News - 82 Big Changes The Season 1 Reloaded Update. Warzone 2 & Warzone Update 1. 37
Intro
Ladies and gentlemen, it is update day, and if you don't know what that means, basically a big update has come out for Modern Warfare 3 and War Zone, and of course this is the season one reloaded update. As far as this update goes, a bunch of new things have been added, like, for example, ranked play, new maps, and new weapons, but also because it's an update, a lot of things have changed, and in this article, we're going to go over everything new and everything that has changed within the season 1 reloaded.
Update: There's a lot here, spanning from zombies to war zones to multiplayer. Take your favorite clips; you can go inside the app, edit them, and immediately upload them to whatever apps you want, whether that be YouTube, Twitter, TikTok, or anything in between.
Multiplayer
So here we are at the patch notes, and as far as they go, I've kind of skimmed through them. There is a lot of weapon balancing for multiplayer, which I'm going to go through very quickly once we get to that, but starting out with some new features, first of all, multiplayer. We got the new map, the new 6v6 map, which is called Rio.
We have new operators, which are Train and Firecracker. These are both part of the boys event, as you guys could probably tell already. As far as new modes go, we have headquarters, which is kind of like Hardo, but when you capture the headquarters, your team doesn't respawn. That's when you get points.
We have a team gunfight that's like a gunfight, however, with teams, and of course we have infected, which we've kind of already seen in the game during the Christmas event, and then we have ranked play, which we're going to dive into a little bit further. It's coming up soon, and we have two new weapons: the TAC evolver and then the HRM.
9 one lmg one SMG, the HRM 9 is the one that you are seeing here we also have the boys event so what this event is actually going to entail is some challenges and on top of that a new game mode it's called the souped up version of kill confirmed so it works like kill confirmed but also when you down someone or kill someone they're going to drop some temp V, when they do this is going to give you some superpowers so some of the challenges are to unlock things for example the calling card is get one operator kill with heat vision that's one of the examples of the powers you can get with temp Fe they also have deactivate 20 pieces of equipment with the Dos for an emblem get four operator, eliminations using the MTZ.
762 this is for a battle pass tier skip. Get two operator eliminations in a single life with the overkill vest equipped, get 15 operator akimbo eliminations, and get seven operator eliminations with lethal equipment. All in all, all of those are very easy. Also, there's a mystery reward, and I don't know why it's called a mystery reward when they tell us exactly what it is because it's an LMG blueprint.
There's been some customization. UI is nothing too important there whatsoever. The same goes with the multiplayer UI as well. As far as gameplay goes, spectating from a third-person perspective is no longer allowed in the following modes: control cutthroat, search and destroy, and War U. One problem that they had before was remote turrets, wheels, and Chopper Gunners.
This didn't stop you from spawning right in front of them. Now they do this, which is going to allow people to control spawns a little bit better, especially on maps called shipment, which could be a good or bad thing depending on how it works. They fixed some challenge progression problems; they've also made several changes to certain maps.
I'm not going to go through all of these, but one of the main things that they did was find the hardpoint locations. On several of the maps, as you can see in the high-rise Invasion Karachi scrapyard, these have changed now, and the order of them as well, so if you're playing competitive, this is probably something you want to know a little bit more about, but I'm not going to go too far into it.
Also, some fixes for Infected and Search and Destroy are now moving into weapons and attachments. I believe everything that we are looking at here is just for Modern Warfare 3's multiplayer. If we go to the war zone patch notes, which we'll be doing later on, you're going to see that there are some other changes that are just in the war zone, so starting out with the SVA 545, increased maximum damage, so small buff there, hoger 556, increased sprint to fire time, which is a Nerf.
The DG 56 got a Nerf to its damage ranges, and the F fr556 got an increase to medium damage from 36 to 40, so a buff there is a Nerf to the MCW's sprint to fire time, as well as some changes to specific attachments. If you want to check those out, you can pause it here, but I'm not going to go too far in depth because, as I said, there's a lot of these buffs to the stb, 556.
A buff to the COV 762 from Modern Warfare 2, a buff to the Chimira from Modern Warfare 2, another buff to The Tempest Razer back a buff and a Nerf so a Nerf to the damage range but a buff to the damage for the advancer big overall Nerf to the M16 for Modern Warfare 2 the COV 74u got a buff the COV, 545.
Got a buff to the damage but a Nerf to the damage range and aim down sights time so as you can see big changes specifically to the Modern Warfare 2 weapons for battle rifles the decreased recoil gun kick when firing so a buff there I still don't think that weapon will be any good maximum damage for the Lochman 762 from Modern Warfare 2 went up so that's a buff the Cronin Squall got a buff the ftac Recon overall got a pretty big buff s so4 got a buff and moving on to SMGs the wsp.
Swarm increase maximum damage range by 2 m essentially and increase the near range so buff overall to that weapon, the Rival 9. Less recoil on this one now the striker 9 increased maximum damage to 29 so there's another buff the lockman Shroud got a buff to damage but a decrease to multipliers, so overall I'm not quite sure at this point the fenic 45 got quite a large buff all around the ads and Sprint of fire and damage so that's a good one the bass P got nerfed range, however the multipliers went up a little bit the lockman sub got a buff and the mx9 got a big buff as well shotguns so the Lockwood 680 of course the Modern Warfare 3 weapon got Nerf to the Sprint to fire speed the Lockwood 300.
Specifically, changes were made to the slugs and the dual trigger; the Exped 82 got a buff; the Bryson 800 got a buff; and the Bryson 890. Also got a buff to the fire rate play machine guns, the hogar 26 got a damage buff, and the dg58. Got a decreased sprint to fire speed and decreased AED out sight, so a buff to that one, and the sacken and the HCR got buffs as well from Modern Warfare 2 marksman rifles.