News - The Secret "vaznev 9k" Class Is Meta Warzone 2. Best Vaznev 9k Class Setup
Recoil pattern
I'm actually surprised it's taken me this long to cover the Vasnev 9K because it was a metal weapon in Modern Warfare 2. You've covered the M4 and the Tech 56; I've covered basically every meta, Weapon in Modern Warfare 2, and I just kind of forgot the Vasnev even existed. I scrolled over the weapon, and I'm like, Wait, I forgot that was a thing.
So we're going to get you my best attachments. My best H build here in Modern Warfare 3 for the Vasev 9K holds its own. That's all I'm going to say. It feels extremely good. It feels better in this game than it did in Modern Warfare 2, even though it's not as good as it was in Modern Warfare 2.
Best class
I don't know if that makes sense to anybody, but the weapon does feel Nice starting us off here with the ultra-zette stock for aim walking speed and sprint speed. A perfect attachment for this weapon because of how aggressive you play with it, you're going to gain some stray speeds and overall movement speed to get around the map, which is self-explanatory.
For the rear grip. I have the demo X2 grip for gun kick control and recoil control that's going to give you 7% across the board, which will help you with your farther-range fights at the end of the day. This is an extremely important attachment, so for the magazine. I am choosing the 45-round mag; back in Modern Warfare 2.
I wouldn't have run a magazine on this weapon, but with the increased ttk, in a 6v6 environment. I do find that the 45-round mag is something I like to run. You don't have to run this if you don't want to, but I do find it more successful to run this for the underbarrel. I have the DR6, hand stop to increase your aggression even further with aim walking speed, aim downside speed, sprint to fire speed, and movement speed.
The big things I'm targeting here are the aim-down sight speed, which is going to increase it by 8%, and the sprint of fire speed, which is going to increase by 7%. In our final attachment, we have the Z-compensated flash hider for vertical and horizontal recoil control, along with the fire aiming stability, aka visual recoil control.
I don't know why this weapon feels so shaky in this game. I don't remember it being this shaky back in Modern Warfare 2, but this muzzle does a very good job of controlling that visual recoil while giving you 5% of the horizontal recoil control and 15% of the vertical recoil control, so there's all of your attachments as always if you guys need to copy them down.
I'm going to be honest. I think this weapon could compete in The Meta. If I'm being 100% honest, it feels pretty good. It's definitely not as good as it was in Modern Warfare 2, but when it comes to the rest of the SMGs in this game,. I think it kind of holds its own. After using it and playing around with it, it's pretty good.
Still, I'm surprised no one's really talked about it. Here's the rest of your load. Not much more to say; let me show you the Vasm 9K here with a couple of game plays.
Dome game 1
It seems rather appropriate that we're throwing it back to Dome here with the Vasnev 9K. This is my first time playing Dome since it was technically released. Here, guy, kind of read me: I'm going to do the same routes as I would normally. Supportive, there are good shots of him getting lit up, okay?
I'm going to wait for teammate support. Here we go. We're just going to hit the advanced. I fully got to whip around here. They're going to be right. Sing, this could be free because it's 20. I don't need a nuke by any means. I don't need a nuke, but I do want to win. As always, this hill right here was always one that messed me up, and up, and it messed me up because, reloading, I'm kind of tired, and I'm kind of scared too.
The spawns are definitely not the same; it's brutal. I'm going to see if I can hit a flank. Go all the way around here if I don't get a nuke. I'm probably not going to trip, but because I'm close, I really want it. Get lit up. Why the heck are you guys? Around Commit SEC, the taking I'm tweaking, changing standby.
I might just sit here lowkey cuz I think they're going to spawn behind me by to gas cuz, well, no, my teammate's in here, and my teammate's in here. I don't know, they have a mosquito drone. I'm not damn. Building, what the hell? I don't know why I've been lagging like this. I have been trying.
Sure, bomb me. I don't know why I've been lagging like this lately. Check my internet. There's nothing wrong with it. I'm not like getting packet loss; it always stabilizes itself too, so that's what confuses me the most, because I'm skipping like crazy right now because my bullets are ragging, fine, so I don't know confirming the hard point stand.
By dropping them, I'm just going to have to try my best to not move much until this stabilizes it always. This, I don't think so, throwing all righty 70 kills with the vasnev back on some, Dome suu.
Das haus game 2
So the first time I played Dos House, when the S SOA subverter came out. I got a comment asking me to just run the Swarm so they could see what I'm talking about—how it doesn't get kills or anything like that.
So that's the primary goal of game number two here, which is just lock. I don't think it's going to be this season, but it very well could be at the beginning of next season because we really only have like 20ish days. Reloading should kill him. Yep, all right, we'll do another swarm. I mean, the swarm really got more kills than it normally does, honestly, the first time, but you're really going to see in this one that it's pretty.
Itav, all right, I'm just going to hit the nuke because I'm literally out of time. I got 111 kills in like a 7 and a half minute recording. There's not much to talk about when you're playing a map, like,