News - Do Ammo Types Work Zombies. Warzone 2 Zombies
Testing explained
I've wondered this for a bit, so I decided to hop in and test them out for myself since there's eight bullet weapon classes and each has their own unique ammo type. I decided to narrow my focus today on assault rifles. For each test, I use the same weapon, the SVA 545, with no attachments on it besides the ammo type that we're testing.
I then took each of them in game and used them against a fully armored Tier 3 zombie. These weapons obviously aren't going to do a whole lot of damage, not being pack-a-punched or upgraded, but they'll do enough for us to see the difference in damage between the ammo types.
High/low grain rounds
For our first test, I'm going to group together the high- and low-grain ammo types.
The high-grain rounds will increase your bullet velocity and damage range while decreasing your recoil control, and here are the detailed stats on how they affect the weapon. The low-grain rounds are the opposite; they'll increase your recoil control at the cost of your damage range and bullet velocity.
And here's the detailed stats for that so far in game they look to be as advertised, low grain has less recoil and high grain has more recoil, who would have thought but unless the gun is kicking like a bull I don't really care about recoil control so against our tier three armored zombie the low grain rounds actually do less damage than our sbaa with no attachments at all recall reduction also didn't do anything for my shitty aim but even after sinking the shots that were actually connecting to the zombie the no attachment sbaa still broke the helmet on the zombie faster than our low grain rounds would it even killed the zombie faster with the low grain rounds needing two more magazines than our no attachment SBA, but the high grain rounds weren't much better The no-attachment SVA broke the helmet on the zombie an entire mag faster than our high grains and outright killed it three mags faster.
It actually took until our very last bullet in our high-grain SBA to take it out. Putting the two grains against each other, there's no competition. Despite lowering the damage range and velocity, the low-grain rounds outperform the highs, but don't get it twisted; they're both still pretty ass.
Armor piercing rounds
Next, we got the armor-piercing rounds of the ammo type that inspired this article. According to the attack attachment menu, these rounds increase bullet penetration and vehicle damage, but looking at the detailed stats, there's no visible increase besides the damage bar going up slightly, and it doesn't look like there's any downsides to it either.
Surprisingly enough, it didn't break armor faster than our SBA with no attachments. Now my aim isn't perfect, but even after I SN, the shots that connected our no attachment gun still broke the helmet faster, but to be fair, it wasn't by much. I thought since it's armor piercing rounds, maybe it goes through and penetrates the armor and does more damage to the zombie's health than just its armor, so I compared the health bars at the moment that the helmet broke for each weapon in our armor piercing did slightly more damage, but it's only by a nut hair, but in the end, it doesn't matter much because the no attachment SBA outperforms, the armor piercing killing the zombie.
Faster by one whole mag, so I think it's safe to say that this is probably not worth the attachment.
Frangible rounds
Slot now, we're on to the frangible rounds. These are a bit of a weird case because in the stats menu it says they inflict a wounding effect, which normally in multiplayer would delay the health regen, but zombies usually don't restore health except for one, the disciple.
This thing will suck you dry like there's no tomorrow just to fill up its own health, so do the frangible rounds stop it from healing? I don't think so. At least I didn't. At first, I kept testing it over and over again, and it actually stopped it from healing, but I couldn't get it to work consistently.
I tried testing it more times by breaking the disciple's face mask, thinking that's what made it work, but I couldn't replicate it. So will the frangible rounds stop a disciple from healing? Maybe we are inconclusive. And I got a little carried away there, so let's go back to the stats. Outside of the wounding effect, it also lowers bullet penetration.
In your damage range, and here's the detailed stats for the weapon against our Tier 3 zombie. It didn't do a whole lot of wounding; our attachment list SBA outperformed at killing it in one less match, so I wouldn't really recommend using these rounds unless you plan on only fighting disciples and maybe stopping their healing.
Hollow point rounds
Next up, we got our hollow point rounds. These are also a bit odd because in multiplayer it inflicts a crippling effect that stops players from sprinting when shot in the legs, so in theory this should be really useful when dealing with Sprinter zombies, but does it work on them? It looks like it slightly staggers zombies, but it seemed to work best when they didn't have any armor, even if the armor wasn't covering their legs, and for its stats outside of the crippling effect, it doesn't really look like there's a downside to using this ammo type, at least none that I could find in the stats page.
The only thing that I saw in there was the damage bar slightly going up, and against our Tier 3 zombie, it didn't look like it increased the damage by much, but it did kill it around the same time as our no attachment SBA.
High velocity rounds
So overall you get a slight bonus to stagger Sprinter zombies for a second at the cost of an attachment slot with no real noticeable, drop off in damage, this next one is going to be quick and that's because we're going over the high velocity round and who could have guessed it using these will give you an increase to your bullet velocity, at the cost of damage range and here's the detailed stat page for it but just in case you don't know how bullet velocity works it basically means the higher bullet velocity you have the faster your bullets will reach its Target but in game this is only really noticeable at longer ranges and in Zombies you're not really fighting at a range where it'll matter too much anyways against our tier 3 zombie it performed pretty similarly to our no attachment SBA, it broke its helmet around the same time and killed it close to the same time but it actually took its head clean off and live for a second and even swung at me before actually falling over dead but overall it's not a terrible ammo type but doesn't improve much over the default rounds For the gun, next we have the overpressured plus P rounds, and if Young Thug's lawyer is anything to go off of, the P stands for positivity.