News - Warzone 2 Top 5 Best Shotgun Class Setups (warzone 2 Best Class Setup)
You don't really have to max out a large majority of these attachments because doing so will cause detrimental or deleterious effects. That's kind of a crazy word right there, but you guys get what I'm saying. After that, we're going to go here to the barrel and throw in the $21.5. An increase in damage range is always really great.
The two on this thing are going to be a negative 0.13 on the left and, of course, a max out on the bottom that increases the damage range as much as possible. Next up, we're going to throw on the Schlager, Ulo-66, and Laser. This is going to give you hip-fire accuracy and hip recoil control. Running this here just because, I mean, you can get a lot of really great hip-fire one-shots with this thing.
I mean, this is a great option, and I definitely recommend it. That's to say, we're going to go to the stock section and we're going to throw on the sod off mod this. And the stockless pistol grip is pretty much the same thing. I guess it just looks a little bit different; you can see there's no stat change, but, um.
I guess it's just kind of to you guys what you want to be able to look at the gun with, since you really don't see the back too much, but I guess it is what it is: run one of these, and it gives you a crazy boost to your overall mobility. Then for our final attachment, we got the demo X50 tactical: pumping, three chambering, and speed.
Crouch movement speed and inbound sight speed: I don't know exactly how much the chambering will cost. Speed helps with this thing, but definitely inbound, site speed is crazy good, and of course. I mean the rechambering just because it's a pump action and not like a semi-auto, which I guess increases it a little bit, but I don't know exactly how much it does, but it definitely still helps.
The tune on this thing here is going to be maxed out for aim walking steadiness, because we don't care about the crouch movement speed and we're not going to really care or like anything about that, and then 0.15 on the bottom just for more sprint to fire, but we don't really care about the recoil setiness.
It's my full build; it's here now. so At close range, I mean, sometimes you do not get a one-shot know a one shot but you can run a corner jump shot and get crazy good ability to get a one-shot or a two-shot opportunity. Maybe not as much because of course some of the pellets are not hitting, but the 890 is still really fun to be able to use.
It just has a tad bit less range, I feel, than the 800. For one last shock, we're taking a look at the Lockwood 300. Here we go, so we have the second DB107. A suppressor on here, silence, whatever you want to call it, sound impression bullet velocity, damage range, and recoil, smoothness overall really great now the tune on this is going to be maxed out for recoil smoothness and aiming idle stability.
The recoil on this thing is pretty crazy, and only you know, of course, that it's like the Olympia from Black Ops 1, so it's got two shells in it before you have to pop this thing up and reload it, so sometimes having a little bit more recoil and smoothness to the point where it doesn't bounce up like crazy can be a little bit more beneficial.
Next up in the barrel section, we have the Mizukawa 812. Barrel increase in damage range bullet velocity, tighter pellet spread, and recoil; control is a really, really great thing here to be able to run on this gun; the tune is going to be maxed off frame walking speed and a negative 0.112 here on the bottom, so I definitely recommend for you to tune it like this after.
That we got the VOK laser 7mw just because you got an add to the shotgun, this is one of those shotguns you're not really hip firing with; it's not as forgiving considering it has like eight rounds you know are stored in it or doesn't have a magazine to be able to pop off and reload; it's two shots and you're pretty much done; or you know your Sol So, definitely, you should be running something that's going to help you with your ads and that gives us more mobility.
The high stock mod does the same thing as the no stock mod here, so we just run this on pretty much all of our shotguns as much as we can, and then for our last thing, we're running the Buck Pro Guard for the increase in ad speed and crouch movement speed. I don't care about the crouch movement speed, but this is the only other attachment that's going to help us out mobility-wise, so we just care about the ADDB benefit here.
We've tuned this just to give Maxim a mocking steadiness and a little bit more of an increase to the sprint of fire overall. The recoil stability is here, but this is my full build on this thing now let's go take a look at it. Down the firing range, so you can see up our chest closer to the head, you're going to get those one shots.
I don't know exactly what the farther range is, but so, you're not going to get that at least for the two, but overall, you can see that it's two shots here that's, that you gotta pop these things out, so you better hope you have fast hands on or you're not using two shells for our final year. We're actually taking a look at the bass list because you pretty much make these into dual-wheeled shotguns; you're not going to use them by default, but when you actually craft them, that's how you do it, so let's get into the gunsmith here for it.
The first thing on here is actually going to be the 10.5 F-TAC. Arrow barrels that increase in damage range hit for accuracy, movement, speed, and below velocity. Of course, you're going to be running around these things dual-wheeled, so it definitely makes sense that you get as much range out of these things as possible.
The tuning on this thing here is going to be just left in the center there on the left and maxed out for damage range. Here on the bottom, we're not really caring about speed because obviously these things are dual-wheeled, so it doesn't make sense to do it any other way. After that, we're in the Revo Dash.
LSD, 7MW, laser, hip recoil control, hip fire accuracy, and Sprint to fire speed right things to be able to run if you're trying to run these as dual wield, which is pretty much the belt I'm showing you that's, that we're going to go down here. Run the Bryson match-grade trigger action. This is going to give you idle stability, which doesn't matter, but we like the increase in fire rate and trigger response time.
Those are both huge things, and they make it so you can get more shots off faster. The tune on this thing here is going to be like a negative 0.01. Just because you don't have to move this at all, and then maxed out there on the bottom for Sprint to fire speed because we do not care about aiming idle stability, these things are a Kimbo.