News - Warzone 2 Unlimited Attachments Glitch. Every Game Mode" Warzone 2 Multiplayer/warzone/warzone 2 Zombies Glitch
Wesley is here, and today I have a game-breaking glitch that allows you to have unlimited attachments in Modern Warfare 3 in all game modes. Yes, you heard that right. You can actually bypass the five attachment limit on any gun, similar to how those redacted weapons that you find in war zone go where they have eight attachments.
Well, I have some good news for you: you can actually max out at 10 attachments with any gun, as you can see on this ak74u. I actually have an attachment that is not listed as a part of this class. As you can see, these four grips are obviously listed here, but as you can see, the gun that I'm holding has a grip, but I do not have it attached.
So you can do this again with any gun in the game. It is very easy to do. I'm going to go through it in a second, but I just wanted to show you guys an example of this glitch. Starting out on the article, you can see I have four attachments on this gun, but as you can see, it says five out of five.
This will be included in my third season. Reloaded all working glitches, which will come out first in May as soon as the patch drops, so make sure that you're subscribed to check out that and also keep up with all the latest and greatest glitches. This glitch may get patched very quickly or it may not get patched at all because, let's be honest, once you see this glitch, you're going to understand why this is going to make people want to buy blueprints, so if it brings Activision money, they are happy with it.
I'm sure, so let's get right into this article. So here I am in the multiplayer menu, and pretty much what we're going to be doing is creating a class. Now with this article. I want you guys to know that again, you're going to have to create your classes for each individual in game mode, so if you want to test this out in War Zone, you need to be obviously in the War Zone menu.
So first of all, what I want you to do is see if you have any saved custom mods; for example, you can only have a certain amount. I forgot what the number is; it's like five or something like that. Make sure that you delete a couple so that you can actually do this glitch. This was from my testing.
I spent all day trying to figure this out for you guys to get it working 100% of the time, so what I'm going to do is I'm going to select a lightning rod. Now you need a blueprint that is created by Call of Duty, so in other words, it needs to not be a custom mod but rather a blueprint. You can purchase these or get some of them for free.
I have a ton that I've gotten for free. I don't know how I got them; I couldn't tell you, but as you can see for the KV broadside, I have the El Dorado. I'm going to go ahead and delete that extra custom mod and equip this as well with the overkill vest so that I can show you it on two weapons. So now that we have the weapon equipped, let's go through this so that, as you can see with this blueprint, I have the barrel, the muzzle under the barrel rear grip, and a stock.
Now this is super important, all right, so if you haven't done this glitch before, make sure you follow these steps very carefully. I've seen on my last article that a couple of people had trouble with this, so what I want you to do is start replacing one by one the parts from the blueprint with other slots, so slots that it did not automatically fill with the blueprint.
This is how you can maximize this glitch, so I'll explain in a second, but go ahead and replace them with other slots. It doesn't matter what you do; pick whatever you prefer; it does not matter what we're going to do before we finish and fill it up five out of five with random parts. Parts: We are going to get these modifications.
On the bottom, it is left down to three out of five, so before you fill it all the way up with five different attachments, make sure that you get it to three out of five with the blueprint attachments having been removed all right. So very simple, then what I want you to do is actually attach an optic.
Now I've noticed that aftermarket. Optics such as the Jack ones have worked 100% of the time for me, but that doesn't mean that they are required. I haven't had time to actually delve into the OR, dig into this, and figure it out 100% of the time, so just go ahead and apply an optic and then save it as a custom mod, all right?
That is step one of the glitch, right? Then what you want to do is switch your optics, and you're going to notice that the optic does not change when you actually select it, as you can see here. Jack Bullseye is still there. This is the glitch happening all right. There's a couple more steps, but that is what you can see.
You can see I'm at five out of five, but you can see I have four attachments, so that is very important. Now another key note to kind of write down here and make sure that you understand is that whatever optic you select second is going to be the optic that you get all right. Remember that all right, so if you attach the Jack Bullseye first and then you attach another one, it may say Jack Bullseye, but it 100% will not, and again, that clip that you saw at the beginning of the article is from this, so you're going to see it again in a second, and I'll be able to explain it a little bit better.
So what I'm going to do here is I'm going to do it to the KV broadside. We're going to skip over this because I can do it quickly, and again, you can do it to as many guns as you want as long as they have a blueprint. from Call of Duty again, so it's not a custom mod; it is a blueprint. Just another note: you can actually apply camos to your guns, which doesn't hurt this glitch at all, and also, modifying your gun in any way does not affect this glitch.
What you want to do to maximize the number of attachments that you have is very simple; you just want to replace them. attachments that you have with the blueprint, with attachments that are not included, for example, if you have ammunition as a part of your blueprint. Then you want to replace it with say a rear grip or something like that and you should have a rear grip as well as the ammunition so I'm going to go ahead and select this class and as you can see here I first of all have that for grip remember that was a part of the blueprint and it is not a part of my class so what you're allowed to do is essentially just maximize, the amount of attachments that you can have you can have 10 out of 10 attachments now I'm sure that there's a way that you could maybe increase it by glitching some you know some way with the optic I'm sure because again remember I have technically two Optics on my gun right now, but depending on the blueprint you can actually increase or decrease the amount of attachments that you have right because for example this one I believe there's only three or four attachments as a part of the blueprint but some blueprints.