News - An Enormous Trophy Blunder. Call Of Duty: Warzone 2i Trophy List Analysis
Like one of the random things that spawned on other maps, you know, like George Romero on Call of the Dead or stuff like that, so presumably it's something sort of like that one against all our next gold trophy and our last zombie trophy kill orcus while in a Sixers. Squad in Modern Warfare zombies, so we have a true co-op trophy here where you're going to require a full group of six people to do something.
I don't necessarily know how hard that's going to be to do, but that's definitely a little bit different. Even by Treyarch zombie standards, we usually don't see a trophy that's like completed with a full squad; usually it's just like the Easter egg requires for people in some cases. Now that we are off to the campaign, there is no such thing as too many silver trophies to find and use all armaments in open combat missions, so the way I understand these open combat missions is that they're supposed to be, sort of like Black Ops 2 Strike Force missions.
But more hands-on may be a little bit like infinite warfare's side missions, sort of like that, so I think that's actually a good thing. I think that's going to be fairly neat; it'll give you more ways to play certain missions, so I don't have a problem with that. I just hope that they do a good job with it.
is the main thing. I just hope they do a good job with it. That's pretty self-explanatory; it's a bronco. Gearhead: Collect all weapons and field upgrades from supply boxes in open combat missions. So that doesn't sound difficult. I'm sure there will be trophy guides and collectible guides to show you exactly where all of these things are.
Unless they're just completely random or something, which is also entirely possible, they might be random drops the way that's something like blackout batt Royale was with certain items. Now we have lots of bronze trophies on sample platters, we use five different armaments, and open combat missions seem pretty simple.
I call it shotgun driving. Drive a vehicle with a sentry gun on the back and have it kill five enemies, which sounds pretty fun. Tag you're it; use the spotter scope to tag 60 enemies or items in open combat missions. So now we're just taking a page out of Far Cry's book, Bulletproof, and finding all plate carrier upgrades in open combat missions again.
I'm sure that there will be collectible guides out there for that. Have you tried turning it off and on? Using a shock stick to disable an enemy sentry gun should be simple enough. That's one way to do it: destroy an airborne enemy helicopter with a mortar strike. That's going to be a little bit trickier than some of these others.
I'm sure, but probably still not too hard. Hey, catch, throw, and hit an enemy directly with a flammable canister, then blow them up with it. Okay, that sounds like fun. Frequent flyers base jump and travel more than 150 With your parachute, it doesn't specify if it has to be done in one single jump or if it can be multiple jumps.
The Highwire Act kills 10 enemies while using a zipline, which is simple enough but possibly a little bit grindy. Now we have two more gold trophies: never bury your enemies alive, complete the campaign, and 141 ready to complete the campaign on Veteran. So you're just going to have to complete the entire game on veteran, just like most Call of Duty games or every Call of Duty game requires you to do, so no surprises there.
I just hope that it's a little bit more balanced the way that Modern Warfare 2019 was compared to the show that was Modern Warfare 2's veteran difficulty, where you die in Two Hits, but all the enemies are so heavily armored they take like a full magazine to kill. Sometimes, Death Row kills 12 enemies while descending into the panopticon.
In operation 627, we're back to bronze, and it looks like we're off to our level-specific non-combat mission or non-open combat mission trophies floater parachute off a Gantry crane onto the roof of the harbor masters building in Precious Cargo. Hilo hat trick: destroy each objective helicopter in Reactor with a different armor weapon using the ebr14; kill two enemies with one bullet five total times in payload without sounding the alarm.
That sounds a bit complicated. I'm sure, though with all of these trophies there will be guides out for them, so I'm sure they won't be too terribly hard back in the field to acquire the Major's key card in Deep Cover within 90 seconds without being detected. It sounds a little bit like that one trophy from Modern Warfare 2 where you have to go through Elean NRE without being detected or killing anyone, except at this one you probably can kill people shot blocked.
Shoot the gun out of the air in flasho before a terrorist catches it that's different think she'll notice destroy all of the cars in the Mansion Garage in oligarch, simple enough elevator out of order reach the roof in highrise in under 45 5 Seconds probably simple enough snow angel execute the forest sniper in frozen tundra with a takedown, simple enough again I'm saying all these are simple enough but that'll be if you're following a guide or just mess around with it long enough to figure it out hitchhiker diffuse the bomb on the truck in Goram While it is in motion, your tax dollars at work use a missile to take out a single enemy in danger.
That's probably a bit of a reference to the earlier modern warfare games where there were trophies and such for killing singular enemies with a predator, a missile, etc. Overall this trophy list doesn't look overwhelming, difficult, or anything else in general. Infinity Ward games are easier than Treyarch games.
I am definitely curious about all those zombie trophies, especially the fact that there is a six-player zombie trophy, which is definitely very different by Call of Duty standards, and the fact that there might actually be an online multiplayer trophy again. I mean. I hope that it's spread between zombies and multiplayer because the last time Infinity Ward gave us a true multiplayer trophy, we got a trophy that has been broken since day one, and they never fixed it, and there's a very specific, ridiculous workaround you have to do for it nowadays.
The campaign stuff looks pretty run-of-the-mill though for Call of Duty: Infinity War, just, you know, completed on veterans. Do a bunch of miscellaneous tasks within the missions; there's no collectibles this time or anything like that, so it'll all really depend on how hard the Zombies mode ends up being, so overall.
I'm going to say that this game is probably going to be a solid 5 out of 10 in difficulty. I didn't want to purchase this game anytime soon, but it looks like we're going to be forced to purchase it if we want to have a 100% trophy list, which is just great. Job there at Activision. Great job with it.
So anyway, Modern Warfare 3 releases in early November, and I'm not even going to give it the dignity of looking up its release date.