News - Warzone 2: The Season 3 Reloaded Update Changed A Lot (warzone 2 Warzone Update 1. 43 Notes)

modern warfare 3 season 3 reloaded

the lmgs you saw The dg58, Tack Eradicator, and Hoger 26 are all getting buffs here, with some getting a little bit more than others. The MTZ Interceptor saw a Nerf, as did the Moors across the board for its aim-down sight and damage multipliers, while the antimaterial slug ammunition saw an increase in the bullet velocity penalty, meaning it's going to be slower upon firing, though still pretty good.

The handguns across the board here ended up seeing a lot of buffs in regards to movement speed or other movement attributes, so if you're a pistol player, you might notice some of this; it's a little bit faster in terms of mobility. Now beyond that, we also saw some perks adjusted, which is interesting here.

A lot of these are getting buffs, but we also saw an introduction in the perk category. While removing a perk, the climbing boots are now removed across the board; they're just added to your base profile as an operator, so you don't have to worry about equipping them. And now we have the new allterrain boots, which will replace those climbing boots, which significantly increase movement speed and disable tactical sprint, so a little bit of an interesting trade-off.

mw2 season 3 reloaded update

Off there with that, the running sneakers saw an improvement to the Sprint to fire time while using the tacto Sprint, and the stalker boots saw that strafe benefit now being omnidirectional. rather than just a lateral movement here at this, which is awesome. I think they also added a walking smoothness benefit, decreasing the bounciness of the reticle while aiming down.

The Commando gloves now will improve your sprint to fire speed and added the ability to cancel a reload by using tactical sprint, and the assault gloves saw an improvement to the hip fire spread while moving by 15%. Zombies Of course, you end up getting all that other stuff that we talked about before again. That's some of the Marquee stuff, the dark ether RI, the new acquisitions and schematics, and the new warlord, so I don't want to stay too much on that kind of stuff, but let's jump over to the war zone side of things here now because there's again a lot to talk about.

Warzone content & quality of life changes in season 3 reloaded

Warzone content & quality of life changes in season 3 reloaded

So coming back to the first thing we talked about here, that weapon prestige camo You can earn that again in the war zone.

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It's not just for Modern Warfare 3 that was reiterated in the patch notes here that you can end up earning these with more to come in further seasons, but beyond that, we also saw again redacted bunkers opening up in Ukhan. Loaded Resurgence, and lockdown are coming to Rebirth Island for me. One of the big things that I think is kind of an unsung adjustment here so far, at least on paper, is that we have some audio improvements.

On Rebirth Island, they improved the audio occlusion as a whole but also made level adjustments to ascenders, parachutes, and enemy footsteps, with Ascender audios now having enemy and Ally Ascender audio cues, meaning they're going to be two distinct sounds that you can recognize, whether that's a friendly or an enemy, without having to look at your tack map.

mw3 1.43 update patch notes

Also, the interrogation and revive sounds are now improved and increased, so you can hear those from a bit further away and hopefully be able to recognize them. Hey, maybe we're not as safe as we thought we were beyond that, though of course a bunch of us talked about the marquee items, heavy armor for that new public event, the weapon trade station, and the utility box foresight.

The Specialist perk package and what they detailed as a redacted upgrade, they said, with the arrival of new excellent gear. To make good use of them, we don't know what that is per se, which is interesting, and we don't know why. You'd tease something like that but then not give any clues beyond that, but besides that, we saw some smaller adjustments here and there, but beyond that, in terms of weapon tuning, this is what again a lot of people were hoping to see in regards to a long laundry list of changes.

Warzone weapon tuning in season 3 reloaded

Warzone weapon tuning in season 3 reloaded

For weaponry, the assault rifles again kind of like how we saw with Modern Warfare 3—not quite one to one, but a lot of the same weapons did get adjusted, where on paper it looks like they were gutted, but if you look at those again, it is a lot of the same stuff of hipfire spreads and moving hipfire spreads, being adjusted so that they are a little bit wider on those rifles.

mw3 season 3 reloaded patch notes

The ones that differ are the Ram 7 that had a slight hipfire adjustment but also adjusted the max damage near mid damage near the mid damage ranges and the mid damage ranges together. Every part of that the MCW had an interesting back and forth here teetering on the offensive Buffs versus Nerfs where it buffed damage properties but again kept those hipfire, adjustments across the board other weapons to be adjusted here though were the M13 B Tempest Razer back and fr advancer, all getting Buffs to those as well, so bring those potentially in line a little closer with some of the more modern Warfare 3 and newer weapons here that have been some of the stand out choices for the rifle category battle rifles We saw the SOA subverter getting a little bit of a Nerf, not a whole ton here to this, so I don't quite know if this is going to be enough to derail it as a main-use weapon, the MTZ 762, and the SO14.

Both saw some adjustments as well that are more minor in scale, the SMGs, again, with HRM 9 being probably the standout weapon that people want to see adjusted here. Again, it's not quite one-to-one with Modern Warfare 3. We had more done to this here with this, where we now have a decrease to the max damage near midam damage.

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the mid-damage range and the max-damage range, so reeling that back on paper a decent bit, but again, in terms of actual values, it's not a whole ton, so I think it will be something that'll bring more competition into the fold, but it still will be a weapon you're probably going to see use a decent bid on.

mw3 season 3 reloaded update

The Ram 9 also saw a Nerf, but the Rival 9 wsp, 9 and Striker 9 overall got buffs as well. The Rival 9 is interesting because it increased that Max damage but reeled back the Max damage range. The other stuff is just kind of buffing it out on the extremities, but interesting changes to me, no less.

The shotguns, the KV broadside, and the Riveter saw those same things from Modern Warfare 3; the light machine guns, the DG58, saw buff Bruin, a Nerf across the board here at that; and the attack eradicator, giving it a bit more snap and mobility, but the base damage properties of that stuff are entirely unaltered.

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The snipers, the XRK stalker, the cat AMR, and the Moors all saw decreases in those bullet velocities, but the Mors also saw additional decreases in that AMD down sight speed, and then finally, the guns again all saw increases in movement and mobility here, so if you're a pistol player, you might notice this kind of stuff, but that's your weapon tuning.

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Running all things Moder Warfare 3 War Zone and other FPS content here on the channel. Take care and have peace.

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