News - The Best No Recoil "taq Evolvere" Class Warzone 2. Best Class Setup
Recoil pattern
So the T-Evolver kind of got a nerf, but I don't think it was a real nerf. I think it was just bugged out. The fire rate originally was pretty fast with the tack evolver with the 762 rounds, but in the season 2 reloaded update, they actually fixed it completely, and it has a quite slow fire rate, which does make sense as to why they did so, and now it's a slow firing with virtually no recoil and a high damage value type of weapon.
It can be three shots with a head shot; that's all you need to know about the thing you got. No recoil it's extremely easy to hit shots with not the fastest pace, but I enjoy it, so you guys should too.
Best class setup
Let's get it started here with a stock, and this one's a little weird because you look at that and think, What are you actually gaining here?
There's no recoil being gained. What's the point of this? It's that fire-aiming stability. It's all your visual recoil. This attachment alone is extremely important to your visual recoil, and I highly recommend that if you don't believe it, put it on or take it off. If you put R on the weapon and then put it on, you'll see exactly what I'm talking about for rear grip.
We have the XRK response grip for aiming, idle sway gun kick control, and recoil control that's going to take care of a lot of The recoil on the weapon in this particular case is 10% across the board and an extremely important one when taking farther-range fights for the magazine. I'm going with the 50-round 762 belt; it comes in stock with 100 rounds there; you can run that if you want to, but personally.
I don't like my weapon being super slow, and as you can see, we are gaining a whole lot to not only aim down sight speed but also mobility; sprint to fire your speed. Just everything around the 50-round drum or 50-round mag did a pretty good job for me. I am going with an ammunition type here with the high-grade rounds to increase your bullet velocity and damage range, and it's pretty simple: all of the barrels that give you damage range on this weapon slow down the weapon.
Significantly, And I'm not into that. I don't want my weapons to be as slow as a slug. I do plan on moving around a little bit, whereas the high-grain rounds only sacrifice a little bit of recoil control, which is not a big deal since we already targeted a lot of that recoil control in our final attachment.
The Zam compensated flash hider for even more fire aiming stability but also vertical and horizontal recoil control, 5% to the horizontal and 15%. There's nothing too crazy, but the weapon by default has a pretty easy recoil pattern to control with that slow fire rate. There's all of your attachments on the screen, as always.
I don't know what's going on there with the stock; it's the SA Killin NOA. If you guys need to pause the article and copy that down, the weapon's kind of. Over by my face, I don't know what's going on there; it should be in the middle of the screen. It doesn't matter if you copy it down if you want to; as always, there's your entire load out as well.
If you guys want to copy it down, I'm going to jump into the gameplay and see what this weapon's cooking with. It's not the best LMG in the game by any means, but I have fun with it, so I'm thinking you guys will too.
Taq evolvere gameplay
I hope you guys enjoy it. I feel like a lot of people didn't know this, but the tack evolver, Got a nerf to it when you run the 762, In rounds, the damage remains the same, but the fire rate is much slower. I don't know if it was a bug, but it was the same: fire rate. As they're all around me, it's kind of horrifying.
I'm just going to play it slow for a second. I'm two kills off my Advanced UAV already, so I'm not trying to risk it for the biscuit. I also don't want to give up free time. Here, bam, let's hit this route, right? In enem Perimeter, they're right here, so I'm just going to hold this angle right.
Here, they're not pushing this way, so I'm going to rotate; they're going to go in the middle. Watch it; don't count me out, Rel, so we got a wsp swarm, right? There, I believe I'm on an 18-gun streak. We're going to hold the advanced UAV just for a second. Maybe I can pick off one more kill on my R.
Yep, there it is. Now we're going to hit it. Let's see if we can pick off 10 kills, although this is not the easiest task. We're not going to act like it's easy. UAV, come around the corner, and there we go: success. R him like a book, very smooth gameplay so far; you're seeing how I'm playing with it.
I'm keeping my distance, and I'm avoiding close-range engagements. Not necessarily my play style, but I find a lot of success with this thing regardless of whether it fits my play style or not. Money with this hill being open is definitely the best scenario for me, because other than that, there's not many places for the swarm to do work on this map.
I don't know how much movement we're going to see from them either, because they know if they come outside, they're. Nothing dang whatever that was; it two-shot me. Interceptor felt like I died; instantly, boom sticks got a mosquito drone. You know what that means? It's probably going to kill. Me just doing my friend 62 kills I definitely slowed my pace down, but I also think they slowed their pace down, which doesn't help when you're trying to be a little faster-paced.
Yeah, we have spawns for this hill. I'm going to jump up right here and watch my crosses. I'm going to assume they're all over the restaurant, so we're going to, yeah, we're going to hit the back.