News - Better Than Every Smg Warzone 2

best chimer class warzone 2

I played the new gun, the Chimera Honey Badger, for 24 hours straight to find the perfect SMG and sniper support build for you. It's a fast-moving EDS zooming assault rifle that actually has a very good effect on damage range and reminds you of the Kilo from Warzone One; it might even be better than all the SMGs out there.

There are two class setups with fully tuned screenshots at the end. The end-base camera has 30 bullets, and with a very fast fire raid, you kind of burn through them extremely fast. And yeah, with a basic one, you can't really get this guy down. I mean, the required pattern is a simple one. It just goes up and to the left and is relatively small, with a pull in the beginning straight.

To the left and a big cluster here, but for the barrel, we have two SMG ones and one perfect one for the range, which can be tuned for Rico steadiness, and also you can pull out either damage range or ad speed since I really like the snappy ad speed the gun has. We're going all the way to the left on the magazine side, and you can go down to 20 or up to 45.

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I've tested this quite a lot, and I have to say the 45-caliber round is really what you're looking for because if you once missed a shot with the gun, you're kind of already burned through; that was seven bullets gone already. If you then have a trail of missed shots, you're going so fast that you barely have any bolts left to actually beat your opponent.

Now the iron side is pretty good, so I don't actually rely on an optic here, but I'm going to give you an optic and a no optic build. If your vision is not that good and you can't play without an optic, use the Chrono Mini Pro and tune it for downhill speed and long shots. You're fine with the ironside; you can put on a laser, and that would be the vlk, lzr, or laser for the sprint to fire speed.

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Now, one problem is that the ammunition doesn't have high-velocity rounds, so you can't actually get bonus bullet velocity like this, which stings. We're checking here on the muzzle instead of the horizontal and vertical recoil, control ones for the Castovia D's 90. It gives you both sound suppression and velocity, smooth recoil, and recoil control.

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The Zulu, for example, actually reduces your damage range; you don't want that, so we're getting a wee bit of Boulevard velocity that we can tune out even more and we can get more aim down side speed, which is quite nice now. Four attachments are already set; we could go for an underbarrel stock or rear grip if we're looking at the Zulu.

Let's look at how our graph for recoil actually shows gun pulls up and to the left, which speaks for the phase three grip of the Commando and, potentially, the F-Tech Tiger. Let's try out the face three here and tune this towards aiming idle stability and recoil stabilization. Don't worry; we'll also try to determine how steadiness influences.

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That's why we're now looking at stabilization. It does feel good, especially in the visual shake, but now you have stabilized it a bit more horizontally, and that might not necessarily make it better; at some points, it might actually make it feel worse. I think this is a good one, but you also notice that, nah, you know what, it was actually better without a grip down here; it felt really nice and congruent, whereas this one is actually getting a wee bit more shaky due to introducing The recoil stabilization What about steadiness now?

For that, we could try out the Precision 40, the Bruin tilt grip, or the Merc 4 grip. Let's slap on the Merc for grip and tune this towards AIM and side speed. You could also go for hip walk speed or hip control, but I do usually leave them that way, and if we're now looking at what we have here, we're going to find some space.

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In this case, it might actually be steadiness because you notice that the steadiness actually makes this nicely fit together, especially here at the end where we have the big cluster happening, and that does feel plenty good. Especially, you get a bonus of aimed side speed, and it does feel very good in the side speed department in my eyes—kind of like how snappy this is.

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You're shooting this, you're shooting that, and you're shooting even these very easily. Here's the third option instead of the grip because the record is fine, and that would be for the Rio grip to actually go for the Flash, and the Flash allows you to tune a wee bit towards Rico's steadiness and spring to fire speed even more, and that gives you.

A wee bit Snappy again wee, bit Snappy again. And the record still feels extremely good; that's a little bit of a "choose your poison" situation; you can handle the recoil already decently, and you notice this is fine for you, especially with the Einstein; well, then you're good to go use that now.

For some reason, this gun is also an absolutely incredible SMG, with a good effect on damage range considering that all SMGs usually do not reach 11 or 12 before falling off, but this one has a couple of more meters to offer for the SMG build. You have two barrels, the 6.5 and the OP40, and that gives you a known sidespeed movement speed, and hip Rico controls this.

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One also gives you a bonus for damage range, which is kind of funny because you can choose the vorpal, and then instead of going for damage range, we're actually going for aim down side speed and some more recoil steadiness. I've never heard of having that for a laser, so we're going for the VLK LZR once again for the unknown side speed to sprint to fire speed and magazine.

You still want to have the 45-round mag. If you can handle the 30-round magazine, it would actually be better to make this a more snappy-feeling SMG, so let's try it with a 30-round magazine rear grip and slapping on the sprint to fire aim down side speed. Bruin flash grip that we had before tuning this to its recoil stated that still because our ad time is crazy and Sprint to fire speed, we're now going into the range already, like look at this, absolutely snappy ads.

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Just flying into your hand, movement speed is also very good. Even the jumping ads are now, if we're looking at the recoil here for this. For the longer one, also done in pattern, we have obviously more or less than before; it goes straight up very fast, and then it has the cluster at the end, which looks extremely nice right now.

chimera

doesn't seem like we have to do much in the recoil control department, so we could go for a stock here that gives us even more aim-down speed, but it would give us a huge minus on Rico control. We can go for more aim downside speed, but here as well we could even go for aim walking speed, but I think I want to tune out a little bit of aiming stability rather because it really keeps us on track.

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