News - New Top 5 Overpowered Guns Right Now After Update Warzone 2. Warzone 2 Best Class Setups
Ace, to make his article where he goes through and he like shows you all the detailed stats, so I don't know if it competes with the meta; it just feels like it's the meta, so I wouldn't be surprised if the iso is better. So this is going to be the attack 56. It doesn't have the best amount of mobility, but you don't really want to rush with this weapon; you kind of want to zone in and let the enemies push you, and you will literally never die for the attachments.
We got the Phase 3 grip just to maximize that recoil control. I would run from the shark fin, honestly. In public matches, you can get away with the shark fin. But if you're playing some very good players where every single shot counts, you might want to run the Phase 3 grip. For the barrel mix, you guys are running the Tundra Pro Bear with a severely increasing intensity.
With the damaged range of the weapon, we are losing mobility, but it is well worth it. Next up, increase the damage range by that much. We had the TVX and Line Pro stocks previously, and I'd run the Cardinal stock, but I found myself doing it a lot better with this, even though we are losing recoil.
Control So, they tuning on here, we're just going to increase the mobility a little bit more if you find that there's a lot of sway on the weapon, feel free to increase the aiming idle stability, and then next up for the rear grip we are going to be running the Comet grip. With all that said.
Lachmann sub "mp5" (smg)
I think that is going to wrap it up for this setup, so the next one I want to go over is going to be this thing that is so sexy, the Lockman sub, which is the MP5, and I built this thing that literally feels just like the MP5, and I absolutely, absolutely love this thing. It's a little bit cool, but as long as you're rushing, you should do perfectly fine.
So, for the attachments, on this bad boy we are going to be running the stockless mod, which is going to add a lot of mobility to the weapon. I'd run the mobile, but I just found you'll do way better with this gun when you can really rush be in the enemy's face, which the stockless mod is going to allow you to do that, and it's because we are losing a lot of recoil control that to bring that back up we are going to be running the lock shot and then tuning in for the recoil stabilization gun control.
Remember recoil stabilization is your horizontal gun kick going to be your vertical on the underbelly? We are going to be running the operator for grip recently. I've been using this one. I saw a few days of running this under the barrel, and I tried it out, and honestly, it feels very good. Usually, I'd have the Merc 4 grip; it's just the Mercs.
The ads are numerous. This isn't really hurting the ads, and you get a lot of stuff like, "Just hitting fire with accuracy control just makes you beam at the enemies." Just trust me. Only tuning needs one increase in hip walking speed and the ads speed. I wish it was just consistent; that would be super nice.
With all that said, I think that is going to max it out for the top five best class setups, in my opinion, in the game. I played this game a lot; just trust me, these setups are going to be a complete.
Classes for search and destroy
The Banger Lastly, I just want to go over one more thing if you are a search-and-destroying team. Player, these are the perk setups I recommend for just doing double time bomb squad fast hands. Quick Fix Say your teammates are you, and you get your trophy, system, and you want to use it at the beginning of the round, you can also just cut off those flank routes with the trophy system so then you don't die by like a spawn nade, which means you don't really need to run the bomb squad, so in those cases I'll just swap out the bomb squad for the Battle of Hearts, and that's pretty much if you have your trophy, system, and you don't want to use your dead silence, you don't want to die by a spawn nade on the field upgrade.
I found dead silence to be the best. I sometimes like to use the portable radar, but I just found it's a lot quicker just to pop that dead sound—you don't have to pop it—and then choose which one you want. It's just a lot quicker with the dead silence alone. I always run a stem on League Play.
You've got to run like a stun or a flash; sign start my running, so I might start running those a little bit more often just to get used to that for ranking. On that leaf, sometimes I'll throw on a sematex, but usually I just run the frag grenade. You can always get something like a spawn nade pick; it's super, super clutch.