News - These Are The Best Pro Player Class Setups Warzone 2 (ranked Play)

Mcw class setup

Mcw class setup

starting off with the number one gun in Modern Warfare 3 in rank play for the pros, and that is going to be the MCW, more commonly known as the ACR, so it's no secret that you know the maps the way they're designed for the game; they're definitely more favorable to AR players, and you'll even see a lot of sub players pull out the MCW on certain hills for hardpoint, watch certain lanes, and search and destroy, so this is definitely going to be the number one gun you're going to want to use for rank play now.

Starting off with, in my opinion, the most important attachment for this gun, and that is going to be the t51r, bid break, so with this muzzle, you get a lot of vertical recoil control, firing aim stability, as well as gun kit control. This is definitely the number one attachment I recommend when people are trying to talk about recoil control and how they can better control their weapon, or the MCW.

best class setup

Moving on to the barrel, we have the MCW Cyclone long barrel, to which you get bullet velocity and range aiming idle. Sway and firing aim stability, and as an AR player, your bull velocity and damage range are especially important when you're shooting from longer distances. They are some of the most important things in rank now for your optics, and this is definitely going to help in those long-range gunfight situations.

I personally rock the Slate reflector; however, a lot of people like to use the MK3 reflector; it's definitely a personal preference. I rock with a slate reflector, but you can use whatever you want, to be honest. Now, keeping with the theme of the stock, we're going to be rocking with the Regal heavy stock, giving you recoil control gun kit control as well as tag stance spread.

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These four attachments are really the main ones you're going to want to use throughout any MCW. You now have these next two attachments. Some people go to the underbarrel and use the x10 Phantom 5 hand stop, which gives you sprint to fire speed, aim downside speed, vertical recoil control, as well as gun kick control.

I know that Dashy and Celium use the hand stop, so a lot of people also like to go with the rapid strike grip. People will normally go with the RB claw PSL grip, which gives you firing game stability, gun kick control as well re as well as recoil control. For me, this is a personal preference and something that I've rocked since day one.

I like to go with the rapid strike grip, which gives you sprint to fire speed as well as aim down sight speed, so this is technically my MCW, built right here, which is the brake, the Cyclone Barrel. the slay reflector and the heavy stock, as well as the rapper's strike grip. Really, it's just depending on if you want to under Barrel or if you want a rear grip.

Rival 9 class setup

Rival 9 class setup

Moving on to the number one submachine gun in the game, we have the Rival 9; obviously, a lot of people have been calling it the ray gun for a reason, and I'm not going to lie for SMG. This thing definitely beams at long ranges.

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It's a lot better than basically any other submachine gun that I've ever used. Starting off with the muzzle, you're going to want to come over here to the purifier, muzzle Brak, which gives horizontal recoil control as well as firing aim stability. Definitely, this is the best muzzle you're going to want to use now for your barrel.

You're going to want to have a long-range barrel just to compete with ARs in this game, so we have the Rival C clear-shot barrel, which gives you aiming idle sway bullet velocity damage range as well as recoil control. Now again, the maps are definitely favorable for long-range gunfights, so we're going to rock with the clear shot.

best class setup mw3

Barrel Now for your rear grip, we're going to have the Rival Vice assault grip, which gives you gun kick control, firing aim stability, and recoil control. This is definitely the number one rear grip that everybody is using in the game as of right now. I don't know why I just see everybody rocking with it, so we're just going to pick it up now.

For your stock, you're going to want to use the MTZ Marauder stock, which gives you gun kick control, aiming idle sweat, as well as firing aim stability. Again, this is going to help with that recoil control to help you with long-range gunfights. However, I will say that I do think some people might switch to the Bruin Flash V4 stock.

Maybe in the near future, yeah, go with the Maraud stock. It definitely helps with the recoil control. Next up, under Barrel, you actually have a bit of a choice now for a lot of people, basically. I'd say like 80% of the pros go with the DR6, hand stop, which helps you with aim walking speed, aim down side speed, sprint to fire speed, as well as movement speed, but I have seen a decent amount of people, and I've even tested this out myself, go again with the X10 Phantom hand stop, which helps with sprint to fire speed.

Aim down sight speed vertical and gun kick recoil control personally; I rock with the x10 Phantom 5 hand stop. I did use dr6, for a while, but again. I am somebody who likes to do Sprint to Fire, so that actually helps with Sprint to Fire speed more than the dr6, hand stop, but I would say 80% of the people use dr6, hand stop, so if you want to rock with that rock with that, yeah, this is the number one submachine, class setup that you're going to want to rock for ranked play.

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Now I do think that a submachine gun, maybe later on in the future, could probably be a little bit of a viable option similar to how we had the MP7 sort of be another viable option, literally a replacement for the Vasnev and MW2. But this is definitely the number one subass setup they're going to want to rock.

Renetti class setup

Renetti class setup

On day one for rank play, next up we're going on to secondaries, and now we have the retti, where the retti is definitely the number one pistol that every single pro player is using. This is definitely a really good class setup for the gun, and we're going to be starting off with the optic.

Now I don't know why everybody uses slay reflectors on the gun. I don't even think the iron sights are that bad. I sort of see a little bit of a difference when it comes to rocking an optic versus not rocking an optic for your barrel. You're going to run a rock with a short competition. Barrel sprint to fire speed, aim down side speed, as well as movement speed.

It definitely is the one attachment to where it's like if you lose recoil control control, like recoil control on pistols isn't even that necessarily hard, you're going to be rocking it in like super close range gunfights, so definitely you're going to want to have more favorable attachments to spr to fire speed.

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