Vasnab. Both can rock iron sights, so you might have a preference on that, and you can kind of see how this one lays out with a very similar build.

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It's kind of set up like that with the laser, and this is that leather laser, but we'll go ahead and swap that over to the other laser that is primarily for aim-down sight, and then we can tune that for aim-down sight and Sprint to fire speed. There we go, and then we get the orazat. great on the first two targets, but on the further one, not so much unless you're tap firing and re-centering, just because the lower bullet velocity and a little bit more recoil because we're not solving for that make it a little bit trickier to hit those shots, but you can see these ones little to no.

There's work involved to actually control these ones, and that's kind of the main weapon there now. We got him and Lockman, which is just those two combined with Overkill; we got the Sack Neb, which is just those two combined with Overkill; and the exact same three all the way across. This is one of the biggest efficiencies with Warzone 2: there's not a lot of weapon diversity; you use these four weapons, and you're pretty much good to go.

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Every random encounter we've had has been a combination of these four weapons, primarily the hemlock in almost all scenarios.

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Talking about the best Long Range options in Warzone 2 and DMZ currently.
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