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Pc best mw3 graphics settings season 1
I've got a 380 TI. 64 GB of RAM, and as you guys can see from the rest of my specs on the screen, I've got a 144 Hz, curved AOC.
1440p, monitor, as you guys can see there, I'm maximizing that to the max. Obviously, some of you guys might be on 1080P, lower frames, or higher frames. Nvidia reflex latency got that off just because it's the best one. Typically, for most PCs, you can obviously get experimented put off or on plus boost, but most PCs are going to do well with just Ecco mode preset efficiency, or you can have it at low consumption or custom, which doesn't really matter in my opinion.
And then all of this is a personal preference. I believe, so yeah, no focus mode. Moving on to our quality settings, we got a render resolution of 90. If you're on 1080p, make sure you're at 100 because I am on 1440p. I heard it was lowkey causing Shadow bands or whatever I don't know there's somebody else that has more knowledge with that but don't trust me when it comes to that I just have it off cuz I don't have a freaking 4, 000 series GPU but texture resolution no texture filter and a SC pick normal def field off detail, quality level low and this is pretty much all to help frames basically.
If I really wanted more frames, I could do very low or low, but I just have it a little bit higher, so it looks nice for you guys, and it looks great particle resolution. Normal bullet impacts have persistent effects on shader quality and the low-demand texture streaming off. Local texture streaming quality low Shadow quality very low SSR or SSS, off ambient inclusion off screen space Reflections off sat reflection quality low tessellation should be off volumetric quality low physics quality off weather grid volume is low and water quality wave wetness, and now we're on our F, and now we're and now we're going to be on field of view, which I like at 120 because it allows me to see as much of the screen as possible and be more aware of my surroundings.
And I also like ads to be independent, and the reason why I choose independent over affected is because it allows me to hone in on the thing that I'm focusing on because if you're advertising, you're trying to focus in on something. So that object is going to appear a lot bigger because I'm on independent fov, which means the fov won't be 12 when at ads; it'll be 80 whenever I add ads.
And thus, things are going to be easier for me to see, locate, and shoot my targets at a lot of YouTubers; they'll tell you to use affected. I'm just more of a personal benefactor of independent, for the reasons I just stated but obviously choose whatever you're comfortable with it's all personal preference at the end of the day weapon Fe of is going to be wide so that the gun is as small as possible and you can see more of our screen third person VI of view 90 vehicle F of view wide for the same reason that we just kind of sa it for the first persons World motion blur we motion blur should both be off, you know if you're moving around and you just see blurriness, that's going to throw you off because you might not even see somebody that's just blurred out with the environment, so 100% do not have motion blur in any sort of sense on it's just going to hurt you more than help you film grain zero for pretty much similar reasons, first person and third person camera movement have this on 50%.
Not 75 or 100 because the higher it is, the more camera recoil we kind of get, and we don't care about, you know, shakiness or whatever that is; we want to be as stable as possible. Third-person ads, transition.
Ps5 best mw3 graphics settings season 1
All of this I believe is personal preference including the inverted flashbang do you want to be Blinded By the Light or blinded by the darkness and now that we talked about my PC graphics settings let's go ahead over to console and show you guys my console Graphics settings so you guys know what to use, and now here we are on my console Graphics settings in case you're wondering on my PS5, so on the manex streaming we're going to have that off World motion blur weapon motion blur you should have that off I kind of already explained that within the PC graphic setting of the article, film grain off def a field off Fidelity FX Cass on you know to just kind of make the colors a little bit better on your console and I recommend having it around 90 more or less suain ability I just have eco mode preset off obviously you can choose whatever you want and if you're on Xbox series X consoles.
Or if you're on PS5, if you can make sure you have the 120 HZ refresh rate on CU, it's going to allow you to kind of compete with the PC players who have higher frames, and this is one of the biggest differences between having the current generation consoles and the last generation consoles. It's legit that having double the frames really does make a huge difference.
From my point of view, you guys know I love running on my 120. And independent. I've already explained why in the PC graphics settings section of the article it's a whole long explanation. Weapon Field of VI Wide, so the gun is as small as possible so I can see my screen. The first-person and third-person camera movements are going to be both 50%; you do not want to have them at 100% or 75 because it kind of gives you a little bit more recoil to your camera and a lot more shakiness.
You're going to have a little bit more, you know, a little less Steady Aim. I should say inverted flashbang, should be off, or it's basically personal preference: do you want to be blinded by the light or do you want to be blinded by the darkness? And then everything else here is a personal preference, so yeah, let's go on to my PC again and show you guys my audio settings, and now here we are back on my PC, and now we're going to go over audio settings, so audio mix.
Best mw3 audio settings season 1
I like PC speakers just because, ever since I switched to them, it allows me to be a lot more in tune with the audio in this game.