News - New" Best Ranked Classes Season 3 Warzone 2. Warzone 2 Best Ranked Play Class Setups
Season three of rank play just dropped, and the metal was completely changed. Now, ladies and gentlemen, there were actually so many changes to rank play to the point where the game actually feels completely different. That being said, the MCW is going to be a little bit weaker now than before. If you hit one headshot, it would give you a four-shot kill.
They lower the headshot multiplier to the point where now it's always going to take five shots to kill. I do like that, and I don't like that. At long range, you're not going to really notice it, but up close, going against players like SMG, you're going to notice that a lot. We also got a couple new attachments.
One of them is this little chubby [ __ ] I don't really like it it's called the mor, , site I would give it a go you might really like it but for me I'll probably stick with the MK3 reflector, another thing that changed was for the muzzle soap I used to always run the l4r flash hider but then they just lower the Horizon a recoil control by 3%, it used to give you 13 across the board now it's 13 10 and 13 you won't really notice that whatsoever so the l4r is still going to be a great option to run another good option is going to be the competive flash hider keep in mind that gun might feel a little bit more bouncy and so I don't really like it the gun also feels pretty bouncy with the l4r, you just got to use the one that you like the most I don't really like how we're losing bow velocity either with the flash hider so typically I'm going to run the l4r.
What do you guys also run as the bitted break? I honestly, really like this one as well. I went all the way up to iridescent. With this muzzle, even though we're losing damage range and B velocity, it seems a little bit offputting, but you get so much vertical recoil control that the gun is so easy now.
I was mapping people across the map and so sticking between the bided-in comate flashhider and the L4R flash hider. Now for the next attachment, we are going to be going over to the barrel. You still want to run the MCW Cyclone with a long barrel. The reason you want to run this one is so you're not losing as much bow velocity.
If you look at the other barrels, yes, they are good, but they don't give you nearly as much bow velocity as you would get with the MCW Cyclone, so run that for the bow velocity under the DR6 hand stop. You did get a Nerf; it's not going to be as beneficial, but it's still the one that you want to run.
If you are struggling to use this build, he might want to throw on the x10 Phantom 5 Hands Up. I will give you guys another, like, very low-recoil MCW. But this is the one that like top 250 players and all the good players run in the game and then for the rear group if you want to run the RB claw PSL group this is going to give you that fire aiming stability the gun kick control and recoil control when you are making your own build fire aing stability and the gun kick control are going to be the two most important, things which the RB Claw is going to give us so if you guys want a screenshot there you guys go keep in mind the optic can be changed and the muzzle can be changed the rest you kind of want to keep these same for the secondary rocking the same exact retti class you guys can take a picture nothing really different with this guy and then for the vest you guys can see we actually have the compression carrier, and The gung Slinger vest I don't think people are really going to be running these two because you want to be able to tack Sprint for a long time you want to be able to move around a little bit quicker, while also still being able to run your covert sneakers we also got reinforced.
Boots, this one's going to make you immune to redu, to movement reduction effects, so I think it kind of counters act these stuns and things you still want to run cover because sound horing is huge and rank plays a little bit slower pace to where you really would hear their footsteps, so you want to be able to go flank and things like that covert sneakers.
The infantry vest is still going to probably be the best, but if you want, you can try out these and, you know, try some other combos. Have fun with it on the new update days, so mix it up and stuff. I'm just saying Pros are definitely going to still be running infantry, and the over Marksman gloves got a buff, just like the assault gloves Quick Grip gloves, which I believe got a buff as well.
You can swap your weapon very quickly; definitely go into a game and try these out and use the one that you like the most. Marksman gloves are still definitely going to be the best because they reduce the Flinch, so if the enemy hits the first shot on you, your screen isn't going to shake as much as before.
So I thought I was just like bugging, or I was just like I couldn't tell, but it actually was bugging. It wasn't really reducing the sway before, but now it actually is going to be reducing the sway, giving you more of a predictable recoil pattern overall, making these a lot better than they were before.
AAR gloves are going to improve the handling even more than they did before, and then ordinance gloves are still good on certain maps if you want to go for nade spots like in Karachi. And then Quick Grip gloves, you know, like I just said, so go around trying the ones that you want, and then we also got the High Gain antenna.
And then it says you and nearby Alley see nearby Alley radar pings from data. Yeah, that stuff doesn't even really matter too much you're probably going to want to run the EOD which that's going to wrap it up for the first main class for the Rival the setup is going to be pretty similar, but they did actually kind of gut this weapon, they lower the damage range by a ton and so it's not going to kill as quick and it feels like there's a little bit more recoil but with this build you're going to have Absolut Ely, no recoil whatsoever on the gun it's still really easy to use up to long range, but.
Because of these Nerfs, there's going to be a different SMG that might be a little bit stronger than a lot of Pros are starting to use now, so for the Rival setup it still is going to be pretty similar for the muzzle you want to run the pure fire muzzle break this going to reduce that side to side balance allowing you to map people across the map but there is also another very good Muzzle you want to run the compens flash hider it's going to make it so you're not really on the radar as long, and you just get overall like a ton of coil control.
And it did just get a Nerf the DR6 hand stop, but still going to be the best underbill. If you want to maximize your handling and mobility, or if you want more recoil control, what you can add is the x10 Phantom 5 hand stuff. I've been seeing a lot of people rocking this, but I don't really need the extra recoil control, and I'd rather have mobility.