News - New" Top 5 Most Overpowered Setups Right Now. Warzone 2 Best Guns/ Loadouts/ Classes
These are the top five most overpowered weapons in Modern Warfare 2. Now you just need the best setups for them, ladies and gentlemen. Here is the first class setup I want to go over. This one's actually a little bit bugged; it should have armor piercing, but for some reason my game is bugged, and it won't let me add the armor piercing.
With all that said, here is the class 4 On the muzzle, we're running the Bruin pendulum; here is the tuning; and then for the next attachment, we are running the shark fin 90; there's the tuning for the true tag grip; and then for the ultra rats, the zata stock. For the last attachment, this one is going to be a personal preference, so for me, I don't mind running a laser, so I'm going to run a laser.
It makes the weapon a lot snappier, and you get a lot of aim instability, making it very hard to miss your shots, although the enemies can't see your laser. If you're not about that, you can just take off the laser, then go over to the ammo and add the armor piercing, then tune it for the damage range and the ball velocity.
What you guys can also run is an optic. The optic I recommend you guys run is going to be the Corona Mini Pro. This is a clean blue dot sight for the tuning; this is pretty universal; I do the same tuning for all my sights in the game; I max out that fletch resistance; and then for this bottom bar.
I just find a personal preference. I'll show you it's going to be the cast barrel with this setup. I'm actually running a different stock, but overall, I believe this stock is going to be better. If you want to try out this long-range setup, here are the settings for the stock and the barrel. You just want to increase the aim walking speed and the ad speed with all that said.
Here's an overview of a ranged vasnav setup, and then if you're curious about my personal favorite one, here is my favorite one, and just remember you can swap out that laser for something else. The next setup I want to show you is going to be on the mini back. I believe the mini-back is one of the best SMGs in the game because it has a very quick ttk, a lot of mobility, and so much ammo, making it a very good weapon for shipping.
If I'm on a ship, this is my go-to weapon. I actually got my personal best, my personal breast, with this. It's not our best record, but I got a hundred—I mean, 210 kills. With all that said, there are a lot of different setups for the weapon, and this is one of my favorites. For the tuning, here you go, and honestly, I don't really have a favorite setup; it's just whatever I'm feeling in the moment.
Can I go over why it's so complicated to navigate this for the last one I want to show you? This is going to be one with a suppressor. With all that said, here's the screenshot of one of the builds, and then we can go over, like, the Max Mobility one; there's that screenshot, and then if you want one that's kind of in the middle, here you guys go.
The next-most overpowered weapon is going to be the Fennec-45. This thing absolutely deletes the enemies, and with this class there is very low recoil and a lot of mobility. The most damage range is pretty much where it's the worst, but as long as you're using the weapon at close range, you are going to absolutely kill them.
Here is the screenshot for that. Let's get into the next setup. So the last SMG I wanted to go over, I wasn't going to throw this in because now it's like a top-7 best-class setup, but this is a very fun one, so it's going to be on the Lockman 7D. The Lockman sub reminds me of the M4 of the SMGs.
You are going to love this setup for the attachments; we got the Cronus just for that Flinch resistance, which makes it a little bit easier to stay on target; we got the Mobile Stock for some mobility; and for the magazine, because you do blow through them pretty quick. I'm running the 40-round mag, but if I wasn't running this, I would just add the armor-piercing with that same tuning.
This is bug number two; what the hell? Or I would go over to the laser and add the vlk and then for the tuning on the shark fin. In the game, the first AR I want to go over is going to be the M4, and I have a lot of setups for the M4, but I'm just going to give you, like, my new favorite one. This thing is absolutely incredible.
very snappy ads, and we got a lot of mobility in the recoil control system. It was easy to control the gun. It might look like there's a lot of recoil, but if you focus on that front sight, there really is not much recoil, and you can easily beam those back targets. The only thing is that it doesn't have the best damage range, so at medium, er, long range, you might get outgunned by a better, stronger weapon.
Say you're playing on the range, you might want to run the 45 or the 60-round mag where you can run a rear grip, but I don't really recommend them. And then for the phase 3 tuning, here you guys go for the barrel. This is the game-changing barrel. It adds so much mobility to the gun that it just hurts the bolt velocity and recoil a little bit, but you don't really notice it that much overall.
I think this is a very good setup. Here is the screenshot now that it's getting to the strongest character, AR, in the entire game, the cast of 762. This thing is so easy to use, and it does so much damage. It is so nasty. So for the attachments, we are going to be running the true tag grip for more mobility; here is the tuning; we're running the cast out for more mobility; there is a z tuning for that.
I don't really like the iron sight, so I'm going to be running the Corona Mini Pro. Here is the tuning for that: Do you like those iron sights? honestly. I would just run the armor piercing tune it like how we have been doing it, and then, um, you could add a laser like the Ole or, you can add a magazine for more ammo, maybe the 40 round, where you guys can also go over to the barrel.
If I do run a barrel, it's usually going to be three, four, three for me. I'm a very aggressive person. Player really never sits back, and so a lot of these barrels will increase the damage range by a lot, but then you're not going to have that much mobility, and so I don't really recommend them if you are an aggressive player for the other attachments, though we are going to be running the shark fin for a lot of stuff building, and then there's the tuning, and then lastly for a lot of recoil control I recommend running the lock shot with this tuning.
Here is the screenshot. Let's get into the final weapon, which is the cast-off 74U. This is, for sure, the most broken gun in the game. As long as you hit the head, you can literally get a two-shot kill, seriously watch one, two-shot firepower, of an AR, and then you get the mobility of an SMG, and then it's very easy to control.