News - Dmz Will Shutdown Moving Resources To Warzone 2 Without This

All games in the extraction-looter shooter genre have traders' killing streaks, especially those that are extremely loaded. Editions that I do not think we need to be able to stack, but if you use one up, it would be cool if there was a trader that maybe had all of them on a rotation timer so that only certain ones were available at certain times with, like, a high price of like a hundred thousand dollars or something that way if you've used yours up or died with one on you in a raid you have the opportunity to buy a new one, and while on the killstreet topic, there should be DMZ exclusive kill streaks that are designed specifically for this game mode.

like calling in a heavy transport Chopper that drops in like eight Special Forces to your location and fights the enemies around you like, like revive pistols and gas masks, the trader or traders could function synonymously. With the factions, all three having their own specific shop with exclusive items, the higher that you rank up that faction through missions and buying and selling to their trader, the more items you'll have access to buy.

This adds even further importance to extracting items and cash from the DMZ, and now with the new extended stash, you're going to have a place to put all these items that you're filling and buying and use them in select raids of your choice because that's really the crux of this issue, isn't it? If you have a three-play carrier, a kill streak, a revive pistol, and a large backpack, you have to take it with you into the next drop; you don't have a choice now if you can put these items in a stash; this allows for naked runs with no equipment to go from Zero to Hero, which is pretty much a staple in this genre.

If your regular squad isn't online, you can save that fully decked out loadout for when they're back on and try to gear up while solo without risking anything, all of your best stuff, instead of having to sweat your asses off anytime that you have a good loadout. This place could function as a hub for players to show off their DMZ stats and skins.

If you're into that kind of thing, squad up with players that actually have mics before you drop in and realize you've been teamed up randomly with smooth brains the cycle. Frontier has been the best in the genre to do this so far. Their HQ, called the Space Station, also includes a player's quarters, which has the same basic function as The Hideout and Tarkov, where you're able to use cash as well as items found in raids to purchase upgrades that make your life better and easier the more that you put into it.

Examples of upgrades the DMZ quarters could have included include reducing the cooldown timer of your insured weapon slot. If crafting items has a timer on it, which it should, the time it takes to craft income generators will slowly add to your cash flow, reducing the amount of cash that it takes to craft certain items and, of course, like I mentioned earlier, increasing the size of your contraband stash.

All of these upgrades could get harder to reach the further you climb through the tiers, creating yet another progression feature outside of faction missions. So this HQ could hold the players' quarters and a player's contraband hub, stash traders, factions, even the crafting bench, and really, the devs could probably just use old assets from the failed Call of Duty: World War II HQ for design and then add in new stuff from there.

Hardcore elements

Hardcore elements

Please take a moment to consider subscribing. Did you finger-blast that little red button? I know you did so with all of this depth and place, and with these features that we've discussed, the DMZ immediately becomes more hardened with less than half of these additions. The game mode has almost no comparison to Warzone anymore, but the hardcore elements shouldn't stop there within the DMZ.

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There are some other changes that I think should be made too. A day and night cycle has already been talked about by the developers, and I gotta admit it has to be super exciting. So how this works in Tarkov is that you choose to drop into any given map at either day or night. Some missions are going to require you to explore maps at night, and this is an entirely different experience.

In the DMZ, it should be the same way. The maps at night should have almost no visibility, to the point where you can't even see what's in front of you without using a tactical flashlight mounted onto your weapon or a new item that we haven't needed in the DMZ until now. The night vision goggles in the campaign were beautiful; getting to use them in Almazra while trying to sneak around the map would be a dream, and once this new cycle is put into place.

I'd really like to see them added to your loadout alongside side gas masks and self-revives. As something you can lose but not be able to stack up in this inventory, they shouldn't be a commodity, forcing players to accomplish some of the night raids using a flashlight so that the visibility remains lower for most players as well as the AI.

I'm also excited to see how this weather system is going to work and how it's going to affect players once it's been implemented. In the initial Cod blog, right before the DMZ launch, we got mention of a sandstorm that would be coming to our Mazra, and I'm thinking that this may be part of the weather system update and it blinds or damages players getting caught in its path, forcing them to seek shelter inside of buildings whenever it's overhead, but the most important thing is hardcore.

A feature that the DMZ needs is the removal of the tag map for exclusive Call of Duty players. This may be a bit controversial, but let me show you how it would work. This is something that, up until I got to play Building 21, I didn't think that the developers would add to the DMZ. It's kind of already too late for Almazara, as the attack map has already been implemented, and I don't think players would appreciate them removing it, but Building 21 has no tag map, so you have to utilize wall-mounted maps of the stairwells to find your way around.

This makes any drop into Building 21 even more stressful until you memorize the building layout that is in the future plan. DMZ Maps, they could continue on with this precedent, creating more suspense and rewarding players who take the time to learn all the locations. This is the beginner map. That's basically an introduction to the game mode, but the maps that follow could become progressions, like you only travel to them once you understand the game better and have reached that point in the missions where you need to drop into them to progress.

Solo balance

Solo balance

As we already talked about in a previous article, the devs have no intention of adding a solo queue, so if you play solo, you will always be up against squads when you drop into the DMZ, and I'm not mad about that, but they need to create features that give balance to players that don't raid the DMZ with a squad because I think there's quite a few of us unless you're a pure Giga Chad drinking your dinner smoothie comprised of ground up cheeseburgers.

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The MW2 DMZ is in trouble. at least in the longterm. Without some MAJOR CHANGES DMZ Modern Warfare 2 will NOT last, and i fear that the game mode will be scrapped. Resources could easily just get moved and focused entirely on Warzone 2.
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