News - Top 5 "new" Most Overpowered Guns Warzone 2. Best Class Setup Cod Warzone 2 Gameplay
Now you might be asking why we do a lot of searching and destroying. Honestly. I just swapped to it and ran faster; it's really good if you want to get to the middle of the map first and stuff and pick off people; it's really good for that; or if you're like last alive and there's four enemies, you got to kill one, run around quickly, get somewhere else fast; it's nice to have; and then we got throwing knives if the other team pulled out riot shields, which they do a lot in search of.
I go ahead and throw on the thermite. I have two of them in the munition box in case I need more thermites. And then obviously assault-covered ghost, so that's going to be pretty much it, but this class right here inserch and destroy. It's just insane at every range; it's not that slow, as you guys saw at close range; you'll drop fast, mid-range.
You'll drop fast, long range. That's why I love this thing. It is just so good. The lack of recoil on this gun is so nice. Now we're going to run the Zon 35, compensated, flash Hy, or whatever shortens your radar pin. I don't care, but you also get vertical recoil and horizontal recoil, which is really nice.
You're losing ads at 5, but you're getting horizontal, five vertical, and 15—that's pretty cool. Then we got the MTZ, the Cinch Pro Barrel, and this one's insane because you're getting 21 effective and minimum damage range and 26 bullet velocity, which is really good. You're losing four sprints to fire a big whoop to do, and you're losing ad movement speed at seven again.
Big whoop, don't care; it's worth having all right. Trust me on that 50-round drum. Basically, you don't need this on search. I just feel like I like it on a search because there's a lot of times where I'm last alive because my team just put me with the bots and stuff, so if I'm last alive versus three or four people.
I don't want to worry about reloading my gun often. 50 comes in clutch Mor's do site just because it's nice and small, and then the MTZ Marauder stock for recoil control gun kick control 21 recoil gun kick horizontal 8 vertical 8 Here is the entire class setup on screen for those of you guys who need it.
Let's move on to the next weapon, and this is the BP50. This gun right here might look like it's only good at close range, but it might look like it's decent at mid-range. It's actually insane at mid-range. It's super good at long range as well, guys. I'm missing my shots here; that's on me. That's my accuracy.
I'm a bot, but it is what it is now. Actually, let me show you guys one thing quickly too: this class is built for hip-fire, so you guys can see right there that I didn't miss a single shot on prone with the hip-fire. Even standing up, you guys are going to see that my crosshair is a lot smaller and stuff, and again, it's really easy to hit a lot of those shots on hitfire, which is why I recommend this class right here.
What you're going to want to do is you're going to want to start shooting and advertising at the exact same time, and you're going to drop enemies so fast if you do that. We got the RF Crown 50 for recoil control and gun kick control. You guys already know we got the hip shot L20. For hip recoil control, I want to talk about CU.
This is actually important. Normally, I say accuracy is kind of useless, but we got a hip-fire spread minimum of 13 hip-fire spread. Max 13 tactical stances spread 12 that are important Okay, this one right here and also the CCG TAC are really important because you're getting even more tax spread on this one right here.
21), so it's really worth it in my opinion. All right, it's nice to have; it's good to have; it makes the gun really good. You're losing some recoil control; it doesn't matter, but you're getting Sprint to fire speed up at 13, so if you start, shoot this weapon before you ads. By the time you advertise, you'll have most enemies dropped; they won't even know what hit them, and they won't have time to react.
We got the Jack Revenger kit on this one, obviously for magazine ammo capacity, vertical recoil control ads, and movement speed. This one's really nice. Look, there's a lot here. You're getting a 15% increase in Sprint of Fire, or, I mean, Raid of Fire, bringing you up. 9836 rounds per minute, which is the same as 23%.
Sprint to Fire increases 19 ads and 30 vertical recoils, and then look at all that mobility. I can't even read all that right now. I'm being honest, you guys; that's a lot to talk about. That's way too much right there, so if you hear him yelling, it's because it's his gun insane, even for long distance.
Now my son's actually really happy, so if you hear him yelling, it's because it's his first time ever playing Minecraft. Let the guy play man. Let the guy play right here. We got the buffed MCW; that's what I call it because it was finally buffed, finally buffed, and now we got it. Chimura black Iron short barrel, the zon-compensated flash hider, the Brewin tilt grip, the Jack Raven kits, and the RB Rapid Strike Now you might be asking, Why am I showing you guys this class really fast?
It's because this isn't actually number five; this is a bonus class; this is actually my MCW, which I use for close and mid-range. When you get to that longer range, it's a little harder to hit your shots, as you can see, but close and mid-range, this thing is a nice SMG, but if you want an all-around, good MCW, there's this one right here, you guys.
I'm not even going to name the attachments; I don't have to just look at them. It's nice, it's good, and it's going to drop people in close range. No recoil mid-range no recoil long range No recoil whatsoever; this is the class with the least amount of recoil in the entire game. That's it, guys.
Like I said, three likes is impossible, but I have faith in you guys. I'll catch you in the next one.