News - Warzone 2: The Season 1 Update Changed These 86 Things. Warzone 2 Warzone Update 1. 34 Notes
We saw various fixes for equipment, like the throwing star addressing one hit kills the EMD grenade, a deployable cover and trophy system where the mosquito drone will now no longer be targeted, and a handful of other things in regards to vehicles and kill streaks. Now one thing that was mentioned that I do quite enjoy is that the master 3 camos now have an increase to that animation. Speed so if it was something that was a little too slow for you that's something that now will be adjusted here and should be hopefully at a faster pace and more appealing perhaps to look at beyond that of course we know that all of those new things that we see for season 1 are coming those new maps those new weapons those new aftermarket, parts the new operators the new battle pass the new events, the new pc features, all that kind of stuff is coming here with that so that's the Modern Warfare 3 side of things let's jump on over to the war zone side of things because we still have a lot to talk about there as well some of the stuff we might bring freeze over here just because we've talked about it in the past but let's start at the top the backup pistol is something you now have where ledge hanging climbing a ladder or swimming underwater you'll always have a pistol.
Warzone changes
It won't be something that you can normally swap to if you have two weapons; you're going to swap to those, but if you are in one of those situations where you cannot use a primary, the pistol is always going to be there even if it is just the base pistol, locational damage multipliers, have been adjusted where that is something that's been more flattened to provide a consistent time to kill headshot multipliers are broadly decreased and arms now the Torso, the cat AMR will now one shot to the head at any distance, noticeably the xrk stalker was not mentioned here in this one again might be something that's just talking about the brought over weapons and not the stuff introduced with season 1 so we'll see if that is a one-hot kill potential with that because it was a very powerful sniper in the multiplayer, and it seemed like it would have been up there with the one- shot kill philosophy, but right now it doesn't seem like that the riot shield has the same properties as multiplayer.
And weapon tuning was removed across the board for Modern Warfare 2 and Modern Warfare 3 weapons of course that is something that tuning may end up coming back in the way of tuning for the optics for far or near eye position, in the future but right now that's not the case launchers had their damage adjusted across the board here and then we get into the core gameplay mechanics of course classic red dots now return on the mini map if you are firing an unsuppressed, weapon that is something you'll show up in that vicinity here if somebody's around you reload cancelling is now a thing once again no more stage reloads which got me killed quite a few times so happy about that the improved Water Combat now includes better visibility we have the reintroduction of a feature that was Resurgence only for a while but redeploy weapons if you're being brought back it will now Grant a weapon based on whatever current Circle Number you're in with the weapons improving in later circles giving you a fighting chance, no matter what here at that which is definitely nice we also see loot had a handful of adjustments here where the ground and supply box loot pull was adjusted.
We have Rarity coming back, where you now have the color breakdowns on those icons of what you can pick up: legendary is orange, epic's purple, rare is blue, uncommon is green, and common is white, or that gray the ground spread will now be better distributed, and the revive pistol is something that's entirely removed from the loot P but may return in a future season.
That's something that I think is nice because I haven't played a whole ton in season six of War Zone, but that was something that, at least for three to maybe even four seasons before that, was something that would allow players to die instantaneously. Instead of even going into a down state if it had any sort of use case with it, if you picked it up off a dead body, chances are you are going to die without a down state, as is so to see that removed for assumed.
For bug fixing purposes, the backpack will now have a new layout, of course slightly adjusted. Navigation wrapping is a thing now, so once you get to the farthest left or farthest right, it will then go back to that opposite side instead of having to scroll across every single item to get there once again, which is nice.
You also have dedicated ammo slots, which again allow you to pick up every single piece of ammo, but you don't necessarily. If you have to, just take that. You can take another stack of whatever you want. You're just always going to have that base of whatever you found and walked over, which is nice.
It's a sort of hybrid system, I think, between the original War Zone and what was introduced with War Zone 2. Goog entry kits can now be stowed, enabling pickup to share. For teammate sharing, use identical killstreaks, auto-equip, and there'll be a goog and redeploy. Tracker Where the backpack now displays if you have a Goog entry kit or redeploy pack available to use pings will now no longer highlight that door frame you're in if you're looking outside of a sort of door from inside a building to out in like a field or something.
That was incredibly annoying. It's definitely nice to see that killing campaigns are definitely something that's nice as well. Players will see if somebody is pinged in that kill cam to give more information. So if somebody knows that you're there, they're going to have that information readily available for you to see if they killed you.
The interaction distance for the buy station was increased from 10 m to 30 m, which is a very healthy increase. That's something you're going to be able to interact with for a long time, which might even be problematic. I probably would have gone to like 15 or 20 m if I'm extending that, but honestly, I didn't have too much of an issue with that interaction or distance, but maybe that's just me.
Icon visibility was something that was improved. Load-out purchases have been adjusted, and solos are down to $7500. Duos are 10, 000; trios are 1250; and quads are 1,500. The gas mask is now manual equipable again you can equip it or stow it and the gas mask overlay is something that was adjusted to provide a clearer field of view when in action the circle pacing as we touched on in yesterday's article briefly but like later on in the article so if you didn't see it that something was adjusted now games will end up lasting around 20 minutes as opposed to the 25 to like 27, they could have with the regular big matap br so the total time until the end match is now 20 minutes 20 seconds increasing that pace of play and hopefully mitigating some of that sort of Nerf to the player count from 150 to 100 the circles are now faster the overall match time is quicker so that should be something that mixed with the smaller area then of zakhan compared to almaza.