News - Warzone 2: 14 Things You Need To Know Before Season 4
There are new systems in place similar to the trophy hunt, where you end up having to collect medals, but you don't actually do it by chasing kills in the game. Instead, this is something that is challenge-based, where you end up doing challenges to earn points, but on both an individual and Community level, there are rewards for fundamental areas of play as well as individual Rewards for your account, so for things like those fundamental areas of play, as a community, players will be able to unlock things like the favorite Supply boxes, which are your personal Supply boxes, from Warzone 1, where you can end up dropping.
In and finding a random supply box that will give you your weapons of your loadout, not perks, not equipment, or anything like that, but your weapons fully kitted as you'd have from a Loadout just without that extra utility, but then we also see things like the Tanfa melee weapon, which is earned communally as well, so that won't be there immediately.
Everyone will get it at the same time now. Beyond that, my personal favorites for the event were a Signal 50 blueprint that was c-themed in a Poseidon design blueprint, as well as two camos in the event rewards, one for personal performance being the Splatter Tactics Camo 25. Medals and the train car camo at an unspecified total likely, around 45 to 50 though because it was going sequentially, so two cameras to earn here with that, and at mid-season, while it's not explicitly detailed like the last two seasons were beforehand.
I'd imagine we do get more camo challenges like we've seen in the past because those were a hit, and I can't imagine they end up taking those out. It really doesn't do anything but hurt the image of the game if they do take that out, so fingers crossed we see that continue on as well.
The new warzone changes in season 4
Now jumping over into Warzone, of course we have Vandal. The brand new map here. Resurgence Battle Royale, is coming at launch, and the new mode of lockdown is coming. We only had four matches to play, though, so I really can't give you two accurate descriptions or anything like that. If it was something you really enjoyed.
War Zone One is obviously a very fundamentally different game, so yes, the map itself is nice, but you might not enjoy it because it's still this version of Warzone we have right now. In terms of Warzone Beyond Vonda, we have 150 additional gameplay changes. HP is coming back here, which is beautiful because it increases the overall ttk of the game itself, which, in my opinion, allows you to have some time to react and shoot back and promotes accurate shooting.
not necessarily just sitting in a corner and hoping somebody goes by you and then before they can even turn around they're dead, so that's something I'm definitely looking forward to here with this dynamic Resurgence timer that's going to be coming to all Resurgence modes, not just Vondle. So that's something that, on Ashika Island, you can do solo quads if you want.
Vandal, you can play solo quads if you want, and you'll have that timer to allow you to come back instead of just being immediately wiped if you die once. Exclusive will see Dynamic Fog introduced here that is also coming to DMZ as well, which is a nice little trend transition.
The new dmz changes in season 4
Point here into talking about the DMZ, Vondel. Is going to be available here in DMZ initially as well, where there's going to be a maximum of 18 players, so six teams of three that you can end up playing around with; there's a new boss and a new weapons case here; a new signal intelligence contract is coming for vondel in particular; and we'll also see that seasonal reset happen, where of course all your things, like your inventory items of your Contraband weapons, your insured weapon slots, your keys, and stashes, are going to be wiped out, as all of your mission progress, because they're going to be making a way for new ways to progress through missions and introducing a new faction.
A bunch of stuff here along with that, we'll see the new Ford operating base, new passive missions, and a new wallet feature, which are going to be introduced here at launch as well, and honestly, that wallet feature is the one thing that I've said before, but it's still to me one of the biggest question marks for what.
The future could, of course, allow you to take money with you on infill so you don't start with zero dollars, but instead you can go and immediately buy yourself revive, you can immediately buy a UAV, or something like that. but at the same time I would love for this to be something that has out-of-action rewards like exclusive camos or blueprints that you can end up grinding, x-filling, and then earning over time, which I think would be awesome.
You give me a camo that's worth 50 million dollars in cash, and I'd absolutely grind that out. You give me a blueprint or something; it's the same. The same thing would happen, and I also think it'd be really cool if, for a hundred million, 150 million, or 200 million dollars in the game, you could buy something like a nuke contract or something like that similar to what we have for Champions Quest and Battle Royale.
Imagine doing that in the DMZ. All the Bots trying to aggro you or something like that, plus players being able to see where you are on the map at all times and trying to gun you down as well—I think that'd be pretty cool to do, but anyway.
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So things like your hyped-up hibiscus Tea, Ms. Melon, are all 30 percent off if you want to try something out for the very first time. Do you like what we'll see in season four here? Maybe not so much. Do me a favor and drop a like on it. DMZ season 4 and Beyond, as well as other FPS content.
X Defiance open Beta is coming out next week, so of course we'll keep it a day with all that kind of stuff on top of even other FPS titles, but if you're interested. I'd love to have you in the community. Take care and