News - Top 3 Fastest Killing Loadouts Season 3 Warzone 2
Best smg
The top three loadouts for every situation, from SMG to long range Beamer sniper support and sniper and the best time to kill guns available right now, with a tuning screenshot at the end of every build, let's begin with the number one SMG. There have been some changes, but Bass P-range buff still takes 600 milliseconds to kill, which is not worth it.
The Lachmann sub got the headshot damage. Nerf MX-9: More Sprint to Fire Speed Vasnov is also slightly dumpstering coming back to it, though Lachman's Up is the King of SMGs, especially since they improved the overall hip fire of SMGs. We're going to put on the 50-round mag and just go into the firing range.
If you look at the base hit, there's nothing added. That's already a fantastic combination. You can just swap around hip fire and add time to get all the bolts clustered here with some outliers. Obviously, that can easily be increased to the point g3p, which slightly increases sprint to fire speed, and you can go for even less hip spread and do some sliding hip fire accuracy as well.
You know at the end of the slide that you can have a little bit better hip fire that follow-up with the under barrel, and here we're going for the OPX 9 grip with almost no movement penalty ads, minimal can increase hip fire cures even more, and hip recoil control on top of that with cream and cheese triple attachments going on.
And you notice that that's just brilliant. Hey, look at that. If you then add your gun, it's still absolutely stable. It's going a little bit left and right wonky donkey, but that's not really a problem and can be easily taken care of with a Lachman TCG Group, which gives a little bit of recoil control, and then more Sprint to Fire and an aim down side speed.
Well, last but not least, if you don't like this left and right wobble, the LA Carter compensator, which is more or less the go-to for all compensators on SMGs, because it just straightens them out perfectly and gives you that recoil, going straight up without the side bouncing any more left and right, so you have the perfect actual recoil, plus you can start in Hip Fire without a single issue.
That's just brilliant. You want to take him down, no problem. You want to take him down no problem. Dave is possible, but your damage follow-up is tremendous, so don't even try.
Strongest long range
ow what's a good long range to pair with this? I know a lot of people have been talking about the TAC 56 getting buffed, but that was a mistake; it actually didn't get buffed in the ISO. Hemlock is still good on distance even though they said violently increase Rico, but the truly interesting gun is for me the stb556, which got a huge buff in time to kill, and if you want to turn this into a long range viewer right now, we're getting the 42-round mag, and yes, that's more than enough.
Trust me on this one: with high-velocity rounds, just get out even more reco. Smoothness going down here with a barrel and that's the Bruin to Rocco with a huge amount of Eureka, control bonus, but still giving you a chunk of bull velocity you cannot use a muzzle anymore but the RICO control bonus you're actually getting from the Bruin Toronto makes, it worth it tuning it slightly towards Rico's steadiness putting then on a site and here's the cool thing you do not have to play that weird low magnification, you cannot actually go for the vlk optic or the schlaga whatever it is you prefer tuning in for far and aim down side speed and I used to eye the under Barrel because well they do some chunk of Rico combination but look at above me that is Vern, ts30 which gives you Rico steadiness but not only that you tune this also to recourse stabilization and aiming idle stability all.
Stats make your long-range beaming better, ultimately leading to a monster of a gun that is very astute in the mid-range, but if you're going for the long-range, it's super easy to keep on. We've got a whole article on the STB, which is an absolute menace now.
Broken sniper support
For sniper support, the Chimera used to be the king to pair with the sniper rifle, but recently the Cronin Squall came around the corner, the new battle rifle that has a 10 millisecond slower time to kill but boasts also way more bullets with a 50-round mag kill and seven bullets only and has a 33-meter effective damage range instead of only 23.
We can improve this by using the LR barrel, which gives another 20-meter down,ctive damage range. Tuning this for aim down side speed and a RICO steadiness with the FSS OV laser to have a way better ad time on aim down side speed and spring to fire speed, since I don't like the Ironside. Which is this one here?
I really do need an update, which is the Chrono Mini Pro for me. It's because of the Crown and Squall as well, and then last but not least, since the gun has a high initial vertical kick and that's mostly visual because the gun actually doesn't have a recoil, we use the Tempest. GH-50.
One shot sniper
Which has a huge chunk of vertical recoil control but also some horizontal, making this the perfect combination for the gun with gun key control and recoil stabilization, creating a minimal recoil monster that slightly pulls to the left as you see here, and can absolutely on any distance even shoot the tiniest headpiece, the number one monster of a gun right now since it's the sniper support, the mcpr victus XMR, and the fjx Imperium, the new sniper, all can do one shot hatch on which one is the best of these now the fjx Imperium has 720 meters per second bull velocity, where the mcpr and the victus have only around 700, so technically the best but I have to say that the McPr has the best ads time paired together with an incredible optic, and not only that, there's something weird about how the weapon is swapped in with the FJX that you always pull out the gigantic gun and You hold it like this, and then you kind of back down, where the other snipers just get whooped out a little bit faster.
Now for the barrel: it's the 22-inch OMX barrel for maximum bullet velocity. Tune in this frame on side speed and aim walk movement speed muzzle. Goes for the Nisal 90 For maximum bullet velocity and also aiming down side speed ammunition, you can use the 300 Mag explosive of yes explosive rounds for velocity, and you can increase their damage range here. For the best advertising bonus, you actually reduced down to a five-round Mac, which gives you minus 50 milliseconds as well, together with the FSS OV laser on aiming out of stability, and worst-case scenario Sprint to fire speed probably because you might just sprint to snipe and get someone down, especially because the MCPR just does have for a long-range sniper 100 milliseconds faster ad time than the victus.