News - Warzone 2 Top 5 Best Loadouts After Update. Warzone 2 Best Loadouts
I'm giving you guys the top five best meta loadouts for Warzone 2. These loadouts are going to be very easy to use; they have very little recoil, and you'll have a very good time using them just because they kill super fast. And with all the things getting nerfed, you need a good weapon, so we're going to start out with the two most popular weapons.
These are the best ones to actually use both long range and close range, so we're going to start out with the ISO Hemlock with the Harbinger D20. This is for sound suppression below the velocity damage range and reclosing movements. Now the cons are aim down sight speed, aim stability, and aim walking speed, but increase the bullet velocity to 0.87 inches and the recluse movement to 0.54 ounces after that, and it doesn't get better.
F-tag number 56 is for aiming out stability, hip fire accuracy, and recoil stabilization at the cost of walking speed and aim-down sight speed. Now there are some things you actually have to keep in mind, but I'm going to get right to that. It's very important that you increase the amios's ability by 0.35 inches and its stabilization by 0.65 ounces, and don't change them beyond that.
This is good, but without the tuning, it's not going to feel as nice as you would actually think. Fielder t50 now put the damage range at 0.17 inches and the recoil setting at 2.15 pounds. I know that seems small, but trust me, this is where you want to set it. You don't want to go beyond that because it doesn't really help and actually does more damage.
now sells with damage range bullet velocity, hip fire accuracy, and recoil control at the cost of aiming outside speed, hip recoil control, and movement speed. Put a 45-round magazine, I mean, that doesn't really need to go into detail except that you lose movement speed and downside to be reload quickness and sprint to fire speed if you want to keep that.
Take it off, and you'll just have 30. Last but not least, a map of V4 Set the distance to far, all the way maxed out, and then here's the outcome. I mean, it's super easy to use. In fact, you shouldn't struggle using this weapon at all; it's probably one of the easiest weapons. You now have great accuracy with it.
You barely have to hold your thumbstick down. It's just a perfect gun to use, but please try that out then. We have the Vasnav now, and I think anyone who actually plays ring play will be happy to see this build right here. I mean, it's not exactly the same rank-play build, but it's very, very close, and it's very easy to use.
It also has very little recoil, so because of all that, it's a fantastic weapon to use. War Zone 2 gets the job done very quickly, and you can absolutely shred, so you start out with Kaz 1 381 millimeters for damage range, hip fire accuracy, and beloved velocity at the cost of aiming outside speed and hitting recoil control.
I did not change the length if I increased the weight by 0.34 pounds for request stainless, put on the 45-round mag, on the true attack grip for Sprint to fire speed and aim down side speed increase at the cost of recoil control, but the Sprint fire speed to negative. Point 15 inches and the recoil stiffness to 0.58 ounces, but on the broadside fct, for aiming stability, crash movement speed, aim down side speed, and sprint speed at the cost of aiming walking speed and recoil control, set the aiming accessibility to 0.70 inches, and I basically maxed out the inbound size because at negative 3.30.
I mean 3.87 ounces, and, here's the outcome now, here's the thing you want to keep this close to medium range. It's going to be a really tough battle at long range, and you can do it, but the main thing is that I'm just going to use this close to medium range; that's its main goal, and plus, with all the other SMGs actually getting nerfed, this is a stand-up you can actually use; you're not going to have a hard time, and the ads are actually pretty good, so you won't have trouble just getting into the fight, winning it, and then moving on.
Another thing is, you know, long-range fights, you basically need to keep them to the ARs; that way, you don't even have to stress in the first place; just get the swap off; you're short to medium range, and you'll be good to go. Another thing is the Fennec; the Fennec is still a good SMG, but I don't think it's the best anymore.
I honestly do think the Vasnav is the best now if you want to use the Fennec for fast range, though. This increases the damage range to 1.25 inches, and the recall says this at 0.32 pounds, but on the 0.45 auto-pressured ammunition, the bullet velocity is 5.52 grains and the damage range is 0.25 Gs, going on the Fennec Mag 45.
I mean, obviously there are cons, but I recommend keeping it on there for the authentic rubber grip for Sprint fire speed and aim downside speed at the cost of recoil control. Put the right to fire speed to negative 0.16 inches and the aim down size speed to negative 0.68 ounces on the agile Assault 7 stock for sprint speed and walking speed, crash movement speed, and aim down side speed at the cost of aiming stability and recall control, so I maxed out the aiming out of stability and decreased The weight is negative 2.06 ounces for aim-down sight speed, and here's the outcome, so this thing is still really good.
You know it'll still get the job done. It's not a long-range SMG, so please refrain from using it at long range. I'm just going to have a hard time with the burst fire, but this is basically for short and medium range, and if you try to keep it that way, you'll do well with that. If you try to do long-range planning, it's just not going to work out now.
I mean. I would honestly recommend having a long-range weapon ready at hand so that you'll actually be able to protect yourself and not have to rely on this SMG for long-range gunfights; otherwise, you're most likely going to lose. has a stockless mod, and I'm kind of surprised. I didn't think I would want to use a stockless mod for the MP5, but it works pretty well.
So, this increases aim downside speeds; we're into fire speed movement speed and hip recoil control at the cost of aim recoil control, aiming, stability, and clinch resistance. I put on the VLK laser, but I did not tune it. I mean, you can tune it if you want to, but honestly, I would probably just increase the Sprint's firing speed.
As you guys see, the more you increase the Sprint's firing speed, the more accuracy goes down. I mean, it's okay if you really want to. I think the Sprint fire speed is already pretty good, but if you want to tune that, that's what you can do with it. The VLK laser M7 MW helps to improve the aim speed, the aiming stability, and the firing speed.