News - The "fastest Killing" Class Warzone 2. Best Class Setup - Warzone 2 Gameplay
No joke I think I just found the best bass P-class setup in Modern Warfare 2. So the bass p is a new SMG in the game; it's disgustingly good, and you guys are going to love it. I think it's one of the best. The first thing that you want to throw on to this bass cleat plea is, "What the heck's a plea?" Please set.
I do apologize for that, but yeah, you know, the day goes on. All right, so here's the class, man. The first thing, for some reason, is that I threw on the 50-round drum in my class setup but in game I didn't get it.
50 round drum
I don't know why it didn't work; it just didn't go into the game, so I was playing with 30. So for this article, we're playing with four attachments, and it turned out to be really nice.
Now the thing that I recommend is sometimes running it on the larger maps. If you're on a larger map, you do lose movement speed to be on your side, but if you're on a larger map, run the 50/50 round drum, but you do lose movement speed, reload quickness, and sprint to fire speed, which kind of defeats the purpose of this class, so I'm kind of happy it didn't work out and it didn't actually go on in the gameplay, but it still is a very nice class.
So the first actual attachment that we used within this article is the S H.
99 you guys know what attachment I'm talking about; I can't pronounce it; it's whatever. So you got sound suppression and bullet velocity, which are really nice and are good to have, but I don't care about those at all; what I care about is the recoil smoothness and the recoil control now you might be thinking.
Like you, this cross is supposed to be built for speed, so why would you throw on this? So on, it's pretty accurate, it's pretty nice, you can hit your shots, it does have a bit of a kick to it, but it is really nice regardless. Now the tuning for this is ADS up and idle stability up as well, all the way to the max for both.
Mid-range is just all over the place, and it's really hard to hit those shots.
4 thunderfire
It gets rid of recoil control, hip fire accuracy, and bullet velocity; those are all cons of this attachment, which is why I needed that muzzle on it, but with this one right here, what you get and what I love is ADS speed, really nice movement, speed, and hip recoil; control, which really comes in handy now; one thing I want to say is I wish you got sprint to fire speed with this class.
I don't understand why you don't get it with this attachment; it doesn't make sense to me. I wish you did get it with this attachment, but it is what it is, and we're going to run it without it. So going into the tuning for this one, I put the recoil steadiness all the way at the top because, in terms of actually using this class, I don't care about it too much.
In terms of actually using this class, and then I put the ads all the way to the top as well because, come on, it's the ABS and you want this class to be nice, and thank God the recoil steadiness and ads are on different slides because if they were on the same one. Another attachment on this class that's not tunable is the BR stockless.
Mod now normally in this game when you take off the stock, the gun has disgusting recoil like it's really bad to control and really, really bad in general, but this one here, if you look at it there, there's not much recoil taken away from it; you do lose coil control aiming, stability, which means when you're aiming on sites before shooting, and flench resistance, so you do lose all that, but it's barely noticeable when you're actually in game.
When you go into the firing range, it is noticeable, but when you're actually playing the game and running through the map, especially the shipment in the shoe house, you don't notice it whatsoever. Now for the pros. It's already 10 o'clock; I'm recording this audio at 10 o'clock, but anyways, the ads for Sprint, to fire movement speed and hip recoil control, are all pros, so those are great, and I really love those in this class right here.
And this one is flinch resistance now; normally I would -- well, actually. I wouldn't really run this right here as the rear grip, normally.
Bruen flash grip
I would honestly run this one right here, which is the Bruin flash grip for Sprint to fire speed and ads; you lose too much recoil control with that, so at least with this one here, we get our Flinch and our resistance back, the ones that we just lost on the last attachment, so when we're getting shot at our guns, they're not going to kick up in the air like crazy.
Like I said, if you want to throw on the 50-round drums, it's all up to you, but honestly, I would run the class the way it is; this looks good. Look how tiny the gun is, and it's still an amazing weapon to use. We're not going to send any likes or anything, so let's go for a thousand. I don't know; I just contradicted myself.
I think that's the third time I say it; I'm out of