News - Warzone 2 Zombies Has A Huge Problem
Season 1 reloaded, it's been a few days since release. I feel like the dust has finally settled, so let's talk about it. We are currently 2 and 1/2 months into this game; that's 10 weeks, and in those 10 weeks we have had season 1 preseason season 1 itself and season 1 reloaded, and with that, we have had four acts worth of missions, three major boss fights, and two warlords.
Strongholds, a new area being the dark ether with two tiers of difficulty, and all of that has been wrapped up into one open world experience where instead of progressing rounds, you complete contracts and other various activities to gain points and rewards to get stronger so you can fight in higher tiers, getting more points and better rewards, and so on and so on.
On paper, that sounds great, but it sounds like a lot of stuff in reality. It's kind of like biting into a sandwich, but it's just bread; there's no filling, and there's no substance. You might be thinking about How is that possible? Well, let's start with those three boss fights. It's basically just one fight done three times.
It's literally all it is: you fight a worm three times over in three different locations. It's three different names and three different coats of paint, but at the end of the day, it's the same fight; it's the same boss; it's the same guy who does all the same attacks. It's nothing new; it's nothing fresh; it's just the same thing three times, but the one thing I can't seem to wrap my head around is the fact that not many people seem to be frustrated or angry by this, or at least talking about it now.
I understand fighting the same boss over and over again to get rewards. You know, I grew up playing Borderlands too. I know exactly how that feels: spending months fighting the bunker just so I could get a 94% sham. But this isn't that this is being given the same boss in three different instances to fight over and over again to get rewards.
Now I'm not going to sit here and be like it's all due to a lack of effort because, let's be honest, out of all the studios that work on Call of Duty, especially over the last five or six years. Track is probably the company that has put in the most effort being jacked around all these different companies being forced to work in games that aren't theirs yet again this year, so I understand why things may lack luster at certain parts.
There is a big butt. 90% of the reason could be resource-based as to why things are a bit repetitive and they are using the same bosses and whatever over and over again, but at 10%, that tiny little 10% where it's effort-related Could they have just gone? Do you know what Instead of making a worm, let's make it a mega-abomination or an ultra-abomination.
I'm not, I don't want, and I'm not sitting here going to be like I need them to make fully unique bosses for every encounter. no, not at all, but if it were a version of a mega Abomination or a Mangler or a mimic, it would just freshen it up a little bit and make it a little bit more interesting here and there rather than just fighting another worm, because if we have another five seasons worth of fighting, worms.
I'm going to be checking out hell soon. As I mentioned in the intro to this article, The Legacy strongholds the human-enemy aspect of this game. Now, I'm not going to pretend like the human enemies of MWZ get me excited. I'm still not a fan of the convoys, those small little outposts, and the mer strongholds, but after completing that First Legacy stronghold, which I thought was good, you know, making your way up that hill, taking out the helicopter, and working your way through the compound into the main building, where you then have to dodge all the traps before eventually fighting the boss, it was a good time and a good challenge, especially from a solo perspective, and having all of this in mind.
I did get a little excited when I learned we'd be having a second legacy stronghold. That wasn't until I experienced it. There are no excuses. For how poorly designed this duck AB fight is, I know I wouldn't blame a lack of effort on the lackluster content. But this is genuinely bottom of the barrel, possibly one of the most pointless and worst boss fights, if you can even call it that, that I have played in a article game.
The first stronghold required you to defeat those convoys or outposts I mentioned as well as the strongholds before you could actually get access to the actual boss fight, and yes, the new warlo does require those as well. However, you can just skip all of that if you have a scorcher handy, or you can just use one of the zip lines on a building adjacent to the actual building the boss is in, and with that, you just head straight to the boss you know, and depending on your spawn, you can literally have this done within 3 to 5 minutes.
I would usually say this is a huge problem and it needs fixing, but it really doesn't because the loot from this is just awful, and to make things even worse The loot from this fight was actually labeled as the next premier spot for high-tier loot, and they want a place to be competing for it, but there's literally no reason to fight over it because, like, all you get is a purple sniper and the possibility, not even guaranteeing the possibility, of a Wonder WF that you lose at the end of the game anyway, as they don't give you the case; they just give you the gun.
They have quite literally just dumped a bunch of enemies on the tallest building in the game and called it a day. No thought went into this, no planning, and no effort. If this is the content we are getting at the beginning of this game's life cycle, where it still has a large number of people playing, you know a time when they should be prioritizing keeping those players around for as long as possible.
Why should I be playing this when I clearly am not focusing on this game mode? They're not focusing on the next game mode, so I'm just not going to bother playing that; it could just snowball out of control, and I just really hope that doesn't happen. That's probably a bit of a stretch, but you never know you just you never know this game, and I just touched on it briefly, but the loot is also something I want to talk about.
I know this is one of the more frustrating things for people to do. Really, isn't that rewarding across the board? Even going back to those boss fights I mentioned earlier, sure, beating those is how you unlock those high-tier schematics, but for the actual loot, you get the loot that drops from the bosses.
For the most part, it's very underwhelming. If you're lucky, and I mean very lucky, you'll get something good from the legendary ether tool. Flawless crystal or a wonder weapon case, but 90% of the time you're going to be getting Bluetooth raw crystals. Just the absolute bottom-tier trash, which makes doing those bosses even more redundant once you have those schematics.