News - One Shot" 50 Gs Is The Best Pistol Warzone 2. Best. 50 Gs Class Setup & Tunings
The 50 GS has the best damage out of any of the pistols in Modern Warfare 2. The 50 GS is known for its one tap. In order to make the best 50 GS, even though I post class setups in Modern Warfare 2, we need to extend its damage range as much as we can while boosting its fire rate as much as we can.
We will talk about the attachments we need for that, as always, before we do that. It's free to do and takes no time at all, but let's look at the class. We usually start with my secondary in these articles, but today we're talking about the secondary, which means my primary is my secondary, so the cast of 762 is technically my secondary.
Today we'll do a speed run of these attachments, and if you want the exact attachment tunings and reasonings as to why I picked these attachments, I'll link to this exact class setup. But for the cast of the 762, the base attachments are the True Tech grip, the Marquis R7 stock, and the 342-millimeter semi-length KL Barrel.
The second tread 40 muzzle is in the F-TAC Ripper 56 barrel. The rest of the tactical package is a stun lethal Semtex perk package, and one is double time battles hard and fast. Tans and quick fixes, and the field upgrades, are dead silence ammunition, boxes, and now on to the 50 GS. I have said in many, many articles that the 50 GS is the best pistol you can use as a sidearm in Modern Warfare 2.
Assuming you have decent aim and two taps to pretty much any body part, it'll one tap it to the head if you use the correct attachments. That one tap distance gets extended pretty decently outward, so in order to make it better than what it already is, we need to extend the damage range. Like I said, we're going to boost the fire rate, boost the aim downside, and sprint to firing time just to get the shots on target as quickly as we can, put as many shots down range as we can, and then just get the shots out as far as we can, all on the same page.
Great fantastic, So starting with the laser slot because there's no tuning here, we have the fjx diode 70 laser; this is the aim down sight speed and sprint to fire speed laser. On to the next attachment, which also has no tuning. We have the magazine slot and are using the 13-round magazine. By default, this thing has 713.
Is it more than seven molecular bullets? Mo Betta, that is quick math; going to the rear grip, this is the GS-50, wood grain. This is a pistol. Fast Draw is sprint to fire speed and aim down sight speed whenever you're actually using this the proper way as a secondary and not like a primary in the gameplay, and I'm going to show you that having this attachment lets you swap to this thing and say mainly fast if you run out of ammo in your primary, and with that insanely quick just swapped a pistol animation, people die in some really goofy ways.
There are some recoil control issues with this gun. I'm not going to lie; it's a 50-caliber pistol. There is recoil, but what do you do? You just pull it down. It's a semi-automatic pistol. Just pull it down, man. Pull-down game I have the rear grip tuned for aim-down sight speed and sprint-to-fire speed.
The sprint to firing speed is tuned for a negative 0.25. The aim-down sight speed is supposed to be tuned for a negative 0.5 coming up to the barrel slot we have on the SA long shot 50 barrel; this is damage range, hip fire accuracy, bullet velocity, and somehow movement speed. The only two barrels for this pistol that are even worth considering using are the SA Long Shot 50 and the SA Tyron 50, but if we're being completely honest, there's no reason to use the Tyrant 50 barrel because they do the exact same damage range, but this one has just worse handling and mobility stats, so stick with the SA Long Shot 50.
That extra little bit of range buff is not worth it. Trust coming into the barrel tuning; it's tuned for recoil steadiness and aim down sight speed. The aim-down sight speed is negative 30, the recoil steadiness is supposed to be positive 0.2, and last but not least, the trigger action we have on the SA hair trigger is just straight fire rate.
I just think the straight fire rate buff with more of a fire rate buff but more cons is the better option because the Desert Eagle's fire rate is painfully slow to start off with, so I just think buffing that as much as you can is the better option. The Sprint to Fire is honestly hardly noticeable at this point because we've buffs it so much with other attachments, and then coming into the trigger tuning.
I have it tuned framed on site speed and Sprint to Fire speed. The sprint to fire speed is -0.05, and the aimed on site speed is -15. One last look at all five attachments shows that I wouldn't really recommend changing any of them. If you guys want to show support for the channel, the easiest way to do that is to leave a like.
Boys and girls a pizza Let's see if I'm allowed to play a hardpoint lobby where I use a pistol without getting my body shot. That'd be pretty fun. Neato Burrito plays a hardpoint lobby where I don't want to hurt someone's feelings, so I'm using a gun that isn't a vasnab or something. People in this game have really weird feelings, man.
Sorry, man, I'm not reloading. You can just take the AK on that one in my reverse psychology world where my cast-off 762 is my secondary, there is no shot, and you're prone in the back of your spawn with a variable. It took three hard points, but there it is. I said this kind of thing in yesterday's article didn't make the final cut because who cares, but I don't mind Modern Warfare 2.
I actually think Modern Warfare 2 is a decent game. The thing I hate about this game, though, is the player base. I think the people that play Modern Warfare 2 are some of the biggest weenies in just article games, changing back There just aren't many normal lobby fights in Modern Warfare 2, like right now we're beating the absolute breaks off of this team, and why?
Because they're just playing like losers, there's no incentive for them to move. But it's like they're just backing up and waiting for me because they all have snipers. They're just playing like weenies because they know they can play like weenies and get away with it. I'm actually pretty sure the guy using the vaporizer in the rage quit, which is kind of adorable, honestly.
Yep, they just didn't kill that guy, even though I'm shooting in the exact same place I was shooting when he was there. There are just so many of them. These guys are such losers. Like, whatever number 62 is for The Vibes, everybody on the other team should just uninstall you guys. You're just all weenies.
Like, my god, literally, let me go 62 and 22 with a pistol. I mean, it's a good secondary; you should use it as a secondary; don't run around with it as a primary, but if you want to do that, you can do