News - This Smg Makes Warzone 2 Zombies Really Easy Season 3 Reloaded Dark Aether Tips

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All right guys, so today we are going to be taking a look at one of the top best meta SMGs to use in Modern Warfare Zombies right now. I'm talking about the Rival 9 now. I've always loved this little SMG, but I'm telling you here in season 3 Reloaded that this thing is an absolute beast. Beast, we're going to end up doing a bunch of testing here inside of the red tier zone, and then I went up and I did the red worm with a bunch of other dudes, and then we're going to go on into the first dark ether and complete that.

I appreciate everybody's thoughts on the article today if you're into zombie content or anything Call of Duty. We just hit 177, 000 subscribers. We will be getting into everything about this SMG, but really quick, I do need to give a huge shout out to today's sponsor. If you guys are looking to unlock the new MW3, camos such as Interstellar or Bor Alis, or possibly even play in some bot lobbies or get all the best schematics and Modern Warfare Zombies, then be sure to check out Mitch Cactus; they're the biggest and most reliable sellers with heaps of brand new offerings for rw3.

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With completely safe and legitimate services for Xbox, PlayStation, and PC, and thousands of great reviews on Trustpilot, you guys should definitely check them out. Be sure to use code RG at checkout for 5% off your entire order for a limited time only. You know, I ended up seeing one comment here recently on one of my articles about the Rival 9, and I was like, Yeah, that gun is a beast.

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So, you know what? We ended up coming in here with the Rival 9, and of course we ended up coming in here with a legendary ether tool and a Flawless Crystal. I just needed this thing to be as powerful as we could get it right off the bat. We ended up doing one HVT inside of the second tier zone, which we absolutely destroyed, and then I came out inside of the red tier zone and we did a bunch of testing.

Now I did a weapon raid stash contract, and we were able to just sit in the building and chill and test it out on this Mega Abomination. Here and just ended up melting him in a matter of seconds, and as you guys can see here, this rival 9 has absolutely no problem just taking on hordes of zombies out here.

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Like, look how many zombies we're just shredding through right now. this gun really does have a lot of things that I really do like about it and there's not too many things that I really don't like about it I think the only major con that this thing does have is I do find myself running out of ammo some, times but if you're picking up ammo from all the zombies that you're killing you shouldn't be having too much of a problem now if you guys do have magga holding I would suggest that you use it you're going to end up with I do believe 550.

Rounds, and then if you don't have the magga holding, put please slap on the largest mag which is going to be the 50 and then after Pack-a-Punch in it you're going to have a 100 rounds before you have to reload so it's not too terrible I would say that without that largest mag, you might be struggling with ammo a little bit, and it might not seem as powerful to you.

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Also, you do not need a legendary ether tool to use on this thing if you guys do have an epic that'll work just as well. The pros with this little SMG are that it is just as powerful as all hell; it's incredibly, and Snappy's movement on it is just insane. I definitely got to say I feel like this is one of the most underrated SMGs in modern warfare zombies.

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There are a few people that I've noticed that don't really like this weapon, but for the most part, everybody that I've told to try this thing out usually always comes back and says. Yeah, that thing was awesome. As you guys can see, we ended up doing the red worm, and there weren't too many people with me, but there were some people there.

It's kind of hard to judge the damage that was actually done to the red worm, but I felt like it was doing pretty well. I do have to say, though, that if you guys are going to attempt to do the red worm solo, just do it with the VR11. You can get it done with things like SMGs, ARs, and stuff, but the damage is not even close to what the VR11 is going to be doing to that worm.

I also parked a vehicle, right outside of the worm fight, just so that way I knew that I could jump in that thing and head straight over to the dark ether once we were done. Contrary to popular belief, you can actually do worm fights and then go into the ethers and stuff. If you don't have a scorcher, you just have to think smart.

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Just bring a vehicle and make sure it's really close to the worm, and make sure that you hit one of those ammo stations before you take off in that thing. I've had some incredible close calls trying to get inside of a dark ether, and my gas mask breaks, and I'm sitting there just going to let me in, but the Rival 9 really does seem to be handling these dark ether zombies.

really well, we are going to be doing this escort mission first just so we can get this thing dealt with, and out of the way, personally. I do think this is definitely the hardest contract to get done inside of this dark ether. I do have a few tips that will make this contract a lot easier for you, especially if you guys are doing this solo.

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A few of these I didn't do during this mission, so it's kind of a do as I say, not as I do kind of thing. This first one I actually did, so I brought in a few monkey bombs and cashmir, just specifically. For this contract, I know what some people are probably thinking; they're like, wouldn't you want those for the Ether extractors?

No, the decoys should be able to get us through those just fine, and then we also do have the ether shroud if we have to use that. What these cashmir and monkey bombs are really going to help us with is that whenever this ACV is going to come to a stop, that's when a lot more zombies are going to spawn in it, especially on all sides of it, so be sure to throw out one of these things.

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It's just going to get rid of a lot of those for you. This ACV is going to make three stops in total, so I would just make sure that you at least have three of them, and you should be good to go. There is sentury and guns that are all along the path of this thing, so if you want to bring in a couple of those turret mods, that'll definitely help you out, and as you can see right here.

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I'm actually getting ready to jump off once you see this building. You can run in here and refill your ammo if you need to do that. Also, bringing in a sentry gun to put on top of the ACV will help you out just a little bit once we come to our last stop here. This is probably the biggest tip that I can give to you guys for this contract, because I know this last part gets really difficult.

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