News - New Top 5 Overpowered Guns Right Now After Update Warzone 2. Warzone 2 Best Class Setups
Since I don't have this weapon maxed out, I can't actually tune it, but if I did, it would just increase the overall mobility. On one of the attachments, I would increase the aiming stability so there's a little bit less sway on the gun, but we got the VLK for more mobility. If you don't really like the lasers, you can throw on an optic or you could throw on the high-velocity rounds, and then we got incinerators Today, and that's probably annoying.
Over-pressure might be good too. Um, actually, no high velocity is definitely the best option if you don't want to run the laser, and then for the stock. I believe this one gives you the most amount of mobility, but with this stock, it's actually going to make it so you cannot throw on a rear grip, but that's okay because I believe this gives you the most amount of mobility, and then for the bolt, we are running the FJX Blast to get a little bit of a quicker retchambering, speed, basically.
Increase the fire on the underbarrel; we got a wrapped handle to add more Mobility to the gun; we are losing Sprint speed, but you're not going to notice it that much, and then you can just run around with like your knife or whatever secondary. You're using, then when you see an enemy, just swap over to the sniper, and lastly, this Barrel is a personal preference thing; it is hurting the damage range and it is hurting the movement speed, so maybe if you're using this weapon on big Maps or in search, you can take it.
On top of this, you have a better damage range, which means you won't have the most amount of ad speed, but it might be worth it overall.
Nerfed vel 46 class (still meta)
This next one is going to be the Nerf Vel46. The Valve 46 just lost a lot of its headshot multiple Empire, which actually ate a lot of the weapons in the game, in today's update. Just run the brew, and this is going to remove all the idle sway on the weapon, which just makes the weapon feel amazing.
If you do want more recoil control, then I would add the Commando 4Up or the Edge 47. Although I don't think it's really needed, the Brew is definitely the best underbarrel. For this build and then for the magazine, if you are playing on the ship, you might want to run the 50-round mag, but on the other maps in the game, the 30-round mags should be fine.
The ammo count drops from 40 to 30, but you get so much mobility, and then for the rig up, we got the Skellagra for more mobility and the assault sticky 60 stock for more recoil control. I believe the build that he runs is actually no barrel, then he adds maybe recoil and control. I'm pretty sure it's the shark fin 90, but you might when I run the edge 47.
This is another very good build overall. Though this is the build that you want to use for the Valve 46, this thing works amazing inside and outside of ranked, and then another build I want to go over is going to be the M4.
Updated m4 class setup (still meta)
I have two different setups. We are not running a barrel, and then we got the x10 for more mobility, and then we got the demo fade for more mobility without hurting the weapon really that much on the underbell.
We are running the Commando if you want more recoil and control. Feel free to run the Edge if you want more Mobility with less recoil. Control, then I would run the shark fin 90, and then for the muzzle, to reduce a lot of the vertical rake on the weapon, we are using the sock and tread 40. So much mobility, absolutely.
Zero recoil, so easy to use. There is one more that I really like, though. This is going to be the M4 SMG. We got the buffer into the tube. This thing has so much freaking mobility and that much recoil control, but it's a very fun build, and then the last one I want to show you is going to be a very popular setup; you're probably going to like this one the most.
Also, if you don't want to run a laser, feel free to run an opt, like a magazine ammo muzzle, or whatever you want. I just like to run a laser, and then we got the high tower barrel. Wait, remove tuning, that is kind of weird, so I guess we're not tuning the barrel, the shark fin, the tune in for recoil stabilization, aiming idle stability, got the Tempest P80 on here, ads feed, aim walk-in speed.
X10 for more Mobility tuna. Just like this, if you want more recoil control, feel free to throw on the Commando, which is under the barrel, or you can take off the laser and add the FJX or the sock and tread 40. Overall.
Buffed bas-p (now meta?)
I've never had this glitch before. Is that my blueprint over there? I see that's actually pretty sick; I've never seen any. Is there a way I can get in there? Okay, what the hell is this? I don't know why it's doing that, but overall, I think this is going to be the best build for the weapon.
They really didn't buff it; they only increased it. The overall damage ranges, which could be a pretty big buff, do feel a lot better, and honestly. I wouldn't be surprised if more and more people are using this in ranked play for that build, though we are running the Brewing pendulum to make the weapon a little bit more accurate, and by the way, the gun kick control is your vertical recoil control, the recoil stabilizations.
Stability, all that is going to be your horizontal recoil control, and then for the underbell. I'm running phase 3, which I could also do just as well with the shark fin 9, so you're not going to lose as much AV. But you're not going to have as much recoil or control if you were to run the shark fin 90 over phase 3 for the ammo.
I didn't really want to run a laser or something else, so I just threw on the overpressure to give the enemies a little bit more flinch, plus when you do two in the ammo, you can get more damage range. For some reason, that didn't save it, but now we're going to have about four percent more damage range, and then we actually got a little bit more recoil and control on the weapon, and you're not going to notice that loss to your ball velocity.
and then for the Ruger, we got the Bruin Flash grip for more mobility, and for the stock, we got the Bruin Flash for more mobility. I was going to run the stock, but it makes the weapon very bouncy. So with all that said, here is that screenshot, and now let's go over the final build I want to show you in this article that is gonna my I almost went live on kick, but that would have been bad, so the Vasim actually just got a Nerf in this update, which basically lowered the headshot multiplier.
Nerfed vaznev 9k class (still meta)
This spiral flash is very good, but for some people it is kind of hard to use, so you might want to ever add the Bruin pendulum, which was previously the best muzzle; it's just the Brew. I mean, it's just that the splash I think gives you more horizontal, and there's not that much vertical reek on the weapon, and it's not going to hurt the mobility as much as the Brewing pendulum, and I'm not going to be tuning any of these attachments.