News - Warzone 2 Dmz - Beginners Guide (looting, Strongholds, Factions, Extractions, Keys, Tips. More)
Inventory, faction missions & insured slots
In this article, we're going to be going over the basics of DMZ, including the inventory and game extracting. All of the keys—strongholds, gas masks, etc.—basically all of the Bare Bones Basics you need to go into the DMZ to properly understand what exactly it is that you are doing anyways. Alrighty.
So first off, let's take a look at the actual screen—the weapon selection screen or the loadout selection screen—that you're going to be given before you hop into the DMZ. Now, on my screen, you're going to see that I have a medium backpack, and I already have a self-revive, a better armor carrier, and a gas mask.
If this is your first time dropping in, you're going to have a small backpack, and you're going to have absolutely nothing but one plate on your armor carrier—no gas mask, no self-revive—and your loadout is going to be pretty bare bones. They are going to give you a few contraband weapons to start out with inside your contraband stash so you can drop in with an actual weapon, so let's start breaking things down on The soldier is going to be on the top left; these are going to be the armor carrier gas mask kill streak and self-revive when.
You go into the DMZ or whatever. You come out with in terms of those four items, and you're going to be able to use them again if you die; it'll reset, and once again you'll be back to one plate in your armor carrier, but let's say you go in and come out with a gas mask, a kill streak, as well as a self-revive; you can use that once again the next time that you go into the DMZ, as well as the field upgrade lethal and tactical you also had additionally.
When selecting a weapon to drop into the DMZ with, you are going to have a contraband stash that is going to be made up of some weapons that the game gives you to start out with as well as weapons that you've previously extracted from the DMZ with. You can also use an insured slot. These insured slots can be for custom weapons that you want to bring into the DMZ, such as blueprints that you've already obtained in Modern Warfare 2, or you can make your own weapon combinations in the gunsmith and bring in your own loadout and weapon.
This sounds a bit overpowered, but note that the second that you die with that weapon in your inventory, that's insured, and you will not be able to drop in with another custom weapon for two entire hours now. This timer does go down based on successful x-fills, so if you continually exfiltrate from the DMZ with 10, 20, or 30, that's insured.
As mentioned above, slots can also be obtained by completing the faction missions, which you can see in the faction mission selection menu. Missions start off quite easy but can get quite complex as time goes on, especially with the time constraints inside of the DMZ, so select these carefully and try to do them in order to get more insured slots as well as some nice rewards for your actual character. There are up to three different faction missions, and you can mix and match across all factions when you first start off.
Key guide
You're only going to have the first faction unlocked, but once you unlock all three, you will be able to do that next. Up Let's start talking about keys. You're going to have a stash of keys that you extract from the DMZ.
These could be Police Academy keys. Keys for random offices across the map for shacks as well as underground. Keys, when hovered over, will either give you the POI that the key is for or it will give you a section of the map depending on the grid area where you should be looking for that key to work in.
Clues on exactly where it goes Some keys might give you underwhelming rewards while other keys might give you some really nice amounts of cash as well as contraband weapons, and you might even be pleasantly surprised with a bigger backpack upgrade or, even, a bigger plate stack for your character, which means more plates at any given time, which means more health, which means you're going to be able to take on the AI as well as other players a lot easier.
The gas, looting, strongholds objectives & contracts
Okay Let's get to in-game. When you deploy into the DMZ with your squad, you are going to be able to see a multitude of things. You could see a menu with the map on it, and you could also see all of the missions that all of your fellow squad members are currently doing. On top of that, you are also going to see a 25-minute timer.
When that timer hits zero, the radiated part of the map, which is a small area of the map, is going to be signified. By the nuclear symbol, we'll start expanding, and it's slowly going to chip away at the extraction zones that are available to you. Those are going to be signified on the attack map by the little guy going through a door.
In order to survive the damage from the radiation, you're going to need a gas mask as well as radiation pills. If you do not have a gas mask, you can use those radiation pills. They last for two minutes, and I think they will leave you immune to the damage from the radiation. Gas masks will do the exact same thing; they will tick down like the radiation pills.
Okay, so we're in the DMZ, we're getting started, and we want to know what to do on the attack map. You're going to get multiple icons all across the map, including strongholds, objectives, as well as contracts. can gain you a ton of cash Basically, you're going to walk up to the green icons; they can be for securing radioactive material, materials, securing a boat and delivering it, rescuing a hostage, and much, much more.
They're a little less complicated than contracts, they require much less effort to actually complete them, and they're going to require you to do things like activate UAV towers to give you UAV pings of the surrounding area as well as activate Sam sites to blow down a plane in the sky, which will drop a care package onto the map.
Last but not least, there will be multiple strongholds. Across the map, which is filled with very challenging AI with high armor tiers, you're definitely going to need a full squad to clear these out, and you're going to have to be as meticulous and as tactical as possible to get into these strongholds and take out all the AI.
These strongholds are going to require key cards, and unlike keys, you cannot take these out of the DMZ or bring them into the DMZ. You will have to loot the stronghold key cards either out of caches if you get lucky, but most of the time you're going to be extracting them off of highly armored enemies surrounding the stronghold in order to get in.