News - 5 Fastest Ttk Close Range Guns After Season 2 Update (5 Smg Classes W/stats Warzone 2)
This is all based on TTK statistics, so let's get straight into it. So what we have here is our ttk spreadsheet, and this is based off of chess shots only, just because there's been a lot of changes when it comes to health, the way armor works, and all that good stuff. And then obviously we're doing a 250 HP, which is obviously from Warzone, as well as a DMZ if you have maximum plates, as well as a DMZ if you have maximum plates, as well as a DMZ if you have maximum plates, as well as a DMZ if you have maximum plates, as well as a 250 HP, a secondary pistol there now; I would have also added in a Kimble pistol, but we don't really have the stats for those yet, and they have adjusted them quite a bit to change the damage profile, so I didn't really want to add them in this article because I wouldn't really have accurate numbers for that.
This is basically a two-shot kill at roughly 232 milliseconds. Now we're also factoring in the dragon's breath fire damage and stuff, which will bump this up to maybe like 250 or 260 milliseconds, and so, as you can see, it's faster than the Basilisk snake shots, which are the next fastest killing gun in the game.
So as you can see, snake shots and dragon's breath and all that kind of stuff are doing a ton of damage inside Warzone at the moment. Now granted, with these two guns, the damage falls off at three meters, so you're more often than not going to get these TTK numbers, the second damage range, unless you're at point-blank range, so keep that in mind just when you're using these guns, because obviously.
If you do start to get past five meters, it's basically pointless even using these weapons in the first place. Then we are looking at SMGs now, so we've got the Fennec here, which is a super solid choice. We already know the Phoenix is absolutely broken still even after the update, so you can see the TTKS are definitely really quick.
We've got the Chimera, and the lockerman saw back at close range that they are actually the exact same in terms of chest ttks. Now, when it comes to obviously mech shot locations, the camera is actually going to do a little bit better, and that's because it is an assault rifle, but overall, the lockerman sub has slightly better movement, so a bit of a trade-off there; Vasnev is also pretty solid; and then we also have the cast of a 74U, which is a solid slim for support, but other than that, the rest of the SMGs are not too great.
Getting into builds now, we're going to get through this as quickly as possible because you've probably seen a lot of these builds before. And we're starting off with the Fennec because I do think it's still the number one base close-range gun in the game, and that's because even in that second damage range, it's still going to be extremely powerful and valuable.
So when it comes to the build, you do want to use the rubber grip. The Finnick grip here is going to help aim down site speed and sprint the fire. You can attach that right here as well, and, to get a rough idea of what you should do with it now, previously I was essentially using the no-stock attachment, but I think the recoil is a bit too high with that build, so I do think the rubber grip is a better trade-off.
We're using the 45-round magazine, which is an absolute must; you have to have it on there. The seven milliwatt laser you could choose a hipfire laser if you want attachment. Tuning is again what you see on screen, and we are using the lock grip. Precision 4 is the best underbattle grip pretty much in the entire game at the moment, so there's no build where you shouldn't really be using this unless you don't want to be cutting your M down too much, and that's the tuning there.
The AVR, or compensator, is the best compensator when it comes to SMGs in the game. Attachment tuning is what you see on the screen. This is going to help with the recoil the most. Next up, we've got the Lockman sub or the mp5s, my personal favorite gun to use in the game at the moment, and I do use my build, which is the stockless mod build, and people are saying it's a bit too much recoil, so you can swap that out for the mobile stock; both are sort of choices, but I do just think having that insanely good straight-line speed is going to help win a lot of gun fights.
We are using the 50-round drum mag if you're playing solos or duos; even the 40-round mags are more than enough, so you could definitely get away with that and get a bit more EDS speed and movement back in your weapon. We also do have the seven milliwatt laser once again; this is for the slight aim speed.
You can once again go for a hip-fire laser if you prefer that instead, and when it comes to attachment tuning, that is the tuning for the laser there when it comes to underbattle grip again. Precision 40 under battle is the best at controlling recoil, and the attachment tuning is what you're seeing just now.
Like I said, that one is usually the best. So just so you know, if you want to control the recoil the best possible, then the compensator AVR is the best Now you can go suppressed with the SMGs as well, and the best suppressor for every SMG in the game is the black key or its equivalent, so you can use that if you really want to.
We are using the stockless mod; I don't really recommend this an absolute ton, but I have tried the ground loop version that doesn't have a base stock on it and it felt pretty good to me, so I just thought I'd try it out for this build with a base stock and maybe a laser or something instead, and we do use the 25-shell drum; I think this is one of the reasons why this gun is actually super powerful before I was using the 12, and I do think the 25 shells are good.
We've got the key made out of an assault rifle super solid gun, and I don't really recommend using it so aggressively. I do think the best way to use it is as a sleeping support. I do think the best way to use it is as a sleeping support. I do think the best way to use it is as a sleeping support.
I do think the best way to use it is as a sleeping support. I do think the best way to use it is very aggressively. I do think the best way to use attachment tuning is what you see on screen right now. If you do want to see a more Kenneth sniper support build, we will all make a sniper support article soon, and we are using the Raven 8 stock here, which is going to help with sprint speed and, once again, the aim down sight speed, and attachment tuning is what you see on screen.
Just now again, we're tuning more for the speed of the weapon because, keep in mind, it is an assault rifle, and so it's not going to have all the same benefits that you get from using an SMG. When it comes to the laser, we are once again using the seven milliwatt laser, which is pretty much the best laser to use in the game, and then we are tuning it more towards speed.