News - Stop Using Wrong Sniper Rifles Warzone 2
Let's look at all their damage profiles, and I'll crystallize out those that are absolutely amazing, and I have deals for you that I have never shown so far. Let's begin with the Sab and the Lab. Their marksman rifles technically, in their first damage drop off, only do insane hatchet damage of 200 and 165 to the body, but if you're actually looking for the four assist range, which is 44 meters plus, they only do 111 damage to the hand and 92 or 50 even to lower arms and legs, so you cannot land a three-shot body shot if you in any way hit lower arms, legs, or whatever; it's crazy how useless they are.
Compare that to the SPX, for example, where the SPX still has the longest range and has a 216 headshot, and then with anywhere else on the body you could down someone, and it does only 128 to the chest, so with a chest chart and anywhere else on the body they had obviously you would not lend a two-shot as well, so the SPX is also wide, useless, and you cannot down someone with two shots.
I wanted to build a very quick snipe super whipper snapper spr because it's going to be amazing. It's problematic here, though, because that's 99 damage to the chest, 55 damage to the lower arms and legs, and 63 damage to the shoulders. You know how sometimes someone turns on you? If you hit him in the chest, fantastic, but if you hit him anywhere else, screw.
So for the marksmen rivals, we completely mark them off and do not use them anymore, but what about the snipers, though? First, with the insane bullet velocity, looking at the M3BR, things get a little bit more interesting; it has humongous headshot damage. I think it does, like 248. Or so the MCP's humongous heads are damaged around 249; they're surrounding 250, so it lands one shot if you have not reached full HP, then it does 156 to the chest and 94 to the upper arm slash shoulders, which would be a two-shot.
Also, if you had the throat for 180, you could also have it anywhere else on the body and two-shot someone. Here comes the kind of problem if you now hid in the chest for 156 and then you had lower arms or legs because the opponent is moving and jumping whatsoever, that's all. All seven damage and that would not give you a two-shot kill, which is a problem.
I think, because with this super hit scan rifle, you kind of want to be able to land this two-shot kill, especially with no bullet drop. Point like soon it's, kind of bad comparing that now to the Victus XMR, which was known as a one-shot sniper, and it still does 248 damage to the head, so if you're minimally damaged if you just jumped off a building and someone hits you, you're down this.
186 to the chest on the longest range, then 90 plus whatever on the body, and that is 250 damage, however so. As long as you hit a chest shot, you can hit wherever you want afterwards to down someone, which means that I would not actually even aim for the hand like trying to hit a headshot is useless.
You can try to aim for the neck, like, for the chin area, but there's never a reason to actually try to get this perfect headshot spot because no matter where you hide, it's a two-shot down. So you just want to hit the end of the day and get that shot in, and with the signal 50, it's the same thing; interestingly enough, it has 173 to the chest and then 90 plus wherever on the body as well, making it an absolute menace to destroy people left and right, especially with a quick double tap tub you get down.
I love the signal, but the ads are quite slow, so I made a new build that's a bit more whippersnapper. Ammunition still goes for high velocity, no question about that. For Ebola's velocity and damage range here, just pull it out. Then for the barrel, it is the 29-inch barrel; there's no other barrel.
The others are really not worth it. Then, for the muzzle, you would usually go for the Brewing counter-ups. The nil sound has half the bowl of velocity for only 34 milliseconds plus, and it's still enough, especially if you can tune this towards bullet velocity and downside speed. For the best advertising speed, you want the laser.
The laser makes no difference if you take a choreo or an FSS; one is red, the other is green, so choose the one you kind of like more. The last ad's speed: you could take a stock, but it's 10 milliseconds, and for the optic, it's actually 14 milliseconds. Here, I choose between the bullseye and the forge tag Delta, so these are kind of like the three you can choose between; it's minus 14 milliseconds.
This one here, for example, has just the Red Dawn, and the cool thing is that with the lower magnification, you actually stay a bit closer to where you start shooting with the higher magnification. You don't do that if you like the bullseye optic, which is the Chevron, but a lot of people don't actually enjoy the Chevron.
But if you stay closer to where you're shooting, you can ask for or take these follow-up shots, especially in the 50- to 100-meter range. This build makes the signal even more viable than it has ever been before, Victor. XMR gets the same treatment to make it quicker. Ammunition is still traveling at high speeds, and in this case the damage range is out as well as the laser being the accurate shot because I just like the rat one, and if you like the other one more, then you're not going to take a barrel.
There's 170 meters per second for the barrel, you can get 110 meters per second with a nil sound, and only plus 34 milliseconds of added time to tune this to its bullet velocity, it gets even more bullet velocity, so that's roughly the same as the barrel roughly, now I want to reduce the Eds time even more, we can take the stock, and here we have the Rye stock for sprint speed, enemy side speed, and we can tune it for its aiming stability, which is very important, and non-side speed, and then for the optic again we're choosing between the three Bullseye.
Ronin, or Forge I tried playing around with thermal scopes. The problem with the thermal scopes is that they stop working after roughly 100 meters. You only get a black outline around the character, which is hard to see. I mean, up to 100 meters is very good, but afterwards it's kind of useless.
So we're going for the Cronin or the forge stack Delta, whatever you prefer, and again, the gun has such a low hit-scan bullet drop that you don't really have to worry about having maximum bull velocity with this. Now if you're struggling to find sniper support, we have the top 5 sniper awards ordered from time to kill right here for